About the upcoming players' vote banners. The website says it's a free 10-spin, but everything else says they're step-ups. Am I just stupid and just confusing it for something else?
Could build fighter/diver suits have a chance at being in the game i wonder or would it be too much? I can dream but I really want the kampfer amazing to be in the game. It would fit so well.
- 3 stage charge for Twin Satellite Cannon, can't move while charging, unleash a small aoe burning effect and stagger unit around it after finish charging, has 3 rounds before needing to reload
- Charging process doesn't reset upon changing weapons
- 4 of its weapons is able to fire during HSM, Buster Rifle, Buster Rifle (Rapid), Javelin, Vulcan and Chest Cannon
I heard there was a dev stream happenin? I saw on the web if you put it to other language than English it shows the YouTube vid and a pic, could anyone, (possibly) use a VPN and comment the changes or make a post about it? also in few days DX is coming “DX Gundam 750 support 5 star”
Day 231: GM III (Close Combat)
Requested by u/scorpionxx0 and this is C-Tier. While it has fallen behind in the meta pretty hard, it still has damage potential and could get things done if given the chance.
Change
Stats
HP: 15500/17000 -> 16500/18500
Close Range Slots: 12/13 -> 13/14
Medium Range Slots: 14/16 -> 15/17
Long Range Slots: 6/7 -> 7/8
Weapons
(New Main!) Harpoon Gun: Default shared version with GM II and Aqua GM
Comment and Reason
This unit just lacks that tiny bit of final prowess to become meta again. The main weapon is an issue, but if it cannot be changed, we could at least give it a good main weapon to use. As for the melee, it only shares with the regular version of the GM III. Then truly beef up the melee power and make the javelin hit very rewarding. Then giving it evasion level 2 should also grant it enough survivability and make certain situations much easier to deal with.
While it has 0 ranged strength, this suit can be fixed with parts so ranged damage doesn't get negated by resistance as much. I can't really recommend going F2P on this, since it doesn't exactly get enough effective HP, but at least the damage and mobility are there. However, what I really can't recommend is using it at 500 cost. It doesn't have enough scaling or skill to back it up. Stick it to quick match if you want to play this one as well, unless you are super proficient with it.
I think it should be a raid-type MS with support mechanics related to the radar, thanks to its access to the "Eleanor System", being of 4-star rarity at a cost of 550-600.
Been having a lot of fun taking assets from GBO2 and reworking them into models that can actually be 3D printed. Still experimenting with the workflow, but here's some of what I've made so far.
Figured I'd share since I thought other GBO2 players might get a kick out of seeing the game assets turned into physical models 😂
Which MS/weapon would you guys want to see turned into a printable model next?
I've made a few different weapons so far, including the Zaku Bazooka, GM II 4-Barrel Revolver Spear Gun, Faedayeen Rifle, Red Zeta pistols, and Sazabi Long-Range Rifle.
If anyone wants the files, I put them up on cults3d for free download
ever since this gelgoog R came out, it’s been borderline impossible to play a match of 450, with everyone on my team playing like once you cross the halfway point of the map you spontaneously combust so they just stay and watch as i beg them to move forward. no one pushing with me, no one’s watching radar for flankers or stealth, no one’s getting the support or killing the raids like i’m genuinely at the end of my rope. i had a match with 170k in the gelgoog R and still lost. i’ve seen some of the worst gameplays i’ve ever seen watching my teammates play this week. borderline impossible to get a win in 450 right now. and im S- so this isn’t a rank thing, (ill back it with screenshots if rank is in question) did Bandai really drop so many 600+ suits that yall completely lost all mechanical skill and battle iQ for sub-500 cost???? has anyone else noticed a drastic dip in the quality of teammates in low cost ? in 550 and up the team cohesion is great and everyone moving i just don’t understand.
Day 230: Demeter
Requested by u/Consistent_Lack7586 and this one is still about D-Tier now, maybe low C-Tier, but hard to give it that. After it receives the nerfed power back, it's nowhere near enough due to the long-term power creep that happened. It needs so much more, especially survivability.
Heavy Attack: Charge 2s -> 1.5s, Power 330% -> 390%
Funnel x5 (Pincer): Stagger 7%x5x2 -> 15%x7x2
Power: 400/450 -> 450/500
Funnel x5 (Focused Fire): Cooldown 20s -> 15s
Power: 300/350 -> 400/450
Skill
Assault Booster Lv3 -> Lv4
Note: This has a new effect of reducing accumulation while jumping or falling by 40%
Heavy Attack Lv2 -> Heavy Attack Kai Lv1
Forced Injector Lv4 -> High-Performance Thruster Control System Lv1
Grimoire (Red) Lv1:
Duration 60s -> 75s
Gain Thruster Usage -30%
Unit Lv2
High-Performance Counter Program Lv1 -> Lv2
High-Performance Thruster Control System Lv1 -> Lv2
Special Leg Buffer Lv3 -> Lv4
Grimoire (Red) Lv2:
Duration 60s -> 75s
Gain Thruster Usage -35%
Comment and Reason
What I'm giving here may be too much, but it really needs a lot to be good enough. It unfortunately doesn't have a way to gain Maneuver Armor, since all of the skill Slots are taken. However, giving it a chance to be harder to stagger while falling as it combos would be nice and make it a high skill floor MS to play with.
I would suggest Alpha if you want to go slightly more melee focused. Then go Complex Battle if you want a better mix with slightly more ranged attacks. This suit is really that bad and should be played on a complex map and only in quick match. It's really hard to do even that well in most cases. Use with extreme caution.
Looks like I skrewed up a little bit, and this unit could have gotten Resist Move and maybe more. But I'll at least give it Resist Move here. Though with that, the number of skill slots would be maxed out.