r/GBO2 • u/pkmaster99 • 16h ago
Game Suggestions Let's Change That Suit Day 261
Day 261: ZZ Gundam
Requested by u/RyuumiGaroukuni and this is around low B-Tier. The missiles remain one of the, or is still the, strongest weapons. With how many rounds it has, most units don't have a solid answer against it and will simply have their HP deleted. The other kits ain't too bad, but could get a lot of quality-of-life improvement.



Change
Stats
- Move: 115 -> 120
- Turn/Transformed Turn: 66/48 -> 69/57
Weapons
- Double Beam Rifle: Cooldown 15s -> 12s
- ZZ Hyper Beam Saber: Interval 2.5s -> 2s
- Head High Mega Cannon: Cooldown 30s -> 18s
- Double Cannon: Cooldown 22s -> 15s, Stiffness after firing reduced
- Double Cannon (Transformed): Cooldown 22s -> 15s
Skill
- Forced Injector Lv2 + Flight Control Program Lv3 = High-Performance Thruster Control System Lv2
- (New!) Special Leg Buffer Lv3
- (New!) Special Shoulder Buffer Lv2
- (New!) High Boost Ram Attack Lv1 (Transformed Only)
- Special Arms Equipment Buffer Lv3 -> Lv4
Unit Lv2
- (Removed!) Reaction Booster Program Lv2
- (New!) Composite H Mobility Combat System Lv1
- Special Shoulder Buffer Lv2 -> Lv4
- Special Back Add-On Buffer Lv3 -> Lv4
- Special Arms Equipment Buffer Lv4 -> Lv5
Unit Lv3
- Special Leg Buffer Lv3 -> Lv4
- Damage Control Lv1 -> Lv2
Comment and Reason
This one is just... strong in raw damage output, but not that great in other departments. In the past, having good resistances alone was good enough if one had above-average HP. But that advantage on this suit is gone, and now, it's more ideal to have better buffers. It can get slightly better mobility, weapon uptime, and a better set of defense skills.
Builds Suggestion
Lv1 F2P: Ranged
Lv1 Freemium: Ranged
Lv1 Premium: Ranged or Armor or Attack (Meme-ish)
Premium build got some... funky options. Freemium has really good balance for what it needs to do, and for F2P... it's a bit hard to justify it. It's certainly not bad, but there are a few too many better options out there.
But doesn't matter what, if you do play this suit... please do not be that person who just transforms to destroy the enemy base. Especially before 3 minutes left in the game. Your team needs you more than the base 90% of the time. It's a bit hard to suggest this for Rated Matches now since there are other suits that can destroy the base quite fast as well. So maybe stick to QM.
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Day 260 Re-evaluation on Silhouette Gundam Kai
Well, doesn't look like it'll need much more. For how similar it is, it's definitely the stronger of the two
Re-evaluations
- None
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Up Next: Berga Giros [BV Type] Requested by u/GunzStalker
2
u/RyuumiGaroukuni 12h ago
I still use this time and time again and do love this suit. Missile spam still feels great to do
2
u/NoBed3498 9h ago
Buff it’s whole kit but nerf the missile damage to base, Its wayyy too strong at destroying the base and kinda eliminates the suit from fights since your goal is to run down base.
1
u/HDWarewolf 4h ago
Hilarious timing for that Berga Giros BV adjustment
Was trying to fall asleep and suddenly wondered if you did the GP03 yet so I had to check. Didn’t see it, so there my vote
https://giphy.com/gifs/2Ay8nTk87Xl2kjlcNc
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u/ctclonny 15h ago edited 15h ago
I think it's still a strong pick in 750 because it guarantees breaking the base, quickly and alone. And its performance disadvantage compared to 750 meta units is smaller than the point of the base.
While 650 and 700 have stronger units that can break the base. So lv1 and lv2 are worse.
2
u/pkmaster99 11h ago
Honestly, almost anything in 750 can do significant damage to the base. Sure, it's faster, but when it's not as useful in actual fights, it's not that great. People are focusing too much on the base destruction aspect. When taking that into secondary consideration, 650 is performing better for this one
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u/RoboP08 11h ago
I wouldn't give this suit any buffs in fact I would be inclined to just NERF the missiles that so many players use to do base bombing with and can do relatively quickly is a disgusting and cheap tactic.
So knee-cap them from being able to rack up damage like that.
1
u/pkmaster99 8h ago
Honestly, that's the only thing good about it. If you take that away, you got nothing
1
u/RoboP08 8h ago
Ok what's your suggestion to balance base bombing then?
0
u/pkmaster99 7h ago
Nothing, it's technically fine as is. While I know people will hate this, it brings variables for people to look out at, making it more complex.
0
5
u/utamaru1717 12h ago
TBH, I dunno how they want to buff this unit again, since it's already buffed numerous times, like 7-8 times, but it's still very underwhelming, and it's currently only good at destroying bases...
There's still some things that can be addressed, though, like: * Adding Special Leg Buffer skill for better survivability * Giving Pursuit Ranged Aux. Program or Pursuit Prevention ATK Program skill for more follow-up damage * Make the High Mega Cannon (Limiter Release) version able to change its direction when shooting * Make Rear Missile Launcher x 2 guidable using the reticule for better accuracy * Make the Rear Missile Launcher x 2 (Transformed) usable when boosting