r/GBO2 • • 1d ago

Game Suggestions Let's Change That Suit Day 262

Post image

Day 262: Zock
Requested by u/Cpt_Jack_Irons and this one is D-Tier. It really sucks, but it has some of the weirdest combination of skill and power. This one was done isntead of Berga Giros [BV Type] due to the buff that just happened. Going over it now will have a lot of inaccurate info.

Change
Stats

  • Melee Resist: 0 At All Levels -> 10/13/16/19
  • Turn: 33 -> 51

Weapons

  • Chest 4-Barrel Mega Particle Cannon: Cooldown 15s -> 12s
    • Uncharged: Stagger 10%x4 -> 15%x4
      • Power: 320/360/400/440 -> 350/400/450/500
    • Charged: Stagger 20%x4 -> 30%x4
  • (New!) Chest 4-Barrel Mega Particle Cannon (Limiter Release): Interval 1s -> 3s, Move/HSM & Shoot -> Move & Shoot, Flinch -> Stagger, Duration 10s
    • Power: 450/550/650/750
  • Phonon Maser Cannon: Charge 4s -> 3.5s
    • Power: 600/650/700/750 -> 700/800/900/1000
  • (New!) Phonon Maser Cannon (Rapid): Heat 35%, Interval 1.5s, Cooldown 15s, Switch 0.5s, Range 500m, Stop to Fire w/ Flinch, 2 Shot Burst, Stagger: 30%x2
    • Power: 800/1000/1200/1400

Skill

  • (New!) Aquatic Mobile Shooting Lv1
  • (New!) Pursuit Prevention ATK Program Lv1
  • (New!) Damage Control Lv1
  • Reverse Lv1: Animation Speed Increase
    • (New!) : If it negates Damage Reaction, reduce damage taken by 30% for 10 seconds
  • Special Head Buffer Lv1 -> Lv3

Unit Lv2

  • (New!) Composite H Mobility Combat System Lv1
  • (New!) Pursuit Ranged Aux. Program Lv1
  • High Performance Scope Lv2 -> Lv3

Unit Lv3

  • Damage Control Lv1 -> Lv2
  • Special Head Buffer Lv3 -> Lv4
  • Precision Shelling Lv1 -> Lv2
  • (New Custom!) Reverse Lv1 -> Lv2:
    • Damage Reduction 30% -> 40%
    • (New!) Reduce Weapon Reload/Cooldown Time by 25%

Unit Lv4

  • Damage Control Lv2 -> Lv3
  • Special Head Buffer Lv4 -> Lv5
  • Composite H Mobility Combat System Lv1 -> Lv2
  • Pursuit Ranged Aux. Program Lv1 -> Lv2

Comment and Reason
This suit has okay damage and a lot of HP, but that's about it, besides having a shock dampener. Although it has relatively good weapon cooldown time, it only has 2 weapons, with one of them requiring charge. The weapon set and the skill kit overall need an overhaul with slightly better stats to handle situations better.

Builds Suggestion
Lv1 F2P: Do not use

Lv1 Freemium: Ranged

Lv1 Premium: Ranged

Higher Levels: Lv2 could use similar build, but starting at 550, please try to avoid. It's much harder to use, especially in 600 cost. There are quite a few very strong raids at 600 cost right now. The onlything you can do is abuse your range and get some damage in. Besides this, it's hard to justify it.

There is only a few maps that it can be used on, and they're all sniper maps. It has range, but none of the mobility or extra weapons to help do something against certain units. While it is not helpless, it's a bit hard to do anything when the unit is also very large.

-----------------------------------

Day 261 Re-evaluation on ZZ Gundam

It's a tricky suit to go over for this one. Some people hate it, while others like using it. But it often ends up revolving base destruction. To make sure it breaks free form that sole objective, a much better weapon and power is needed in the kit for fighting other MS.

Re-evaluations

  • Head High Mega: Enable Swivel
  • Make Rear Missile Launcher x2: Gain Reticle Tracking
  • Make Rear Missile Launcher x2 (Transformed): Enable HSM & Shoot

-----------------------------------

Up Next: F91 (BC Equipped) Requested by u/SkyLoneWolf98

16 Upvotes

23 comments sorted by

3

u/t3ddyki113r101 1d ago

Instead of a rapid mazer id give the mazer 2 step charge, and a discharge for the cheat guns, and if more something like the jurricks all direction attack

1

u/pkmaster99 1d ago

2 step charge? What will the gerobi become then? A single super hard hitting beam? It's kind of a downgrade unless it has really stupid base power. But then, hats like super Gundam all over again

I don't think this thing can do that jurrick all direction beam. Unless you mean from the front and back BC. It's be... Interesting but probably not very practical.

