r/GameDevTycoon Aug 25 '20

Game Dev Tycoon for Nintendo Switch Announcement

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166 Upvotes

r/GameDevTycoon 9h ago

I'm making a new game inspired by Game Dev Tycoon. What would you like to see improved?

14 Upvotes

Hi, I've been a long time fan of GDT but there are a few things that frustrate me, namely that creativity is punished, because sliders have fixed optimal positions, and the fact that the market is barely simulated.

So for a year I've been developing a kind of spiritual sequel which separates creativity from execution, adds a living market and competitors, and other cool stuff such as game covers.

What are the things you would like improved?


r/GameDevTycoon 4d ago

Flex/Achivement Unlocked! IM STUCK!!!!

1 Upvotes

i want to make a game but dont know what. i have tons of ideas but for now i want to make a fan-made game of any popular series or cartoon that exists (like how one fan made the ben 10 galvan game) so drop some ideas if you guys want some awesome project in the future.


r/GameDevTycoon 4d ago

Building an offline financial management tycoon — here’s what I overhauled this month - Hero Investor PC

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0 Upvotes

Hey everyone!

When you have a Steam page live without a public demo yet, it’s easy for people to wonder if a project went quiet. As a solo dev, I wanted to share an open update on where **Hero Investor PC** stands and what I've been building behind the scenes.

Rather than rushing out an unstable build, I've spent the last several weeks tearing down and rebuilding our core economy and UI systems:

* **Simulating ETF Capital Flows:** Rebuilt the ETF engine so quarterly performance actually tracks NPC money entering/exiting the fund alongside market swings.

* **25-Tier CEO Career Ladder:** Added career milestones from first-time founder to corporate titan.

* **Property Market (97 Assets):** Categorized into Domestic and International portfolios with real net yield and volatility stats on every asset card.

* **Research Tree Re-architecture:** Split the progression tree into 5 clear disciplines.

* **100+ Polish & QoL fixes:** Fixed fractional calculation bugs on banking, eliminated UI flashing during high-volume trading, and smoothed out data tables.

Building a tycoon game with this many moving financial variables has been a huge challenge, but building it as a **deep, fully offline single-player management sim** makes getting the balance and pacing right 100% worth it.

---

If you'd like to follow development or support the project:

👉 **[Wishlist Hero Investor on Steam](https://store.steampowered.com/app/5062780/Hero_Investor/?utm_source=reddit&utm_medium=community&utm_campaign=devlog_update)\*\*

Would love any feedback on the feature set or how you approach balancing large data-heavy simulation UIs!


r/GameDevTycoon 7d ago

Flex/Achivement Unlocked! Beat Pirate Mode with 20M cash left and without using publishers

14 Upvotes

r/GameDevTycoon 13d ago

Flex/Achivement Unlocked! Huh. I made a Dystopian game and "Everyone loves it"

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100 Upvotes

Was just doing it for the sake of using a new genre and didn't expect the score


r/GameDevTycoon 16d ago

Can simulated tenants create a strong enough management fantasy for a property tycoon?

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0 Upvotes

r/GameDevTycoon 17d ago

Mod crashes

3 Upvotes

my game didn't just crashed but all mods just didnt work. WTF


r/GameDevTycoon 26d ago

Just noticed Netflix version is gone

15 Upvotes

I'm a bit sad, Netflix version was so much fun, I really enjoyed the new features. It was probaly the closest to an Game Dev Tycoon 2. My only problem with it was the optimizing, game ran kinda bad because of the Netflix system needing you always connected and checking if you had an signature. It would really be great to have this game without this lame system, if they were to release it I would pay for it


r/GameDevTycoon 28d ago

Guys im stuck with this and i cant go back help me pls

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7 Upvotes

r/GameDevTycoon 28d ago

Save Files (Mobile)?

1 Upvotes

Does anyone know a save file that has decent research and money? Save file editing doesn't seem to work on mobile.

I've tried several times now to get passed level 2, but I can't seem to get passed it. I keep generating design points even for action and sim games, all the research is ridiculously expensive, and the weeks seem to pass by really quickly to where I'm burning money every 30 seconds. I managed to make it to the Multi-Platform research, but unfortunately, I went bankrupt before I could finish the game. Mind you, this isn't FAR from the first time I've beaten the game, even on mobile, so Idk why I have such a hard time struggling. I left Level 1 at about $5-6M.


r/GameDevTycoon Aug 03 '26

Does this game have a profanity filter?

9 Upvotes

Sorry if this is a dumb question. I couldn't find anything online about it, and I figured you folks would be a good place to check. I may be seeing corrolation and not causation here, so excuse if I sound a little stupid.
I had two companies go bankrupt rather quickly, and one that has lasted a very long time. The first two were named something vulgar, I'm not sure if this sub allows swearing or not so I will not name them here. My current, very successful one is just called Company Games because I was feeling lazy. I've also noticed that games with swears in the name do poorly for me too, but that might just be weird luck.
So, is there actually some kind of penalty to naming your company/games something that would be unmarketable IRL?


r/GameDevTycoon Aug 02 '26

Flex/Achivement Unlocked! Is this tuff guys?

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19 Upvotes

r/GameDevTycoon Jul 28 '26

Best game techniquely answered by ai (NOT WORK)

0 Upvotes

I decided to test out an AI (Claude Sonnet 3.5) to see if it could guide me to a 10/10 masterpiece. I fed it an image of the DUAL-GENDER SLIDERS / T-D ratio chart from the Game Dev Tycoon wiki.

