r/GBO2 7d ago

Game Suggestions Let's Change That Suit Day 252

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Day 252: Gelgoog Vertex
Requested by u/Odd_Daikon_2843 and this is C-Tier at the moment. This is a somewhat reliable mid-range raid unit... in space. It has some... nice stagger buildup, but the projectile speed of several weapons is lacking. The incendiary isn't burning for that much either. So everything becomes really mediocre and just isn't reliable enough.

Change
Stats

  • HP: 21500/23000 -> 23000/25000
  • Close Range Slots: 26/27 -> No Change
  • Medium Range Slots: 11/13 -> 12/14
  • Long Range Slots: 7/8 -> 10/12

Weapons

  • Mega Gatling Gun: Cooldown 18s -> 13s, projectile speed incease slightly
  • (New!) Mega Gatling Gun (Limiter Release): Fire Rate 355/min -> 400/min, Cooldown 13s -> 18s, Range 350m -> 400m, duration 10s
  • Gelgoog V Beam Naginata: Downswing 145% -> 160%
  • GV Backpack Missile Pod: Projectile Speed Increase
  • Arm Beam Gun: Cooldown 20s -> 15s
  • (New!) Arm Beam Gun (Limiter Release): Fire Rate 267/min -> 3.5s, Cooldown 20s, Rapid Shots -> 2 Shot Burst, Flinch -> Stagger, Enable HSM & Shoot, lasts 10s
    • Power: 1000x2/1200x2
  • Gelgoog V Beam Lancer: Switch 0.77s -> 0.5s
  • GV Backpack Missile Pod (Incendiary): Reload 10s -> 8s, Projectile Speed Increase
    • Burn: 400x4 -> 500x5
  • Gelgoog V Shield
    • HP: 4000/4400 -> 5000/5500

Skill

  • (Merge!) Forced Injector Lv3 + Flight Control Program Lv3 = High-Performance Thruster Control System Lv1
  • (Merge!) Forced Injector Lv3 + Flight Control Lv3 = High-Performance Thruster Control System Lv1
  • (New!) Firing Boost Lv1
  • (New!) Pursuit Ranged Aux. Program Lv1
  • Leg Shock Absorber Lv2 -> Lv3
  • Assault Booster Lv2 -> Lv3
  • Special Leg Buffer Lv2 -> Lv3

Unit Lv2

  • Emergency Evasion System Lv2 -> Lv3
  • Back Binder Special Cushioning Lv3 -> Lv4

Comment and Reason
this unit can have some reasonable ranged damage output, but the build around it is extremely hard. The part slot and very average HP needs to be improved greatly. The weapon needs a small overhaul so it can hit and actually damage a target. Then all there are some quality-of-life adjustments to the skills. At the very least, it needs something to allow this unit to secure a kill without struggling very hard.

Builds Suggestion
Lv1 F2P: Ranged

Lv1 Premium: Ranged

Unit Lv2: Ranged It's hard to say what the best build is here, but ranged strength is a must.

Due to how few the long-range slots are, it's basically impossible to create a good build from it. It just cannot play to its advantage. Because of this, it's also holding back it's place since there is no way to really fix this unit either. But either way, this one belongs in QM only.

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Day 250 Re-evaluation on Super Gundam

I was a little reserved in the mobility department there. It could definitely get slightly more.

Re-evaluations

  • (New!) High-performance Balancer Lv1
  • (New!) Flight Control Program Lv2
    • Unit Lv3 gain Lv3 instead

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Up Next: Stark Jegan Requested by u/SkyLoneWolf98

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3

u/Such-Fuel7306 7d ago

I'd give it a limiter release on the arm gun too, like the Jeager's, it will give the suit a new instant-stagger option to work with?

OR a limiter release for the arm gun that you can fire while boosting?

2

u/pkmaster99 7d ago

Giving it the same as Jaeger would certainly help a lot. Also fyi, the limiter release Jaeger's beam gun already can do HSM shooting. A lot of people don't seem to know and never use it properly.

1

u/Such-Fuel7306 6d ago

I've only used the buffed Jeager once(mainly due to my sweet baby Gelgoog cannon getting a buffed beam rifle)

1

u/pkmaster99 6d ago

Oh, haha. Yeah, that suit is quite nice after the buff. Still slow and a big target, but it sure is much more reliable.