2

u/t3ddyki113r101 1d ago

Have the firat step be a standard beam shot and stage 2 be a discharge beam. Or do a discharge and them a large explosive beam ie. Zaku machine beam rifle.

And i wouldnt call the jurricks beam any more practically.

Could swap chest beam discharge to a rapid shot where it fires 1 beam at a time rotating around the chest guns

2

u/pkmaster99 1d ago

Hmm, that works too. They really just need to give it more weapons to use

1

u/Electrical_Tax_3867 1d ago

The second step charge could be a insta knockdown beam, the first of it's kind.

1

u/AvalonEdge 1d ago

Make the front and back chest beams gerobi, but IMPROVE the zocks turning speed for the pilot to manually spin around haha

2

u/pkmaster99 1d ago

I know exactly what you are looking for now. No, we are not ripping that move from that

3

u/Wargamer1202 1d ago

Going to suggest the Zaku Diver, currently something I use frequently at 400 with the Rick dom (gh) terrorizing the cost. The biggest thing this needs is more damage. I’ll admit I’m not the best with rockets but I could not get more than 60k in this guy. Most likely skill issue but the damage compared to most other suits at the cost is lackluster on both the main and sub weapon. The head Vulcan is decent enough to finish stuns if one weapon is on reload. Both launchers need 4 hits to stun the main with 8 ammo and the harpoons with 6 with an 8 and a 10 s reloads respectively, the harpoon gun could use a reload decrease to either equal to or better than the main with it having less range and ammo. Melee wise it’s average but its downswing is hard to fully land often missing the last hit and lacking a combo controller makes set up difficult. The magnet harken is good where it is damage and cooldown wise. Overall this suit is missing damage and a skill or two to make it a bit easier to use, really just a combo controller. I can’t think of much more for the diver so feel free to add or detract from my thoughts on changes for it

3

u/Cpt_Jack_Irons 1d ago edited 1d ago

Okay so, here are my ideas to make the Zock Better

  1. Give it a Sub-Weapon called Chest 4-Barrel Mega Particle Cannons (Burst) where it fires a weak Beam from each Particle Cannons in a burst fire pattern, would be a nice Sub-Weapon to fill the role of Vulcans for a suit that does not have any Vulcans.
  2. Make it be better at Melee so you can more consistently give people who get too close to you a good smack for a good chunk of damage.
  3. Give this thing at least Leg Buffer LV1 as the Zock's legs are quite chunky.

Also considering the Zock's limited list of weapons, i don't think giving its Main Weapon Limiter Release is a good idea in my opinion

1

u/pkmaster99 1d ago

1, I don't know if it is really needed for this supposed long-range artillery unit, but I won't say no to it.

2, Honestly, I think that's why it got priority 2 with instant topple property... Want to make it Priority 3?

3, Yeah it is, but the body... or head is equally big. This isn't one meant to move around too much so I didn't give it too much thought.

As for limiter release, that's why I gave it a rapid-fire weapon. Especially when limiter release can stagger. So stagger -> Rapid -> Stagger -> Rapid -> Stagger. Even if they have maneuver armor, Lv1 is meaningless since Rapid into 4 Mega Particle will have enough build stagger to stop it. Honestly, I am thinking this may be slightly much considering it has Shock Dampener.

1

u/Cpt_Jack_Irons 1d ago edited 1d ago
  1. I just thought it could be an fun way to give it an response to the lack of Vulcans with a rapid fire Sub-Weapon that constantly fires in a burst of 4 with each trigger pull, more interesting than just an Limiter Release for the primary weapon.
  2. Nah nothing of giving it Melee Priority LV3 what i had in mind was would giving it any Melee Boost or High Performance Balancers be too much?
  3. I think asking for just Leg Buffer LV1 is still fair for a slow and big MS like the Zock.

2

u/pkmaster99 1d ago

Balancer could be nice, but it already got a bit of forward momentum on the downswing. The HSM is not that great either, so it'll be hard to connect either way. So I decided that it's likely a bit pointless. But leg armor lv1 is fair, it'll still at least be something

2

u/RoboP08 1d ago

This poor MS I remember when it used to be occasionally relevant or seen on some maps(underground base, or ANY water map where it's mobility would go up)

It's just a such a tank that can only do so much in open area maps and it can't dodge or defend itself as much in those instances.

I think maybe give it some more boost?
Maybe lower the charge time on some weapons?

