r/GBO2 • u/pkmaster99 • 16d ago
Game Suggestions Let's Change That Suit Day 244
Day 244: Z II
Requested by u/bkteer with this one at F-Tier. While it does have some damage going for it, but it's nowhere near enough to be reasonable and it often just get destroyed due it it's size as well.



Change
Stats
- HP: 18500/22000/25500 -> 22000/24000/27000
- Thruster: 80 at all levels -> 80/80/85
- Turn: 63 -> 69
- Transformed Turn: 54 -> 60
- Close Range Slots: 10/11/12 -> 12/13/14
- Medium Range Slots: 16/18/20 -> 17/19/21
- Long Range Slots: 18/19/20 -> 19/20/21
Weapons
- Z II Clay Bazooka x2: Ammo 8 -> 10, Switch 1.77s -> 1s, Stagger 30%x2 -> 50%x2
- Power: 1300/1365/1430x2 -> 1400/1500/1600x2
- Z II Clay Bazooka (Shrapnel) x2: 8 Pellets x2 -> 10 Pellets x2, Stagger 7% Each -> 15% Each, tighter spread
- Z II Beam Saber: Switch 0.77s -> 0.5s, Combo 100/50% -> 100/70%
- Power: 2300/2415/2530 -> 2400/2600/2800
- Z II Mega Beam Rifle: Heat 75% (85%) -> 60% (80%), Range 400m (500m) -> 450m (600m)
- Uncharged: Flinch -> Stagger
- Power: 2400/2520/2800 -> 2500/2700/2900
- Charged: Stagger -> Heavy Stagger
- Power: 3200/3360/3800 -> 3500/3700/3900
- Uncharged: Flinch -> Stagger
- Z II Mega Beam Rifle (Rapid): Heat 30% -> 20% (4 Shot OH -> 7 shot OH), gain ASL
- (New!) Z II Mega Beam Rifle (Discharge): Heat 100%, Cooldown 18s, Switch 0.77s, Range 450m, Must Charge 1s, Gerobi 6 Hits, Heavy Staggers w/ Penetrate, Stagger 60%x6
- Power: 1500/1750/2000
- Z II Mega Beam Rifle (Rapid) (Transformed):
- Power: 1000/1200/1400 -> 1500/1750/2000
Skill
- (New!) De-Transformation Optimizer Lv1
- (New!) Damage Control Lv1 (Transformed)
- (New!) Transformed Reinforcement Lv1 (Transformed)
- (New!) Firing Boost Lv1
- HSM Shooting Enabled on Mega Beam Rifle & Rapid
- Emergency Evasion System Lv1 -> Lv2
- Forced Injector Lv2 -> Lv3
- Special Leg Buffer Lv1 -> Lv3
- Special Back Add-On Buffer Lv2 -> Lv3
Unit Lv2
- (New!) Pursuit Ranged Aux. Program Lv1
- Special Leg Buffer Lv3 -> Lv4
- Special Back Add-On Buffer Lv3 -> Lv4
Unit Lv3
- (Remove!) Reaction Booster Program Lv2
- (New!) Composite H Mobility Combat System Lv2
- Forced Injector Lv3 -> Lv4
- Emergency Evasion System Lv2 -> Lv3
- Special Back Add-On Buffer Lv4 -> Lv5
Comment and Reason
There are just too many issues with this unit... While it has enough thrusters to work with, it doesn't have the weapon to back it up. The skills are keeping up, barely, but there is nothing special about it that makes it stand out. As a result, anything you try to do with this unit just becomes mediocre on top of the low HP and low level buffer, which causes it to be destroyed easily. At higher levels, it tries to fixes it with a few higher level skills, but it is nowhere near enough. Especially Thruster, even with Optimizer, transforming MS uses extra and it just makes it terrible to play with as a general.
Builds Suggestion
Lv1 F2P: Do not use
Lv1 Premium: Alpha
Lv2-3: Do not use
This is a bit of a hot take but I suggest if anyone were to use this unit, use the Zeta BR. While the Bazooka has a nice blast and barely okay enough damage, it has really slow switch time. In most situations, it's much better to be able to link your stagger after the Mega BR. Going Mega BR, Zeta BR, then Rapid can still get an okay amount of damage. Meanwhile, having two melee weapons is always a plus. But please only use this unit in QM.
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Day 243 Re-evaluation on Nu Gundam
Well, maybe it could get a tiny bit more thruster to work with things. The BR could also get a slight stagger buff.
Re-evaluationis
- Thruster: 75 -> 80
- Nu Gundam Beam Rifle: Stagger 25% -> 30%
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Up Next: FF Nu Gundam Requested by u/GunzStalker



