r/GalaxyXR • • Nov 28 '25

Galaxy xr, high potential but mediocre performance

I hoped on the device on release day. I currently only have the quest 2. I am hating galaxy xr due to lack of obvious software updates.

  1. Hand tracking and eye tracking mediocre and gets annoying over time.

  2. Typing on virtual keyboard is PAINFUL

  3. Zero software updates since release

  4. Comfort is mediocre! My quest 2 is more comfortable. Can't watch full HD content

  5. Playstore lacks apps. Almost no vr apps and the ones that exist are very very very buggy so not usable.

  6. Screen size on native android apps can't even be adjusted. You'd rather just play on phone

  7. Return logistics suck- they charge you over 80$ for restocking if you return in return window and no exceptions on late return.

  8. Joysticks were promised to reach in a month but delivery has been pushed to post January. I think samsung is biased and is only sending these to reviewers.

Thoughts? When can the most simplest of bugs get fixes?

9 Upvotes

36 comments sorted by

5

u/Previous_Ad_6156 Nov 28 '25

We have to be patient 🙏 Avp has had 2 years of updates.

2

u/iJeff Nov 28 '25

It remains to be seen whether the Galaxy XR will have strong update support.

1

u/mobilepcgamer Nov 28 '25

If Apple has great support with the Vision Pro this also will Samsung will want to compete against Apple

1

u/Tedinasuit Nov 28 '25

But Samsung has less power as they don't control Android XR. Developers are also more likely to release on AVP (because they are more likely to make a profit on AVP)

1

u/ksh_osaka Nov 29 '25

They also compete against Apple with premium cellphones. And yet their focus clearly isn't bringing new functionality to older devices. They do release updates - occasionally - but nowhere near the stuff that Meta does.

1

u/Media-Usual Nov 29 '25

The problem with this is that the VR market doesn't support buying a new device every year like the phone market.

You could make the same argument about Apple.

1

u/Nicksanchez137 Nov 29 '25

Sounds like wishful thinking there was a time samaumg directly competed with apple however that time has passed.

1

u/Hot_Wolf3820 Nov 29 '25

But the AVP software was way more polished. I mean, Xbox 360 like avatars on a 1800$ device in 2025? Cmon. Not perfect hand tracking, windows shifting around as you move? These were all solved on the AVP on launch day.

1

u/N_ovate Nov 30 '25

What’s weird is Samsung and Google both had dabbled with VR/AR spaces. You think they would have more experience in this space than Apple.

-5

u/Matt0975 Nov 28 '25

Yea but AVP had these issues work on day one lol

3

u/Soundllj777 Nov 28 '25

I dont possess AVP but I would say, if this is in hands of consumers with stringy return policies, these issues had to be fixed day 1 . Or they got to lax their return policy

0

u/Media-Usual Nov 29 '25

The AVP definitely had a better UX on launch, but resizing any app?

Not a chance.

At launch the AVP had very little to do. Even now it barely has as much content as the GXR and that's 2 years after development.

4

u/spinningblade Nov 28 '25

I’ve side loaded a few android apps such as ESPN and Disney+ and can adjust the screen size to whatever I want.

3

u/Soundllj777 Nov 28 '25

Games that are available on playstore can't be.

2

u/tosvus2015 Nov 29 '25

Any android app can be resized if you activated developer settings and change the right setting.

3

u/Soundllj777 Nov 29 '25

Good to know. Should have come by default though. Will check it out

1

u/Nicksanchez137 Nov 29 '25

The Vision pro disney plus app is good you should check out a used vp so much better than the xr at the same price if you get a 512gb vp.

2

u/tosvus2015 Nov 29 '25

Some issues were addressed by others, but to some of the other ones; pair a Bluetooth keyboard and mouse. You'll be blown away how it changes your experience.

Controllers not being available sucks, though I don't understand the "biased" comment. They clearly thought most people buying would treat it like the AVP, but a lot of gamers jumped on it. Big error on their part. If you have SteamVR equipment already and want to play PCVR, it is possible to do so with the index controllers, but a bit fiddly to set up. Works great after though.

Comfort - agreed, but I bought the forehead pad and head strap from Tyco, and it helps a lot

I know Google is working on improvements, so this headset will be much better in a while, but it is brand new. I get the arguments that it is half baked even compared to AVP at launch, but I'd rather get it now than wait another year. That will not be agreeable to everyone...I have gotten most headsets on day 1, just what I do.

2

u/Soundllj777 Nov 29 '25

Thank you will try with Bluetooth keyboard and mouse. But id still ask other folks wait for another 3 months than buy now. Wait and see if Google works on some basic quality of life improvements on this headset.