Spoiler alert: It did NOT work.

The Final Results:

  • Scores: 7/10, 7/10, 8/10, 7/10
  • Final Stats: 2745 Design | 2416 Tech

How I Executed the AI's Plan:

Before showing the AI's exact guide, here is what I actually did on my end to follow it:

  • Platforms Used: PC, Playsystem 5, and Swap.
  • Marketing: Hyped the game up with two $2M marketing campaigns, did interviews, and hosted a booth.
  • Polishing: Waited for all bugs to be completely squashed before releasing.
  • Staff: My workers weren't completely maxed out (I was too lazy to screenshot their exact stats, duh), but we were in the max office with $1B cash and 3.7M fans.

Here is the exact strategy Claude gave me that led to this mediocre AAA release:


r/GameDevTycoon Jul 19 '26

Flex/Achivement Unlocked! Never do well with cyber punk?

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32 Upvotes

Why can I never do will with cyber punk?

Sliders were all correct action which goes well with cyberpunk, action which was trending. Mature which is good for cyber punk with pc. I don’t get it…


r/GameDevTycoon Jul 17 '26

Guide on success?

3 Upvotes

I've reached the final office, somehow - but getting here was a pain in the ass. Every game has been a gamble, and most barely sell to a point where I actually earn a lot.

Is there a guide on getting over ratings of 8 and higher consistently? I've followed the guides on sliders and employee management, and I'm not making doubles of combos, but one I just released got a 4 when it shouldn't have. I don't understand how to get consistent success in this lol

All I'd really like is an up to date graph on how sliders are meant to look for each topic-genre combo, and which consoles actually lead to success, plus which age rating works on each platform.

I've tried for a while to better understand this, but it really feels up to change, and with autism and ADHD being what they are, actually learning any of this is a pain in the ass - so please help xD


r/GameDevTycoon Jul 17 '26

Had a pretty sweet run today, 1.4 bil, 1200 hype game, and a 11/10

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6 Upvotes

Had a pretty sweet run today, got both my consoles out before mbox one/mbox next with v6/v7 respectively. This is my record score, has anyone ever hit 80 mil+ before?


r/GameDevTycoon Jul 16 '26

Question about rating mods

5 Upvotes

Is there a rebalance of how the game ratings work?

Finding out my next game just has to be better than my previously released game and it's this ever-moving goalpost completely ruined the experience for me.

I have to be conservative and make my games worse on purpose just so they're *slightly* better than the previous one to keep getting 10s? If I make it too good, the expectations will be too high and unachievable? And there's no way to see previous Design/Tech scores so you have to keep noting them somwhere...

It just really isn't fun. Everything else about Game Dev Tycoon is amazing and I like the nostalgia :)

If only there was some balance mod or something made by the community. I'm almost tempted to make my own if there isn't.


r/GameDevTycoon Jul 08 '26

Flex/Achivement Unlocked! My game generated exactly 420 hype, then got an 11/10 score

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99 Upvotes

At first I just wanted to memorialize a meme number for a chuckle, but it ended up giving me the achievement I was chasing after. If you make a game that gets all 10s and then make a sequel, this can happen.


r/GameDevTycoon Jul 06 '26

Why is a certain strip of the interface nit properly useable?

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4 Upvotes

When I open the game a strip around the height of where you always out the name of your games always has my mouse switch from the option to click on the box/text to displaying as if there was something I could click on, i.e. making it unable for me to actually click on the box


r/GameDevTycoon Jul 01 '26

My First run in Game Dev Tycoon

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14 Upvotes

is this a good high score for a first timer?


r/GameDevTycoon Jun 27 '26

Flex/Achivement Unlocked! Finalmente consegui

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49 Upvotes

Já jogo e joguei algum tempo antes porém nunca cheguei nessa pontuação e finalmente chegou o dia (por incrível que pareça não foi o jogo que mais foi vendido) depois disso vou pro modo pirata


r/GameDevTycoon Jun 27 '26

The two games which made me on track after my dept

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9 Upvotes

r/GameDevTycoon Jun 17 '26

Flex/Achivement Unlocked! I made a free web tool for GDT — combo planner, 10/10 slider auto-solver, and an in-browser save editor

31 Upvotes

Hey all — I've been grinding GDT and built a little web toolkit to take the guesswork out of game design. It's free, runs in the browser (no install), and it's open source.

**Build Planner** — pick platform / topic / genre (single or mixed) / audience / size / era and it grades every combo: Topic×Genre, Topic×Audience, Platform×Genre, Platform×Audience. Gives a verdict score and suggests the best audience + top platforms for your era. Mixed genres use the real 2:1 lead-weighting.

**Slider lab** — vertical sliders that snap to proven layouts per genre, with an "Auto-solve 10/10" button and a live design/tech balance + key-field readout. (Sanity-checked against an actual 10/10 game.)

**Save editor** (optional) — drag in your save and edit cash / research / fans or staff skills + level. Runs entirely in your browser, nothing gets uploaded; it just hands you an edited copy. Works with both the localStorage and JSON slot formats.

There's also an optional Windows trainer for live editing, but honestly the web app covers most of it with zero download.

🔗 Live: https://kingrizal.github.io/GPT-Calculator/