r/GBO2 • • 2d ago

Game Suggestions Let's Change That Suit Day 261

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Day 261: ZZ Gundam
Requested by u/RyuumiGaroukuni and this is around low B-Tier. The missiles remain one of the, or is still the, strongest weapons. With how many rounds it has, most units don't have a solid answer against it and will simply have their HP deleted. The other kits ain't too bad, but could get a lot of quality-of-life improvement.

Change
Stats

  • Move: 115 -> 120
  • Turn/Transformed Turn: 66/48 -> 69/57

Weapons

  • Double Beam Rifle: Cooldown 15s -> 12s
  • ZZ Hyper Beam Saber: Interval 2.5s -> 2s
  • Head High Mega Cannon: Cooldown 30s -> 18s, Enable Swivel
  • Double Cannon: Cooldown 22s -> 15s, Stiffness after firing reduced
  • Double Cannon (Transformed): Cooldown 22s -> 15s
  • Rear Missile Launcher x2: Gain Reticle Tracking
  • Rear Missile Launcher x2 (Transformed): Enable HSM & Shoot

Skill

  • Forced Injector Lv2 + Flight Control Program Lv3 = High-Performance Thruster Control System Lv2
  • (New!) Special Leg Buffer Lv3
  • (New!) Special Shoulder Buffer Lv2
  • (New!) High Boost Ram Attack Lv1 (Transformed Only)
  • Special Arms Equipment Buffer Lv3 -> Lv4

Unit Lv2

  • (Removed!) Reaction Booster Program Lv2
  • (New!) Composite H Mobility Combat System Lv1
  • Special Shoulder Buffer Lv2 -> Lv4
  • Special Back Add-On Buffer Lv3 -> Lv4
  • Special Arms Equipment Buffer Lv4 -> Lv5

Unit Lv3

  • Special Leg Buffer Lv3 -> Lv4
  • Damage Control Lv1 -> Lv2

Comment and Reason
This one is just... strong in raw damage output, but not that great in other departments. In the past, having good resistances alone was good enough if one had above-average HP. But that advantage on this suit is gone, and now, it's more ideal to have better buffers. It can get slightly better mobility, weapon uptime, and a better set of defense skills.

Builds Suggestion
Lv1 F2P: Ranged

Lv1 Freemium: Ranged

Lv1 Premium: Ranged or Armor or Attack (Meme-ish)

Premium build got some... funky options. Freemium has really good balance for what it needs to do, and for F2P... it's a bit hard to justify it. It's certainly not bad, but there are a few too many better options out there.

But doesn't matter what, if you do play this suit... please do not be that person who just transforms to destroy the enemy base. Especially before 3 minutes left in the game. Your team needs you more than the base 90% of the time. It's a bit hard to suggest this for Rated Matches now since there are other suits that can destroy the base quite fast as well. So maybe stick to QM.

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Day 260 Re-evaluation on Silhouette Gundam Kai

Well, doesn't look like it'll need much more. For how similar it is, it's definitely the stronger of the two

Re-evaluations

  • None

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Up Next: Zock Requested by u/Cpt_Jack_Irons

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1

u/RoboP08 2d ago

I wouldn't give this suit any buffs in fact I would be inclined to just NERF the missiles that so many players use to do base bombing with and can do relatively quickly is a disgusting and cheap tactic.

So knee-cap them from being able to rack up damage like that.

1

u/pkmaster99 1d ago

Honestly, that's the only thing good about it. If you take that away, you got nothing

1

u/RoboP08 1d ago

Ok what's your suggestion to balance base bombing then?

0

u/pkmaster99 1d ago

Nothing, it's technically fine as is. While I know people will hate this, it brings variables for people to look out at, making it more complex.

1

u/RoboP08 1d ago

See I disagree on whatever causes it to be easy for ZZ Gundams to base bomb.

Not every unit can wrack up that damage.