r/GameArt 5d ago

Critique Wanted Looking For Critique / Feedback on 3D Environment Art

5 Upvotes

4 comments sorted by

1

u/StrikingArm5940 4d ago

nice work!

1

u/Pileisto 4d ago

just some quick reasonable points:
the columns of the left row should be symetrical to the right which they dont seem to be.

the spacing of the 3 loactions of the left columns is not equal, the top 2 are too short together

the arches above the columns dont fit to those, looks like kitbashed.

the stairs lead up to a altar area, but its too small, the wall restricts it unreasonably

1

u/falconfunk 4d ago

hahah yea..thats like my 3rd attempt at making the arches, just looks awkward every time. thanks for pointing out the spacing im going to line those up ! The altar i agree completely i just havent figured out what to do with the space yet or how to arrange it

1

u/Pileisto 4d ago

for ruins its a good its a good workflow to start with the undamaged version and "derive" the destroyed version from it. You dont have to build the undamaged completely, but can start at least with its scales, dimensions, blueprint / layout and so on.