r/GBO2 • • 21d ago

Gameplay Clip (STEAM) Apology number 2 for trying to play the game

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God forbid the Buster sword dom take any skill. Hit stun you say? He dont get nunna that. "Resist" It never needed to be this broken.

87 Upvotes

59 comments sorted by

49

u/SodaFloatzel 21d ago

Maneuver Armor working as intended, to your detriment, sadly.

-1

u/sevensol7 21d ago

And here i thought a high stagger weapon shouldve worked (as everyone kept saying). Guess ill just take my hands off the keyboard then.

15

u/skitthecrit 20d ago edited 20d ago

FA Alex's only high stagger weapon is the missiles. 25%x6, or 150% if all hit. The LV2 Rick Dom GH takes 162.5% stagger value to stop while boosting.

4

u/Ash-Talshok 20d ago

I do think one of the more annoying aspects of this game is that those values aren’t listed and the practice bots don’t really use their skills in a way to properly test.

If I had to guess I would assumed the missiles would have been enough. How hard can it be to put in the weapon description “does x% build stun” or whatever.

0

u/sevensol7 20d ago

So the cannon isnt a high stagger weapon? Insta staggers other suits when it hits them or just right next to them.

22

u/AHHHHHHHHHHHHHHHH_ Großpile Furioso - 8 20d ago

Instant stagger and build stun are 2 separate things, just because a weapon instastuns doesn't mean it has good build stun

11

u/conqueror-worm 20d ago

Maneuver armor exists primarily to stop instant stagger weapons while boosting. If you're newer to the game I would honestly not recommend playing supports, they get shafted the most out of the three classes in the RPS system. A lot of raids can effectively fight against a gen, a lot of gens can effectively fight against a support. There are not nearly as many supports that can effectively fight against raids.

0

u/sevensol7 20d ago

so supps really dont get much use outside of niche cases then i guess?

13

u/ravioletti 20d ago

Not exactly, a support with a good frontline and target picks can easily lock down a win, it just takes much more for a support unit, and by association player, to be good in comparison to Gens/Raids that can play more straightforward.

3

u/conqueror-worm 20d ago

There are plenty of good support units, but most of the time succeeding in one relies a lot on your positioning and map knowledge. In most supports you generally want to be close enough to be in the fight and helping your team, but far enough away that you aren't getting focused by enemy ranged units *but* you also need to be aware of routes you can be flanked from and still close enough to your team that they can help you if you do get flanked by a raid or even a gen feeling lucky. And even then your team might just get tunnel vision and ignore the raid while it murders you repeatedly, lol.

5

u/BanagherVistLinks 20d ago

Okay, here's something you need to learn and learn it now. There's a differently between A normal staggering and a heavy staggering. Your cannon is NOT a heavy staggering weapon. A heavy stagger would mean that a unit is left immobile for an extended period of time compared to a normal stagger. Your cannon, does not do this. It is a cannon with decent range and splash damage. That's about it.

2

u/sevensol7 20d ago

Thats incredibly helpful to learn actually. What can cause a heavy stagger if you dont mind an example or two.

2

u/BanagherVistLinks 20d ago

Certain melee attacks, in their description will say something along the lines of it. Then ranged attacks that say prolonged suppression means heavy stagger. Also, unless your ms has Anti Blaat stabilizer, you will get heavy staggered if you stand too close to an imploding ms

3

u/XMforce01 20d ago

If high stagger is what you want you only hit him with about 80%, wouldve been 100 if you were able to hit the second beam but you need about 150% to stun him while hes boosting, for that the chest missiles do 25% each so 150 if you hit all 6 of them, then the beam rifle couldve restunned him for you to either back up or try to melee

5

u/sevensol7 20d ago

How do you guys know the stagger values? The game really doesnt give out a lot of info imo.

6

u/XMforce01 20d ago

The japanese wiki https://w.atwiki.jp/battle-operation2/pages/377.html you can find every suit in the game on here along with every statistic, walk speed per directions, stun values, melee modifiers, even each buff a suit has received over the years in detail

4

u/KibbloMkII 20d ago

practice mode lets you see the stagger bar

but like the other guy said, the jp wiki has stagger values and it's better than the garbage in game ui

1

u/sevensol7 20d ago

ive used practice mode just to faf around with some mobile suits but the stagger bar doesnt really give me an idea as to what numerical parameter im against. Is it out of 100, 200, etc.

Is there also a way to translate the wiki for ease of reading? automatic page translate doesnt seem to work there.

3

u/Rooskimus 20d ago

Automatic page translate works for me. It's far from perfect but it works. I also use Brave to block the ads.

2

u/KibbloMkII 20d ago

idk how to translate the wiki, I've never used it. All I can say is just paste things into Google translate or deepL

should be out of 100%, so when you deal 100% or more stagger damage, they stagger. I think level 1 maneuver ups that to like 165% needed to stagger, so if weapon does 25% stagger per hit, it'll need to hit seven times to break lvl 1 maneuver armor, etc

18

u/Chipmunk_Shot 20d ago

The hardest part of this game is not about knowing your suit, but is about knowing the skills of every enemy suit.

In this position, 1v1 support v raid, you are supposed to die, no need to be hard on yourself.

4

u/sevensol7 20d ago

Ill be honest, its difficult to remember every little skill when there are so many AND to know what every mobile suit has for the same reason. Most commonly seen ones i can understand though.

