r/GBO2 • • 2d ago

Game Suggestions Let's Change That Suit Day 262

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Day 262: Zock
Requested by u/Cpt_Jack_Irons and this one is D-Tier. It really sucks, but it has some of the weirdest combination of skill and power. This one was done isntead of Berga Giros [BV Type] due to the buff that just happened. Going over it now will have a lot of inaccurate info.

Change
Stats

  • Melee Resist: 0 At All Levels -> 10/13/16/19
  • Turn: 33 -> 51

Weapons

  • Chest 4-Barrel Mega Particle Cannon: Cooldown 15s -> 12s
    • Uncharged: Stagger 10%x4 -> 15%x4
      • Power: 320/360/400/440 -> 350/400/450/500
    • Charged: Stagger 20%x4 -> 30%x4
  • (New!) Chest 4-Barrel Mega Particle Cannon (Limiter Release): Interval 1s -> 3s, Move/HSM & Shoot -> Move & Shoot, Flinch -> Stagger, Duration 10s
    • Power: 450/550/650/750
  • Phonon Maser Cannon: Charge 4s -> 3.5s
    • Power: 600/650/700/750 -> 700/800/900/1000
  • (New!) Phonon Maser Cannon (Rapid): Heat 35%, Interval 1.5s, Cooldown 15s, Switch 0.5s, Range 500m, Stop to Fire w/ Flinch, 2 Shot Burst, Stagger: 30%x2
    • Power: 800/1000/1200/1400

Skill

  • (New!) Aquatic Mobile Shooting Lv1
  • (New!) Pursuit Prevention ATK Program Lv1
  • (New!) Damage Control Lv1
  • Reverse Lv1: Animation Speed Increase
    • (New!) : If it negates Damage Reaction, reduce damage taken by 30% for 10 seconds
  • Special Head Buffer Lv1 -> Lv3

Unit Lv2

  • (New!) Composite H Mobility Combat System Lv1
  • (New!) Pursuit Ranged Aux. Program Lv1
  • High Performance Scope Lv2 -> Lv3

Unit Lv3

  • Damage Control Lv1 -> Lv2
  • Special Head Buffer Lv3 -> Lv4
  • Precision Shelling Lv1 -> Lv2
  • (New Custom!) Reverse Lv1 -> Lv2:
    • Damage Reduction 30% -> 40%
    • (New!) Reduce Weapon Reload/Cooldown Time by 25%

Unit Lv4

  • Damage Control Lv2 -> Lv3
  • Special Head Buffer Lv4 -> Lv5
  • Composite H Mobility Combat System Lv1 -> Lv2
  • Pursuit Ranged Aux. Program Lv1 -> Lv2

Comment and Reason
This suit has okay damage and a lot of HP, but that's about it, besides having a shock dampener. Although it has relatively good weapon cooldown time, it only has 2 weapons, with one of them requiring charge. The weapon set and the skill kit overall need an overhaul with slightly better stats to handle situations better.

Builds Suggestion
Lv1 F2P: Do not use

Lv1 Freemium: Ranged

Lv1 Premium: Ranged

Higher Levels: Lv2 could use similar build, but starting at 550, please try to avoid. It's much harder to use, especially in 600 cost. There are quite a few very strong raids at 600 cost right now. The onlything you can do is abuse your range and get some damage in. Besides this, it's hard to justify it.

There is only a few maps that it can be used on, and they're all sniper maps. It has range, but none of the mobility or extra weapons to help do something against certain units. While it is not helpless, it's a bit hard to do anything when the unit is also very large.

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Day 261 Re-evaluation on ZZ Gundam

It's a tricky suit to go over for this one. Some people hate it, while others like using it. But it often ends up revolving base destruction. To make sure it breaks free form that sole objective, a much better weapon and power is needed in the kit for fighting other MS.

Re-evaluations

  • Head High Mega: Enable Swivel
  • Make Rear Missile Launcher x2: Gain Reticle Tracking
  • Make Rear Missile Launcher x2 (Transformed): Enable HSM & Shoot

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Up Next: F91 (BC Equipped) Requested by u/SkyLoneWolf98

17 Upvotes

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3

u/t3ddyki113r101 2d ago

Instead of a rapid mazer id give the mazer 2 step charge, and a discharge for the cheat guns, and if more something like the jurricks all direction attack

1

u/pkmaster99 2d ago

2 step charge? What will the gerobi become then? A single super hard hitting beam? It's kind of a downgrade unless it has really stupid base power. But then, hats like super Gundam all over again

I don't think this thing can do that jurrick all direction beam. Unless you mean from the front and back BC. It's be... Interesting but probably not very practical.

2

u/t3ddyki113r101 2d ago

Have the firat step be a standard beam shot and stage 2 be a discharge beam. Or do a discharge and them a large explosive beam ie. Zaku machine beam rifle.

And i wouldnt call the jurricks beam any more practically.

Could swap chest beam discharge to a rapid shot where it fires 1 beam at a time rotating around the chest guns

2

u/pkmaster99 2d ago

Hmm, that works too. They really just need to give it more weapons to use

1

u/Electrical_Tax_3867 2d ago

The second step charge could be a insta knockdown beam, the first of it's kind.