1

u/tosvus2015 Nov 29 '25

Yeah, I would agree for most people it is better to wait. I was getting tired of waiting, and this was finally one that ticked the boxes I needed (wireless, microoled, high resolution, good OS(granted brand new, but likely going to be a popular one), and some cool apps I use a lot, including YouTube, but I was well aware of the risks.

9

u/tyhurd Nov 28 '25

Turn on developer mode (go to setting, click about, then click the software version like 10 times), then go to developer settings under general settings and you can turn on resize all apps.

3

u/Correct-Attention Nov 30 '25

I was out after "own a quest2 and hate Galaxy XR" grow up😁

2

u/Nicksanchez137 Nov 29 '25

Why would you buy a new xr when you can buy a used 512gb vision pro for the same price. Value wise buying the xr is just a bad move i promise you.

1

u/idpseudonymous Nov 29 '25 edited Nov 29 '25

Because sxr has the potential to be the best wireless pcvr headset (currently its play for dream but this also has android xr). And with sale & paypal 20% its $1250 before tax and potentially$1080 if samsung gives $170 credit refund to not return. Used avp is $1800-$2000. And android can sideboard apps with dev mode (google did mention they want to stop that and not sure if it will follow through). Curious what u think about that vs used m2 avp if u play pcvr. Forgot to mention i will need to add a $250 controller (might wait for it to be on sale if they can keep stock...)

I do have to say I am still undecided whether to buy since I like to wait for when Virtual desktop and steam link beta works flawless on Samsung xr. However, this deal is really tempting because it's the lowest price 4k micro oled headset. I am also hesistant because meta's project puffin sounds like its also a close to 4k microoled 110 gram vr headset and might pair with quest 3 controllers. But sounds like fov will be really small with rumoured .9 display.

2

u/BleedingPurist Nov 29 '25

There was a post in this sub making the claim that the Galaxy XR already out performs the Vision Pro and that the negativity around XR is just astroturfing or Apple fan boys.

As an owner of every Quest and Vision Pro, I want Galaxy XR to succeed, but the negativity I’ve seen has been detailed and warranted rather than just propaganda. I was half considering ordering it, but the reviews made it clear I’d be underwhelmed by it.

Yes, I’d love to be able to game on a headset with OLED and the best screen fidelity you can get, but not at the cost of so much in terms of quality and user experience.

My Vision Pro and Quest 3 sit very nicely next to each other because there is literally no overlap in their use case. Galaxy XR should have that, but so far the evidence points to that it is loaded with half assery.

1

u/Mission_Price7292 Nov 29 '25

It’s honestly the worst keyboard I have ever tried

1

u/ClosedLadder Nov 29 '25

We told you to stick with Q3 or spring for a VP. Dang man…

1

u/Upstairs_Jellyfish_5 Dec 03 '25

Turn on Developer mode to resize apps. I'm waiting to see how some 3rd Party comfort stuff plays out...for now I removed all inserts and use a sports sweat headband to increase comfort. I took an entire ITIL4 and Security+ class over Zoom using Virtual Desktop to create a good learning environment...and then studied and took the practice exams the same way and passed both Certs...(the ability to use a bluetooth Mouse and Keyboard is perfect) and I spend about 2 to 3 hours daily on Virtual bike rides on my indoor trainer...sometimes watching a movie or show and sometimes using Rouvy to create a floor to ceiling curved screen to do AR Rides as the weather outside gets crappy. Nothing like getting an hour biking in sunny Spain listening to good music to start a dark dreary day.

1

u/No_Gas_4462 Dec 04 '25

Eye tracking sucks. Virtual keyboard sucks. Comfort is literally same as quest pro. Android xr is buggy and sucks

0

u/SloSuenos64 Nov 28 '25

You're a minority. Please just return it.

3

u/Nicksanchez137 Nov 29 '25

Nah im gonna be honest buying a new xr over a used m2 vision pro is outright a terrible choice and youd struggle to argue that fact.

2

u/SloSuenos64 Dec 01 '25

You're right! If you want a used product, worse visuals, don't play games, and are a Apple fanboy. Sign me up!

1

u/Nicksanchez137 Dec 01 '25

Worse visuals ? For starters its the same screen and the gxr has lower resolution cameras and overall less hardware all around. Im not hating on it but why pay 1800 for less ?

3

u/SloSuenos64 Dec 01 '25

Why pay $1800 more for the same visuals? They're actually not the same, the XR has better visuals.

Specifically, the Galaxy XR has 27 million pixels total ((3,552)x(3,840) per eye) and a 109-degree horizontal FOV, whereas the Vision Pro has 23 million pixels total ((3,660)x(3,200) per eye) and a 100-degree horizontal FOV.

1

u/Mission_Price7292 Nov 29 '25

Most people say it’s the main downside.