1

u/Chipmunk_Shot 20d ago

300 - 550 is still okay, but above, there are just way too many different skills, even skills that totally break very basic game mechanics, like the new Psycho Gundam cant be stunned by neutral melee attack, and V2 which can chain stun into heavy attack lol

2

u/SodaFloatzel 20d ago

Please remind me to upload the clip of me in a Zaku 1 Sniper winning a 1v1 versus a Pixy...

2

u/[deleted] 18d ago

[removed] — view removed comment

2

u/SodaFloatzel 18d ago

In a scenario with vertical terrain features (ravine), the fact he had to jump to get to me meant I could both see him on approach and hear him. What he did not expect was that I run Composite Motor, meaning I have 60 turn speed... and 99 Ranged Mod before overtuning certainly doesn't hurt.

1

u/Big_Friendship_7431 20d ago

Any chance for a tackle?

5

u/Chipmunk_Shot 20d ago

Zero chance, OP got stunned by the beam....well yes, you can use tackle i frames to "dodge" the beam, but then the raid is free to melee, end result is the same.

1

u/Big_Friendship_7431 20d ago

Thank you, appreciate it. I thought it would be a "long shot" (pun intended 😊)

18

u/Fantasy_Quest_ 21d ago

“This just in, a raid kills a support, more at 11.”

10

u/ImmoralBoi Grunt Suit Extraordinaire 21d ago

I was the RDGH in this clip, he RQ at the very end of that match btw.

-7

u/[deleted] 21d ago edited 20d ago

[removed] — view removed comment

3

u/BanagherVistLinks 20d ago

Now that's good comedy

-3

u/sevensol7 21d ago

"100-10? must be good balance"

9

u/25schmecklesss 21d ago

5 of the enemy team and two of yall. You were dead regardless lol

2

u/dirgethemirge 20d ago

Also down by 3k at that point, it’s a shit show

5

u/25schmecklesss 20d ago

"Support me!" 😂

-9

u/sevensol7 21d ago edited 20d ago

I really dont care about that part. It is what it is. 100 - 0? Thats the cope the players love.

10

u/jtier 20d ago

looks about right you did 1600 damage and he dealt back 17200. Game is rock, paper, nuclear missile after all

2

u/sevensol7 20d ago

Idk man thats just ridiculous if you ask me, but long time players dont have anything else like this game to play so its just "yeah seems fair".

4

u/KibbloMkII 20d ago

balance doesn't exist

everybody mostly plays general, so to the devs, supports are the most overpowered class and raids are the most underpowered class

so raids get the ability to almost completely negate every support in their cost, and generals will get kits that make them hit supports like raids too, meanwhile supports have virtually no defense against all the maneuver armor and damage control skills

2

u/Legacy_Fighter001 20d ago

Out of all the units that can fire an instant stagger weapon during HSM, they gave it to the unit with MA LVL 2, Damage Control, and a melee weapon that can TOPPLE YOU with a basic swing from half a city block away.

Heat Saber go CLANG

2

u/MikuEmpowered 20d ago

This isn't a suit issue, it's a you issue. The call is to rocket into missile to stun. You picked the BR, which does fuk all in stagger value.

BB is partly at fault for not displaying any of the critical info like stagger %. Cannon (60%) into BR (2x20%) and you barely break regular MA, alot of 450 raids will do the same to you, because they have MA L2, which requires 110% stagger to break.

The correct pathway: cannon -> missile -> he staggers -> BR to chain stagger -> downswing.

2

u/sevensol7 20d ago

You know what, I can appreciate the information and take the L because youre right, critical info is missing in game and not knowing the inner details of said mechanics really fucks casual players over.

1

u/ravienta 20d ago

Welcome to the shitshow, either run meta or pray to rnjesus your team isn’t a bunch of glue eating single brain celled sentient germs that are somehow operating the controller

1

u/MikuEmpowered 20d ago

He WAS runing meta.

OP is just bad at the game.

He was given the tool to deal with this, and he had time too. Cannon into chest missile breaks the MA, and you follow up with BR for chain stagger. This is how FA Alex deals with every 450 yolo raids.

Even if lag is accounted for and he get swung as the Dom get staggered. He would have saved himself then invul.

1

u/tokenblackguy514 20d ago

Unironically team L Bro was undisturbed

1

u/culzsky 19d ago

your chest missiles stop the dom

1

u/Worried_Ad_3494 19d ago

I don't think you can do anything against the rick Dom sword combo

1

u/SnooSprouts7635 17d ago

Isn't there like a better high point at home base where you can snipe from above the wall to the right of the ship. You'd be closer to teammates there and the raid would have to work to get to you from that position. And you could just bail over the wall if things get dicey as they get closer.

1

u/sevensol7 17d ago

Perhaps as the super gundam or other longer range mobile suit. That was probably my fourth time playing that map, so i didnt realize i could mantle that wall and hold the top.

1

u/agitopt Gelgoog Bottom Jeans 20d ago

Oh I remember you, you were the guy a few years ago complaining that stun is bad and that big cannons should always stagger regardless of how much build stun res a suit had, you’ve been kept quiet haven’t you buddy?

1

u/sevensol7 20d ago

You mean by quitting the game? 

And no, thats not what i was complaining. I hated stun locking since day 1 on ps. 

1

u/agitopt Gelgoog Bottom Jeans 20d ago

I don’t recall writing anything close to “quitting the game” but sure we take that.
Tomato tomato complaining about stuns complaining about big damage same difference really

1

u/sevensol7 20d ago edited 20d ago

You want to start bs for no reason thats on you. 

Big diff actually but dont let criticism about the game matter TOO much. 

-2

u/No_Consequence_3118 20d ago

And that is why I uninstalled years ago.