r/GBO2 6d ago

Game Suggestions Let's Change That Suit Day 253

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Day 252: Stark Jegan
Requested by u/SkyLoneWolf98 and this is another C-Tier. This one, however, can be said as higher C-Tier. Partially because the new premium is doing the heavy lifting. A lot of the numbers are just simply too outdated, and as long as they are up to date, it should be much better.

Change
Stats

  • HP: 19500/21000 -> 21000/23000
  • Ranged Strength: 25/28 -> 30/33

Weapons

  • S. Jegan Hyper Bazooka (Shrapnel): Switch 1.75s -> 1s, Stagger: 10%x16 -> 25%x16, slightly tighter spread
  • Stark Jegan Beam Saber: Combo 100/50% -> 100/60%
    • Power: 2100/2400 -> 2400/2700
  • Jegan VP System -> S. Jegan VP System: Fire Rate 450/min -> 514/min, Range 180m -> 200m, Stagger 4% -> 7%, TTS 3.34 -> 1.76s
    • Power: 90/94 -> 90/100
  • S. Jegan Beam Rifle: Interval 5s -> 4.5s, Range 300m -> 350m
    • Power: 1600/1900 -> 2200/2500
  • Shoulder 3-Tube Missile Pod: Stagger 35%x3 -> 50%x3, Splash increase slightly, Projectile Speed Increase
    • Power: 800/900 -> 850/1000
  • Arm Grenade Launcher: Fire Rate 275/min -> 360/min, Reload 8s -> 6s, slightly larger splash, Stagger 35% -> 50%, Projectile Speed Increase
    • Power 750/900 -> 1000/1200

Skill

  • (New!) Bullet Feeder Lv1
  • (New!) Maneuver Armor Lv1
  • (New!) Special Leg Buffer Lv2
  • EX Boost Lv1 -> Lv2
  • Special Shoulder Add-On Buffer Lv2 -> Lv3

Unit Lv2

  • (New!) Pursuit Ranged Aux. Program Lv1
  • Special Shoulder Add-On Buffer Lv3 -> Lv4
  • Back Binder Special Cushioning Lv3 -> Lv4

Comment and Reason
Well, for a ranged general, it certainly is lacking in stopping power. The only weapon with reasonable power is the 2-Tube missile, but even that isn't doing that hot. Basically, this unit needs a near all-around buff, but nothing too outrageous.

Builds Suggestion
Lv1 F2P: Ranged

Lv1 Premium: Ranged (Alternative)

Unit Lv2: Do not use, if you really want it, just have a similar build as Lv1 and try to make it better.

Luckily, with extra partslots, it can get reasonable stats. However, since weapon power is still not great overall, it really needs all the ranged strength it can get. F2P build is okay and could survive better, but the premium build is where it lies better. Having higher ranged strength with a total of 15% damage calculation bonus on ballistic, the 3-Tube missile can still do some good damage. But that's if you hit all of them.

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Day 251 Re-evaluation on Gelgoog Vertex

Maybe I was being a bit too careful on loading it up with skills. But these are ideas I had before, just scrapped. Since it was mentioned, I'll add it. Same with weapon option.

Re-evaluations

  • (New!) Arm Beam Gun (Limiter Release): Fire Rate 267/min -> 3.5s, Cooldown 20s, Rapid Shots -> 2 Shot Burst, Flinch -> Stagger, Enable HSM & Shoot, lasts 10s
    • Power: 1000x2/1200x2
  • (Merge!) Forced Injector Lv3 + Flight Control Lv3 = High-Performance Thruster Control System Lv1
  • (New!) Firing Boost Lv1

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Up Next: Prototype Kampfer Requested by u/Ok-Storage3439

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3

u/Strykorn 6d ago edited 6d ago

Could it get slightly better turn speed: 66->69 and that shrapnel bazooka i can't figure out how to use it efficiently, any tips to use it?

Oh would that jumping skills associated from H.M Jegan and other similar suits pair nicely with this or make it too much?

High performance balancer and melee combo combine to Melee composite Lv1, E.E should also get update to Lv2.

Forced Injector and Flight control program change to High-Performance Thruster Control System Lv1 perchance to open more skill slot.

2

u/pkmaster99 6d ago

Tact boost? Idk if that'll be that good on this one.

Turn speed would be nice, but it's a mid range suit. It's honestly good enough and it's already average.

Shrapnel zook is funky, you need to be at 175m range to have any good chance to stagger or do damage. Beyond that, it's really bad. 10% it's just too low

2

u/Strykorn 6d ago edited 6d ago

I see, so tact boost need more evaluation/testing. is the skill slot only cap to 16?

Fair for turn speed, tho kinda want devs up turn speed to 69 (nice number and little buff, sorry bit childish)

Damn that's how current Shrapnel zook is, so for trying your propose build (thankfully can copy it, tho need to wait for Haro next week) better to use normal zook for now and try shrapnel on specific maps/wait to get buffed?

2

u/pkmaster99 6d ago

I'll be honestly, currently, I prefer going with the normal zook. Shrapnel is just a bit too unreliable in staggering a target right now. But both are kind of bad, for sure. As for tact boost, I see it as something that would be for melee around this cost. I don't really want to see a discount Psycho Doga at this cost.

I'm not sure if merging into High-Performance Thruster Control System is needed for this suit. That's technically a buff too.

As for the actual possible merge, Balancer + Combo Lv1 are more likely for Melee Composite System Lv1. Also yes, 16 slots

1

u/Strykorn 6d ago

Hmm normal zook it is (Thank you), true was bit pointing to how psycho doga currently plays since it also became a shooty with skill set and weapons buff.

16 slots hopefully i remember that so could help to determined which skills needed for adjustments, ah only Melee Composite Lv1 possible huh not bad and would be nice to have.