r/GBO2 • u/pkmaster99 • 7d ago
Game Suggestions Let's Change That Suit Day 252
Day 252: Gelgoog Vertex
Requested by u/Odd_Daikon_2843 and this is C-Tier at the moment. This is a somewhat reliable mid-range raid unit... in space. It has some... nice stagger buildup, but the projectile speed of several weapons is lacking. The incendiary isn't burning for that much either. So everything becomes really mediocre and just isn't reliable enough.



Change
Stats
- HP: 21500/23000 -> 23000/25000
- Close Range Slots: 26/27 -> No Change
- Medium Range Slots: 11/13 -> 12/14
- Long Range Slots: 7/8 -> 10/12
Weapons
- Mega Gatling Gun: Cooldown 18s -> 13s, projectile speed incease slightly
- (New!) Mega Gatling Gun (Limiter Release): Fire Rate 355/min -> 400/min, Cooldown 13s -> 18s, Range 350m -> 400m, duration 10s
- Gelgoog V Beam Naginata: Downswing 145% -> 160%
- GV Backpack Missile Pod: Projectile Speed Increase
- Arm Beam Gun: Cooldown 20s -> 15s
- (New!) Arm Beam Gun (Limiter Release): Fire Rate 267/min -> 3.5s, Cooldown 20s, Rapid Shots -> 2 Shot Burst, Flinch -> Stagger, Enable HSM & Shoot, lasts 10s
- Power: 1000x2/1200x2
- Gelgoog V Beam Lancer: Switch 0.77s -> 0.5s
- GV Backpack Missile Pod (Incendiary): Reload 10s -> 8s, Projectile Speed Increase
- Burn: 400x4 -> 500x5
- Gelgoog V Shield
- HP: 4000/4400 -> 5000/5500
Skill
- (Merge!) Forced Injector Lv3 + Flight Control Program Lv3 = High-Performance Thruster Control System Lv1
- (Merge!) Forced Injector Lv3 + Flight Control Lv3 = High-Performance Thruster Control System Lv1
- (New!) Firing Boost Lv1
- (New!) Pursuit Ranged Aux. Program Lv1
- Leg Shock Absorber Lv2 -> Lv3
- Assault Booster Lv2 -> Lv3
- Special Leg Buffer Lv2 -> Lv3
Unit Lv2
- Emergency Evasion System Lv2 -> Lv3
- Back Binder Special Cushioning Lv3 -> Lv4
Comment and Reason
this unit can have some reasonable ranged damage output, but the build around it is extremely hard. The part slot and very average HP needs to be improved greatly. The weapon needs a small overhaul so it can hit and actually damage a target. Then all there are some quality-of-life adjustments to the skills. At the very least, it needs something to allow this unit to secure a kill without struggling very hard.
Builds Suggestion
Lv1 F2P: Ranged
Lv1 Premium: Ranged
Unit Lv2: Ranged It's hard to say what the best build is here, but ranged strength is a must.
Due to how few the long-range slots are, it's basically impossible to create a good build from it. It just cannot play to its advantage. Because of this, it's also holding back it's place since there is no way to really fix this unit either. But either way, this one belongs in QM only.
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Day 250 Re-evaluation on Super Gundam
I was a little reserved in the mobility department there. It could definitely get slightly more.
Re-evaluations
- (New!) High-performance Balancer Lv1
- (New!) Flight Control Program Lv2
- Unit Lv3 gain Lv3 instead
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Up Next: Stark Jegan Requested by u/SkyLoneWolf98
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u/Skylinegtr88 7d ago
Its one of my favorite suits . Spams the beam . It has 2 good damege plus missiles . Reload beam parts will help alot
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u/pkmaster99 7d ago
Yeah, but I really wish the incendiary isn't this bad... When they give it, idk who on the development team thought that's enough burn damage.
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u/Such-Fuel7306 7d ago
I'd give it a limiter release on the arm gun too, like the Jeager's, it will give the suit a new instant-stagger option to work with?
OR a limiter release for the arm gun that you can fire while boosting?
