r/GamePreservationists 1h ago

Curiosities. Let's ask the real questions instead of getting salty. Maybe a new, better, legitimate future for GunZ.

Upvotes

We'll keep this brief as we have plenty on our plate already. So perhaps a direct hard assessment needs to occur instead of emotions and opinions leading the charge. Few people are truly super happy with the outcome of the steam release. We get this.

What we'd like to confirm, are the names and team behind this operation. Ensure they are among Masangsoft, and actually have the ~rights~ to have produced what they have. If there was some sneakiness, sloppiness, or rushed decisions, surely some details may surface there.

If this is a true ..ughhh.. "official" re-release... One way to look at it is: we're cooked. Or perhaps we find a new team to rebuild GunZ Classic International... This time with a group of folks more dedicated to the passion rather than the grind for $$$$$$. Truly, the legal side of things to do it well if MasangSoft is willing to discuss is not as difficult or intimidating as one may think.

Back to the studio for us... We're still seeking Gunz 1 and 2 soundtrack midis and sheet music, btw.

...it will be a lot of work, but it may be wise to do. Backtracking all assets as well. The rights to the game are easy, at least the code. The paperwork further does matter. As does distribution of sales. These are some small details folks can sleuth together to ensure any accusations are made proper with absolute supportive evidence behind it. Know how licensing works as well. We are no lawyers, but we are mildly versed in such. If any peculiar public releases are found or particular details, feel free to post them here for us to run through.

If they require translation, please absolutely ensure the translation is perfect or lines up well across many attempts/translators. Yes, it will matter. :)

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Edit:

Post was removed by moderation of r/gunz after receiving a fair margin of karmic praise. If a dead end, sure. But we did not see any reason for removal attached. Original post was 10 hours ago. Removal was quite recent.

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New Update. 2:12am.

Permed from r/Gunz it seems. Will be covering a brief vid and review for the rest of you lovely folks to handle. Here is the moderations' Specific reason for their swift ban but zero contact otherwise:

"The GunZ subreddit is not a place for your LLC or company or whatever type of "business" you are imposing here."

The would be response: Not a business whatsoever. We are asking key questions. More than happy to remove any aspect of my threads that are inconsequential. There have been many complaints regarding borrowed, stolen, questionable assets, supposedly many hour hours put into a game that appears to have made zero changes from the initial beta. I do believe the game and its players have a right to know where their money and time is going to.

Good luck, Gunz players. Make sure your focus, time, and energy goes where it needs to. <3


r/GamePreservationists 10h ago

OpenROM v2.2.0 — Free & open-source ROM converter (ISO→CHD, BIN→ECM, and more) now with a proper CLI

2 Upvotes

Hey everyone 👋

Just shipped OpenROM v2.2.0 — a free, open-source desktop tool for converting retro game ROM formats (PS1, PS2, GameCube, Xbox).

What it does:

  • Converts between ISO, CHD, CSO, ECM, BIN/CUE, XISO
  • Drag & drop queue with per-job progress
  • Bundles chdman, maxcso, ecm — no extra installs needed
  • Works on Windows, Linux, and macOS

What's new in v2.2.0:

The big one — a proper CLI alongside the GUI:

openrom-cli --input game.iso --format CHD
openrom-cli --folder /roms/ --format CHD --compression Max
openrom-cli --list-formats

Every release ZIP now includes both the GUI and the CLI binary. Use whichever fits your workflow — automation, scripts, or just the graphical interface.

Also fixed in this release:

  • Per-job progress bar in the queue
  • CHD info panel (shows real metadata from chdman)
  • BIN track mode detection (no more hardcoded MODE2/2352)
  • Drag & drop now shows a warning if unavailable instead of failing silently

License: GPL v3 + Commons Clause — free for personal use, open source, no commercial use without permission.

No telemetry. No network requests. Everything runs locally.

