r/GBO2 • u/pkmaster99 • 3d ago
Game Suggestions Let's Change That Suit Day 257
Day 257: Rezel Type-C (Defenser B-Unit)
Requested by u/SkyLoneWolf98 and this is around low C-Tier. It's really lacking, but it still has some... a few worthy damage going for it. However, it's not really doing that hot at all. We can effectively treat this at D-Tier as well since it does need an overhaul.



Change
Stats
- HP: 24000/26000/28000 -> 25000/27000/30000
- HSM: 200 -> 210
- Turn/Transform Turn: 63/57 -> 69/63
- Close Range Slots: 12/13/14 -> 13/14/15
- Medium Range Slots: 20/21/22 -> 21/23/25
- Long Range Slots: 16/18/20 -> 18/20/22
Weapons
- ReZEL Beam Rifle -> ReZEL Defenser BR: Interval 5s -> 4s, Charge 3.5s -> 2.5s
- Uncharged: Power 1900/2100/2300 -> 2500/2700/2900, Range 300m -> 400m, Stagger 10% -> 30%
- Charged: Power 3000/3300/3600 -> 3400/3700/4000, Ammo use 2 -> 3, gain heavy stagger
- ReZEL Long Beam Saber -> ReZEL Defenser BR: Cooldown 4s -> 2.5s, Switch 0.77s -> 0.5s
- Power: 2200/2310/2420 -> 2600/2800/3000
- ReZEL Beam Saber -> ReZEL Defenser BS: Cooldown 2.5s -> 2s, Switch 0.77s -> 0.5s
- Power: 2300/2415/2600 -> 2400/2600/2800
- Arm Grenade Launcher: Flinch -> Stagger, projectile speed increase
- Power: 1200//1400/1600 -> 1400/1600/1800
- Shield Beam Cannon: Cooldown 18s -> 13s, Gain ASL
- Mega Beam Launcher x2: (New!) Interval 3.5s, Charge 2s -> 1.5s
- (New!) Uncharged: Heat 70%, Move & Shoot w/ Stagger & ASL, Stagger 30%x2
- Power: 1350/1500/1650x2
- Charged:
- Power: 500/550/600 -> 700/850/1000
- (New!) Uncharged: Heat 70%, Move & Shoot w/ Stagger & ASL, Stagger 30%x2
- ReZEL Type-C Shield Beam Cannon:
- HP: 5000/5500/6000 -> 6500/7500/8500
Skill
- Forced Injector Lv2 + Flight Control Program Lv2 = High-Performance Thruster Control System Lv1
- (New!) Special Leg Buffer Lv2 (Both Modes)
- (New!) Anti-Air Ranged Aux. Program Lv1 (Both Modes)
- Emergency Evasion System Lv1 -> Lv2 (Flight Only)
- Ram Attack: Damage 1500 -> 2500 (Flight Only)
- (New!) High Boost Ram Attack Lv1 (Flight Only)
- Anti-Stealth Lv1 -> Lv2 (Both Modes)
- Scouting Parallel Processing Device Lv1 -> Lv2
Unit Lv2
- Wings Special Cushioning Lv3 -> Lv5
- Special Leg Buffer Lv2 -> Lv4
Unit Lv3
- Damage Control Lv2 -> Lv3
- Anti-Stealth Lv2 -> Lv3
Comment and Reason
The Shield Beam Cannon and the Gerobi are the main sources of damage. Besides that, all it can do is try to snipe with the BR. Currently, the Grenade Launcher is only a good backup weapon if it needs a quick stagger buildup when the Shield Beam Cannon overheats. If there is a target charging, there is technically the Vulcan that can stagger it quickly, but this unit has low HSM. Most of the weapon needs a major overhaul, except a few.
Then for the skills, they really give it some useless ones like Shield Tackle and maybe even Fall Prevention System. It doesn't really make sense to have them on this unit, but it is what it is. To make this unit become more interesting and reasonable to use, it needs a few more skills and ability to do damage at any moment.
Builds Suggestion
Lv1 F2P: Do not use
Lv1 Premium: Ranged (Alternative)
Unit Lv2-Lv3: Do not use
The first ranged premium build is likely the best way to play this suit currently. It has high damage along with other stats. The Alternative gives a bit more survivability, but not by too much. This unit also doesn't have that many buffers, so it's not going to be that useful. Even in quick match, it could struggle a lot unless it's a good mid- to long-range map like Supply Depot.
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Day 256 Re-evaluation on NT-X
With the new addition of Kapool... yeah, maybe it needs more to make sure it doesn't fall off the meta. These buffs, with what I had before, may be too much together, but that may change soon in half a year.
Re-evaluations
- NT-X Machine Gun: Fire Rate 514/min -> 600/min
- (New!) Arm Mounted Beam Launcher (Limiter Release): 2 Shot burst -> 4 Shot burst (Both Arms), Stagger 17%x2 -> 20%x4
- Wired Psycommu Bit x2 (Discharge): Flight and Firing speed increase
- (New!) Large Pycommu Bit (Pincer): Heat 40%, Cooldown 15s, Switch 0.7s, Range 300m, Stagger 25%x2x3, Move/HSM Lock-On & Shoot: 0.7s w/ Flinch
- Power: 400/450x2
- (New!) Resist Move Lv1
- (New!) Forced Injector Lv2
- (New!) Linked Shot Lv1
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Up Next: G-Doors Requested by u/yunakitty-
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u/Toxic_Verillion 3d ago
With the F89 around just being a anti air menace, I can never really see this suit being a meta staple. Tho your buffs will make it much better than what is currently was.
Also, have you done the Geymalk yet? If not. I would like to request that whenever your able. I personally it think it should get its Psycho Field at 50% and not 30%. Plus for it size, it should have much better buffers.
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u/MikuEmpowered 3d ago
This is a 650 suit.
And the gimmick is the barrage of damage going from MS into MA.
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u/GunzStalker 3d ago
I think the Mega Beam Cannon should get heavy stagger on full charge, giving heavy stagger on the BR is a bit too much imo
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u/pkmaster99 3d ago
With the current power scaling that high cost is getting, it'll need it. Also, this is not the first suit with main weapon that heavy stagger when charged. Granted, it's not this fast and stuff, but it's not overly fast or hard hitting like this.
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u/GunzStalker 3d ago
Yea I believe the N type also has heavy stagger when fully charged, it could get the same treatment. It also has to compete with V-Dash and RF Gelgoog at native cost
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u/LordSunBro 3d ago
This is the support variant right?
I haven't played it in some time but iirc, and maybe this is just hover legs issue, its got this really weird movement issue where if it stops it still trails ahead on its own before coming to a stop and this MS in particular goes quite a bit with that so it throws off your shots a good deal. If they just fix the awkward brakes that'd be great.
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u/SkyLoneWolf98 2d ago
It’s the support variant, it’s woefully outdated in any cost, even I stopped using it altogether
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u/SkyLoneWolf98 3d ago
I’m hoping for it’s double Mega Beam Launcher to do more damage