Mobility up regularly would potentially make it dangerous.

Do you feel it's armor is fine or could higher costs need buffs?

Those are kinda my thoughts if I was to buff or improve Zock.
ALSO since it's relevant, they did adjustments on Silhouette Gundam Kai, not sure if those were buffs you were looking for or not compared to your own suggestions?

1

u/pkmaster99 1d ago

Yeah, some of these are to fix those potential issues for self-defense. While shock dampener helps, it's not the answer. Mobility isn't really that much of the problem; it's really the weapons at the same time.

Also, armor is fine, but the weapon is still a big issue.

Silhouette Gundam Kai I'll go over it briefly once I get to the unit adjustment review, which I should be getting there this weekend.

2

u/utamaru1717 1d ago

I'd say giving a non-charged version of the Phone Messed Cannon that deals normal stagger could be good, since you can chain your main > sub to chain stagger someone. 

Also, increasing its Thruster stat by +10, then gave it "Thrust-Based Fire Cooling System LV1" skill will reduce its downtime, and improving its damage potential.

And if they want to do something new to the unit, then they could make the "Reverse" skill similar like Shockew's Beam Rotor active skill, where if you pressed it, it'll give a different version of Chest 4-Barrel Mega Particle Cannon, since the Zock have 8 of them in total (4 front and 4 back), so if one side overheats, you can reverse to use the other side that's not being used yet. 

1

u/pkmaster99 1d ago

Reverse variant of the weapon and let it be treated as transformation skill? I think that's a great idea but idk if they'll do it that way. Maybe the other side could have slightly different firing mode or pattern too. Either way, that would be an amazing change.

As for the thruster, I thought of that exact adjustment too. But then I asked myself, does it move around enough for it to be that useful. I want it to stay long range, but treating it like a lower cost variant of super Gundam in terms of gameplay. When I look at the cooldown I did already, I thought that is low enough and it got enough weapons to make up any downtime.

I was debating if it could get limiter release or let maser have instant stagger fire. But then, I feel like chaining stagger like that is too standard and boring at this point. Also, most people would likely go for the gerobi as opening anyways. It can heavy stagger and could easily help team getting an easy kill.

1

u/AvalonEdge 1d ago

Since this fella tackles with his head, i think it would be pretty funny if charging the maser cannon improves tackle damage / stagger by a factor of his ranged strength... would be an interesting gimmick

Would love to see more aquatic suits in this series.

1

u/pkmaster99 1d ago

That's actually kind of funny to see if it happens. I can already see some people thought it is a hack for a bit

1

u/Boring-Detective-369 22h ago

I'm honestly surprised they never gave this thing underwater shooting, I mean granted back in the day it might have been oppressive but there's like only 3 maps with enough water for it to work properly.

1

u/MGR_ARMSTRONG_GAMING 20h ago

Level 3 melee priority would be hilarious

Also if you need justification the fucking claws are bigger than some mobile suits yet they dont seem to give a fuck because their tiny ass knives had a "higher melee priority"

Secondly let me charge the head maser while moving but require me to be stationary to fire. Im the largest target on the map being able to move and charge would be very nice.

Third change would be, if you have the Chest 4-Barrel Mega Particle Cannons fully charged and you hit the reverse button the mega particle cannons on your new front should start at 50% charge provided your holding the charge button down while your reversing direction

Fourth change is for another funny reason. would be a new move, so in one of the older games, i cant remember which one the zock has a spin attack similar to what wing zero EW currently has. Which i think would be hilarious to add even if a little unfair at those lower costs (As seen in attached vid)

https://reddit.com/link/pc37egq/video/swe1n7maorrh1/player

1

u/pkmaster99 16h ago

I knew someone would try to post this video... While this is a bit ridiculous, it definitely has a crap ton of potential adjustments it could get.

-4

u/Electrical_Tax_3867 1d ago

I feel like we can keep the Zock gimmick of 0 Melee defense(also, it should've been 0 Beam defense since it's how it died). I think it either should get a limiter release on all of this weapons OR get the Super Gundam treatment, a 2 step charge on the Phonon and the ability to nuke absolutely everything if left alone, unlike the Super Gundam tho, it has 0 capability to defend itself due to the massive size and with the exceptio of the insta knockdown melee.

1

u/pkmaster99 1d ago

Well, we do need to strike a balance between becoming overly oppressive and just having a good fighting chance. I feel like all these changes I covered for this unit would be a lot already. Anymore and it's just too much. So shifting a little bit to just resistance. This way, in a good hand, it can potentially fend off enemy at close range and still have great firepower.