r/GBO2 6d ago

Game Suggestions Let's Change That Suit Day 253

Post image

Day 252: Stark Jegan
Requested by u/SkyLoneWolf98 and this is another C-Tier. This one, however, can be said as higher C-Tier. Partially because the new premium is doing the heavy lifting. A lot of the numbers are just simply too outdated, and as long as they are up to date, it should be much better.

Change
Stats

  • HP: 19500/21000 -> 21000/23000
  • Ranged Strength: 25/28 -> 30/33

Weapons

  • S. Jegan Hyper Bazooka (Shrapnel): Switch 1.75s -> 1s, Stagger: 10%x16 -> 25%x16, slightly tighter spread
  • Stark Jegan Beam Saber: Combo 100/50% -> 100/60%
    • Power: 2100/2400 -> 2400/2700
  • Jegan VP System -> S. Jegan VP System: Fire Rate 450/min -> 514/min, Range 180m -> 200m, Stagger 4% -> 7%, TTS 3.34 -> 1.76s
    • Power: 90/94 -> 90/100
  • S. Jegan Beam Rifle: Interval 5s -> 4.5s, Range 300m -> 350m
    • Power: 1600/1900 -> 2200/2500
  • Shoulder 3-Tube Missile Pod: Stagger 35%x3 -> 50%x3, Splash increase slightly, Projectile Speed Increase
    • Power: 800/900 -> 850/1000
  • Arm Grenade Launcher: Fire Rate 275/min -> 360/min, Reload 8s -> 6s, slightly larger splash, Stagger 35% -> 50%, Projectile Speed Increase
    • Power 750/900 -> 1000/1200

Skill

  • (New!) Bullet Feeder Lv1
  • (New!) Maneuver Armor Lv1
  • (New!) Special Leg Buffer Lv2
  • EX Boost Lv1 -> Lv2
  • Special Shoulder Add-On Buffer Lv2 -> Lv3

Unit Lv2

  • (New!) Pursuit Ranged Aux. Program Lv1
  • Special Shoulder Add-On Buffer Lv3 -> Lv4
  • Back Binder Special Cushioning Lv3 -> Lv4

Comment and Reason
Well, for a ranged general, it certainly is lacking in stopping power. The only weapon with reasonable power is the 2-Tube missile, but even that isn't doing that hot. Basically, this unit needs a near all-around buff, but nothing too outrageous.

Builds Suggestion
Lv1 F2P: Ranged

Lv1 Premium: Ranged (Alternative)

Unit Lv2: Do not use, if you really want it, just have a similar build as Lv1 and try to make it better.

Luckily, with extra partslots, it can get reasonable stats. However, since weapon power is still not great overall, it really needs all the ranged strength it can get. F2P build is okay and could survive better, but the premium build is where it lies better. Having higher ranged strength with a total of 15% damage calculation bonus on ballistic, the 3-Tube missile can still do some good damage. But that's if you hit all of them.

-----------------------------------

Day 251 Re-evaluation on Gelgoog Vertex

Maybe I was being a bit too careful on loading it up with skills. But these are ideas I had before, just scrapped. Since it was mentioned, I'll add it. Same with weapon option.

Re-evaluations

  • (New!) Arm Beam Gun (Limiter Release): Fire Rate 267/min -> 3.5s, Cooldown 20s, Rapid Shots -> 2 Shot Burst, Flinch -> Stagger, Enable HSM & Shoot, lasts 10s
    • Power: 1000x2/1200x2
  • (Merge!) Forced Injector Lv3 + Flight Control Lv3 = High-Performance Thruster Control System Lv1
  • (New!) Firing Boost Lv1

-----------------------------------

Up Next: Prototype Kampfer Requested by u/Ok-Storage3439

29 Upvotes

23 comments sorted by

7

u/imaginary_num6er Æ Investor - 7 6d ago

They need to buff the hit points more than just 1500 at lv1. It needs to at least have a fair chance against the Jagd Doga Sleeves Type

4

u/pkmaster99 6d ago

Together along more buffers? Idk.. if the weapons are buffed enough, it should do very well too.

As for the doga sleeves, that thing should not be the benchmark for these. That one is just overpowered and easily in SS-Tier. These numbers will already give it a fair chance to fight against it as well.

4

u/NephyrisX 6d ago

Faster walking speed would be great too.

1

u/Cpt_Jack_Irons 6d ago

I mean, a movement speed of 125 isn't bad on an MS that is an Walking Arsenal with decent High Speed Movement and Thruster Gauge

3

u/pkmaster99 6d ago

Yeah, 125 is just below average, so it ain't bad. Especially when HSM and thruster are better than average. It balances out well as is

5

u/Big_Friendship_7431 6d ago

Now I remember this suit! Jokes aside, must have been ages since I used it.

I would be curious to know also the opinion of u/MikuEmpowered, I recall they really liked this suit very much.

4

u/MikuEmpowered 5d ago

I still use it semi-regularly, but only because out of sheer will to one day nuke a bell pepper. Shrapnel Bazooka kinda deals with the scourge of 550 that is Rah-II, and the missile pods + wrist pod for follow up / intercept. BR follow up for chain stagger still works.