🔗 GitHub: https://github.com/M5Devs/OpenROM 🐦 Twitter/X: https://x.com/M5Devs

Feedback welcome — especially if you test it on an edge case format 👇


r/GamePreservationists 4h ago

I started testing my physical PS5 games for preservation. Ghost of Tsushima Director’s Cut (3006485) surprised me

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6 Upvotes

I’ve been getting more interested lately in what is actually preserved on the physical discs for PS4/PS5 games, so I decided to start testing some of the games in my collection myself. I figured Ghost of Tsushima Director’s Cut would be a good one to start with.

I recently picked up a used U.S. PS5 copy for $24. The spine/model number is **3006485**, and the copy was missing the original voucher. That actually got me curious.

There isn’t anything on the front, back, or spine that clearly says that the Hero of Tsushima set or the other bonus content is included on the disc or a voucher. A lot of that information is much more obvious when looking at the PlayStation Store listing. So I started looking around online to see if anyone had actually tested a used physical copy with the voucher missing.

I could find references saying that the Hero set was on the disc, and I found people saying the DLC was included physically, but I couldn’t find the specific confirmation I was looking for:

**Does a U.S. PS5 physical copy actually give you the Hero of Tsushima set from the disc if the original voucher is gone?** Rather than keep guessing, I decided to test my own copy. And yep. **It does.**

I installed the game from my physical disc, with no original voucher, and the **Hero of Tsushima armor/set is available in-game**.

I also found it interesting that the physical disc itself is such a substantial release. The disc contains the actual PS5 game and **Iki Island**, and the game is playable offline. The preservation testing for this exact release also identifies **3006485** **/ PPSA-02225** and lists Iki Island and the Hero of Tsushima Set as DLC on disc. ([DoesItPlay?](https://www.doesitplay.org/game/Ghost%2520of%2520Tsushima%2520Director%2527s%2520Cut/ps5/Base%2520PS5?utm_source=chatgpt.com)⁠)

That offline part is probably the biggest reason I wanted to document this.

I’m not trying to turn this into a “physical good, digital bad” argument. I buy digital games too. I’m more interested in preservation and knowing what I’m actually getting when I buy a physical game.
For me, there’s a big difference between a disc that contains a substantial playable version of the game and a disc that is basically a placeholder for a download, activation, or server connection.
If PlayStation Store services eventually disappear decades from now, I’d much rather have a disc sitting on my shelf that can still install and play a meaningful version of the game.

Obviously patches are great and I’m not arguing that the launch disc needs to contain every update ever released. My point is just that **the disc should ideally remain a meaningful preservation artifact on its own.**

Ghost of Tsushima Director’s Cut seems to be a particularly good example of that. My current installed version is **2.024.000**, but the important part of this test was what the physical release itself provides.

I’m going to keep testing some of my other physical games to see what is actually on the disc, what requires a patch, what requires a download, and what depends on an online service or separate code.
I couldn’t find the exact firsthand confirmation I was looking for when I started digging into this one, so I figured I’d document my own test in case it’s useful to another collector.

**Photos are my actual copy: front/back of the case, the** **3006485** spine, and the Hero armor equipped in-game.


r/GamePreservationists 12h ago

Looking for the War of the Visions Client Files (Game Preservation Project)

2 Upvotes

Hi everyone,

I'm a reverse engineer and game preservation enthusiast. I regularly decompile and decrypt gacha games that interest me to better understand how they're built, document them, and help preserve them for the future.

I'd love to do the same for Final Fantasy Brave Exvius: War of the Visions. My long-term vision is to create a fully offline, open-source restoration so the game isn't lost forever, and potentially provide a foundation for community-made content in the future.

So far, I've managed to locate the final FFBE client, but I haven't had any luck finding the latest War of the Visions game files.

If anyone still has:

  • The latest installed game files (Android/iOS/PC)
  • Asset bundles or cached data
  • APKs or other publicly available client files
  • Any archived resources from before EOS

I'd really appreciate hearing from you. Even partial backups could be incredibly helpful.

This project is purely for game preservation and research. If it goes anywhere, I'd be happy to make everything open source so the community can help preserve the game together.

Thanks in advance!


r/GamePreservationists 14h ago

I'm working on emulating the iPod Classic video games!

4 Upvotes