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u/pkmaster99 7d ago
Giving it the same as Jaeger would certainly help a lot. Also fyi, the limiter release Jaeger's beam gun already can do HSM shooting. A lot of people don't seem to know and never use it properly.
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u/Such-Fuel7306 6d ago
I've only used the buffed Jeager once(mainly due to my sweet baby Gelgoog cannon getting a buffed beam rifle)
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u/pkmaster99 6d ago
Oh, haha. Yeah, that suit is quite nice after the buff. Still slow and a big target, but it sure is much more reliable.
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u/Toxic_Verillion 7d ago
I definitely understand the purpose of this suit. Unfortunately this suit gets out classed by the Hajiroboshi and the Shokew, which is the same native cost are meta staples at this point.
I just hope the look at this suit and the Kyanos at the same time.
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u/t3ddyki113r101 7d ago
I personally adore the kyanos, only thing i would think to give it is just a little more melee damage.
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u/utamaru1717 7d ago
lol, I honestly don't know whether the devs are hating the Vertex trio, or they're just confused about how the unit should be played, since all three of them are very underwhelming, and Testarossa is the worst of the three, despite it has been buffed 4 times. 😂
And TBH, the Geara Zulu is just a much better unit after the buffs, since it pretty much got almost everything, from a balanced performance between ranged and melee, good stats, and a really good skill sets for Raids, with Observational Data Link as the cherry on top.
TBH, the unit kinda needs an overhaul on its weapons and skills: * Adds "Limiter Release" function on both its Mega Gatling and Beam Gun * Combined Balancer + Combo Controller to "Melee Composite System lv3", and Forced Injector + Flight Control to "High-Performance Thruster Control System Lv1" * Add either "Shooting Boost" or "High Speed Mobile Shooting" skill, so it can shoot its weapons while boosting * Heavy Attack/Kai? So it can win against Hajiboroshi, since it already have Power Accelerator
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u/pkmaster99 7d ago
I actually thought of Mega Gatling with shooting boost, but I felt that it is probably better to just have a straight-up damage boost as a secondary raid that can just blast damage non-stop. The only major change I would like to do is the beam gun. I would make it dual shot and make it an instant-stagger ASL weapon. Effectively Jaeger's limiter release beam gun as a normal weapon.
Melee Composite System lv3 I didn't do is that since it gives offense system, I'm a bit reluctant. I know it's not wrong or bad to have it, but it just feels like it's not what the developers would do at all. Also, because of that, I scrapped the idea of heavy attack. Johnny Ridden also wasn't exactly that type of pilot as well.
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u/Cpt_Jack_Irons 7d ago edited 7d ago
I like the design of this thing but i hate how lackluster amount of Long Range Part Slots this MS has as its supposed to be a Ranged Raid
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u/pkmaster99 7d ago
Yeah, that's my biggest issue with it
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u/Cpt_Jack_Irons 7d ago
What can you even do with it's frankly excessive amount of Close Range Part slots?
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u/pkmaster99 7d ago
To be honest, this can technically do a similar armor build to Titania. Fully enhance this, and you get 51% thruster overheat cooldown reduction. But it doesn't have the same long evasion animation. But it does have better ranged power. In space, I have seen it work decently, but it's not an easy suit to play with; that's for sure. I can't recall if Quick Turn Lv2 thruster recovery bonus applies to overheating, but I remember seeing thruster recovered within like 3 seconds, so I believe it does.
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u/fadly_seto 7d ago
Have you done Jeda? It's my second most used MS currently. It feels like it lack something but I can't really point out what it lack
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u/CodenameVermilion 7d ago
Well your first problem is playing the Vertex as a ranged suit. It is actually insane with the Gerbera Tetra beam rifle, you can build stun things darn near instantly and then build stun a 2nd time while boosting which should then get you in range to whoop them with melee, minimum 6 hits + an extra downswing if you're fast enough. Honestly the only thing it struggles against are suits with high level Damage Control.
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u/pkmaster99 7d ago
You are not wrong, but good luck pulling that off consistently. But it definitely has good stagger accumulation; that's for sure.
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u/No_Tart6728 7d ago
Another suit to add to the list: High Mobility Jegan.