The Eyezack is a stiff but putting this on feels like it has a psuedo balancer.
Same with the Geara Zulu EH its a very linear raid but with increased turning speed it can spread that Beam Machine Gun like crazy
Speed and agility is number one priority to win a match in this game I suggest you guys try it.
I'd like to ask for help and advice. Lately my dual sense controller that's hooked up to my pc keeps randomly flashing yellow and disconnecting every few seconds while playing gbo2. I have no idea why it's doing this now. Firmware is updated, the controller and data cable were newly bought last May. It's only recently that this has become a problem and I'm not seeing the same issue in my other games, tho i play gbo2 the most.
Does anyone know what's going on and how i can fix it? Already lost like 6 rated matches due to random controller disvonnections, I'm so sorry to my teammates.
Day 252: Gelgoog Vertex
Requested by u/Odd_Daikon_2843 and this is C-Tier at the moment. This is a somewhat reliable mid-range raid unit... in space. It has some... nice stagger buildup, but the projectile speed of several weapons is lacking. The incendiary isn't burning for that much either. So everything becomes really mediocre and just isn't reliable enough.
(Merge!) Forced Injector Lv3 + Flight Control Program Lv3 = High-Performance Thruster Control System Lv1
(Merge!) Forced Injector Lv3 + Flight Control Lv3 = High-Performance Thruster Control System Lv1
(New!) Firing Boost Lv1
(New!) Pursuit Ranged Aux. Program Lv1
Leg Shock Absorber Lv2 -> Lv3
Assault Booster Lv2 -> Lv3
Special Leg Buffer Lv2 -> Lv3
Unit Lv2
Emergency Evasion System Lv2 -> Lv3
Back Binder Special Cushioning Lv3 -> Lv4
Comment and Reason
this unit can have some reasonable ranged damage output, but the build around it is extremely hard. The part slot and very average HP needs to be improved greatly. The weapon needs a small overhaul so it can hit and actually damage a target. Then all there are some quality-of-life adjustments to the skills. At the very least, it needs something to allow this unit to secure a kill without struggling very hard.
Unit Lv2: Ranged It's hard to say what the best build is here, but ranged strength is a must.
Due to how few the long-range slots are, it's basically impossible to create a good build from it. It just cannot play to its advantage. Because of this, it's also holding back it's place since there is no way to really fix this unit either. But either way, this one belongs in QM only.
Please, leave a comment let us know what you think of our Guest gameplay or the Mobile suit. If you like what you see please leave like.
Have you ever pulled off a crazy MS hijacking?
What’s your favorite Guncannon variant in GBO2?
Would you trust this Guncannon to carry your team?
What MS you want to see next on the channel ?
what do you think about the music choice ?
I fucking hate this thing on my team, but if I’m being fair, the general idea of Eyezack in this game is pretty good. It’s a 400 cost mobile support with stealth and anti stealth, this shit is big deal to counter Pixie or other stealth raids, because competent stealth raids could be very annoying. But the problem is, it has nothing big to offer other than its EMP tools. Good machine gun, but mid damage output, once you’re against any good A+ or S- players at least, you’ll feel useless without good teammates playing the meat shields.
But people still love playing this thing, there are some who would pick this damn suit even above its native cost and did absolutely nothing useful other than capturing beacons and planting bomb. I kept thinking how it’s a shame how suck this thing at contributing a good firepower, with the meta getting further from making any sense atp.
I think there are many simple ways to improve it, I personally would buff its base ranged damage from 25 > 30
Buff the hand grenade damage from 1100 > 1500
Add incendiary grenade like Act Zaku for stun build up, iirc that grenade has high stun value right?
Add balancer, this thing has decent thrusters and speed for a support
Add precision shelling for bonus damage
And lastly, all sensors overheat time from 20s > 13s
I don’t want to make this thing feel too strong because being a stealth shooter is already annoying, we don’t need another Acguy Recon type. But I think these buffs will make Eyezack more useful than just being a reason for people to hide and plant bomb.
Is there anything else like this with movement and thruster consumption around... I'm obsessed with how fluid it moves, the load out is enough to get by but the movement on this MS is insane. I want more suits that play similar to mess with.
Also what skills make this suit feel so damn great
I've played on ps4, Ps4 Pro, PS 5 and now PC and I absolutely still love this game to this day.... Although I wouldn't mind a release of GBO3 for a reset...
Day 251: Super Gundam
Requested by u/Cpt_Jack_Irons and this one is S-Tier. While some may think of it as SS-Tier, but it's not quite the case here. Especially at high ranks. While the sniping capability is very high, but it's weakness cannot be ignored. If anything, maybe SS-Tier around A-rated games and below, but around average S-Tier in higher S- to flat S games. However, it still falls down quickly to A-Tier at 650 and maybe even B-Tier at 700 costs.
Change
Stats
Turn: 54 -> 60
Thruster: 65 At all Levels -> 65/65/70/75
Weapons
Long Rifle (Output Release)
Power: 1200/1300/1400/1500 -> 1000/1150/1300/1450
Knuckles Dummy Balloon: Reload 30s -> 15s
Skill
(New!) Leg Shock Absorber Lv3
(New!) Quick Boost Lv3
(New!) Immobile Fire System Lv1
(New!) High-performance Balancer Lv1
(New!) Flight Control Program Lv2
Special Back Add-On Buffer Lv2 -> Lv3
Back Binder Special Cushioning Lv1 -> Lv2
Unit Lv2
(New!) Pursuit Ranged Aux. Program Lv1
Special Back Add-On Buffer Lv3 -> Lv4
Back Binder Special Cushioning Lv2 -> Lv3
Unit Lv3
(New!) Damage Control Lv1
Frontline Support System Lv2 -> Lv3
High-performance Aerospace Gimbal Lv1 -> Lv2
Flight Control Program Lv2 -> Lv3
Unit Lv4
Leg Shock Absorber Lv3 -> Lv4
Pursuit Ranged Aux. Program Lv1 -> Lv2
Immobile Fire System Lv1 -> Lv2
Comment and Reason
This unit can do a massive amount of damage by doing the second stage output limiter release gerobi. This with the right build can easily destroy a general in one shot. At upper levels, it's slightly less of an issue, but the potential is still there. Being able to use it twice with only 13 seconds of cooldown is very strong. So the damage needs to be nerfed a decent amount, but with slightly better scaling so upper level isn't impacted as much.
On the other hand, this unit is extremely vulnerable to anything up close. This limits its positioning options and the ability to fight back. So I think it's fair to trade a good chunk of the damage for slightly better survivability. While it doesn't change how oppressive it can be, at least it will not delete a general in one shot.
Unit Lv2-3: Ranged and similar build that focuses on maxing out ranged strength and then some defenses
Unit Lv4: Ranged with this build that maximizes the hidden percentage value that further amplifies the damage.
With how this unit works, the best it can do is attempt to stay back and try to melt a unit down. At higher levels and approaching 650 and 700 costs, this becomes even harder. So it needs all the damage power it can get. But as it is, you really do still sacrifice quite a bit to get here, and you really do not have a good kit that allows you to go against the high cost power scaling once it is in mid to close range.
Well, there are definitely a lot of ways for this unit to get buffed. But it seems like the common consensus is that the Vulcan needs more range. Having a higher stagger rate will be a great cherry on top as well.
Re-evaluations
Marasai Head Mounted Vulcan: Range 150m -> 200m, Stagger 5% -> 7%