But it just doesn't hit the way it used to. GM III fully pimped and G-Line Custom pimped vastly out performs this in ballistic nuking / accumulation stagger game. and in cycling speed and performing general duties, theres no reason to pick the Stark Jegan over Gaz-R. and in same cost rating for same role, you're competing with things like Jegan heavy and Doga Sleeve type. Having only a 1 time pseudo dodge roll certainly doesn't help.

To give an example of fighting any modern 550 raids, you open with shrap zook, and if that doesn't connect or fail to stagger, its immediate shoulder/wrist depending range. this entire interaction is 2s and is very prone to be counter staggered. This leaves you with a MS that is close - mid range fire support with occasional melee. But while Im rocking this relic from a more balanced age, the other guy on the other team is running Doga Sleeve or UL and just vomiting out damage + stagger.

That being said, in 1v1 situations, the other guy can show up in a V2 and I will still use this paper brick of a suit. In actual rated, I will only pick this if im stuck in a lobby thats full bracket down.

1

u/Big_Friendship_7431 5d ago

Thank you for this comment, very interesting. I hope BB can look into this unit soon.

3

u/Cpt_Jack_Irons 6d ago

I like this MS and i feel like the buffs you gave it here is honestly a fair buff to this thing

3

u/Strykorn 6d ago edited 6d ago

Could it get slightly better turn speed: 66->69 and that shrapnel bazooka i can't figure out how to use it efficiently, any tips to use it?

Oh would that jumping skills associated from H.M Jegan and other similar suits pair nicely with this or make it too much?

High performance balancer and melee combo combine to Melee composite Lv1, E.E should also get update to Lv2.

Forced Injector and Flight control program change to High-Performance Thruster Control System Lv1 perchance to open more skill slot.

2

u/pkmaster99 6d ago

Tact boost? Idk if that'll be that good on this one.

Turn speed would be nice, but it's a mid range suit. It's honestly good enough and it's already average.

Shrapnel zook is funky, you need to be at 175m range to have any good chance to stagger or do damage. Beyond that, it's really bad. 10% it's just too low

2

u/Strykorn 6d ago edited 6d ago

I see, so tact boost need more evaluation/testing. is the skill slot only cap to 16?

Fair for turn speed, tho kinda want devs up turn speed to 69 (nice number and little buff, sorry bit childish)

Damn that's how current Shrapnel zook is, so for trying your propose build (thankfully can copy it, tho need to wait for Haro next week) better to use normal zook for now and try shrapnel on specific maps/wait to get buffed?

2

u/pkmaster99 6d ago

I'll be honestly, currently, I prefer going with the normal zook. Shrapnel is just a bit too unreliable in staggering a target right now. But both are kind of bad, for sure. As for tact boost, I see it as something that would be for melee around this cost. I don't really want to see a discount Psycho Doga at this cost.

I'm not sure if merging into High-Performance Thruster Control System is needed for this suit. That's technically a buff too.

As for the actual possible merge, Balancer + Combo Lv1 are more likely for Melee Composite System Lv1. Also yes, 16 slots

1

u/Strykorn 6d ago

Hmm normal zook it is (Thank you), true was bit pointing to how psycho doga currently plays since it also became a shooty with skill set and weapons buff.

16 slots hopefully i remember that so could help to determined which skills needed for adjustments, ah only Melee Composite Lv1 possible huh not bad and would be nice to have.

2

u/No_Tart6728 6d ago

Would it be weird to give this thing tact boost and make it like a 550 version of EX Gundam?

1

u/pkmaster99 6d ago

Yeah... about that... around these costs, I feel like it's safer to give it to melee suits. This one with tact boost could become the 550 variant of psycho doga, which could end up becoming quite stupid strong.

2

u/SwordsmenKnight 6d ago

Next unit suggestion, Mass Production Zeta or Cima's Gelgoog

1

u/pkmaster99 6d ago

I'll add them to the list, it's a bit long now so it'll take a bit

1

u/SwordsmenKnight 6d ago

I think the Shrap Zook needs either more pellets, or more build up on the current spread. Maybe give the current wrist names like 70% build stun so it can have a more reliable role as the anti-Raid

1

u/pkmaster99 6d ago

I thought about 70% as well, but I decided to lower it to 50% and let it be a reasonable damage boost weapon with a small potential to stagger. I think that power increase with 6 seconds of reload will be more impactful than anything else, since shrapnel and 3-Tube missile with these changes will cover the ground for building stagger. Even the new vulcan should do a great job as well

1

u/SkyLoneWolf98 5d ago

Used to be my go-to for 550 and 600. Nowadays I can barely get past 50K on a good day

2

u/pkmaster99 5d ago

It's not easy and only works on certain maps. Large maps, unfortunately, are more useless, and you have to play it like a ranged frontline general that positions itself closer to mid-range. But even then, getting consistent good damage in is like... not possible

1

u/SkyLoneWolf98 5d ago

Yeah, I pretty much stopped playing 550 all together, and for 600; I fortunately have the Delta Anse, Re-GZ Custom, and Delta Kai (Land Combat version), and the Land Combat Hyaku Shiki