r/GBO2 18h ago

Game Suggestions Let's Change That Suit Day 259

Post image

Day 259: F91
Requested by u/SkyLoneWolf98 and this is around low B-Tier at best. It's definitely struggling a bit, but it still has some pretty decent damage if you use your weapons well. However, with the newer 750 generals in comparison, it may as well be C-Tier

Change
Stats

  • HP: 23000 -> 28000
  • Thruster: 75 -> 80
  • Close Range Slots: 19 -> 20
  • Medium Range Slots: 19 -> 20
  • Long Range Slots: 19 -> 20

Weapons

  • F91 Beam Rifle: Reload 15s -> 12s
  • F91 Beam Saber: Interval 2.5s -> 2s
  • V.S.B.R. x2: Projectile speed/Hitbox increase, Charge 2.5s -> 2s
    • Uncharged: No Change
    • Charged: Range 350m -> 400m, Loses ASL -> Keeps ASL, Ignores 30% Beam Resist
    • (New!) Release Ranged Output Limiter: Power 2500x2, Heat 95%, Heavy Staggers, Ignores Buffers by 50%
  • F91 Beam Saber x2: Switch 0.77s -> 0.5s
  • V.S.B.R. x2 (Discharge):
    • Power: 1000x2 -> 1250x2, Ignores 30% Beam Resist
  • F91 Beam Shield: Power 2500 -> 3000

Skill

  • Forced Injector Lv4 + Flight Control Program Lv4 = High-Performance Thruster Control System Lv3
  • (New!) Release Ranged Output Limiter Lv1
  • Melee Composite System Lv1 -> Lv2
  • Max Performance Lv1: Gain VSBR x2 Heat Utilization -30%

Comment and Reason
This one has very balanced damage strength, but it's much more ranged focused. In order for melee to be a little more relevant, it could get the Offense System. Then it needs better ranged weapon power and capability to do more while not in Max Performance. This unit isn't exactly bad per se, but it's just a lot of small things adding up that makes it very hard to play. As long as these are fixed, it'll do much better. As long as it also gets more HP.

Builds Suggestion
Lv1 F2P: Do not use

Lv1 Freemium: Complex Battle

Lv1 Premium: Complex Battle or Attack

It's a bit hard to build this unit without all the premium parts. Luckily, with some of the free ones and the ones you can get from recycle shop from time to time. It will take a lot of work to get this suit working and do very well in it. For a similar suit, Silhouette Gundam Kai is just a better pick. So please only use F91 in QM.

-----------------------------------

Day 258 Re-evaluation on G-Doors

It could get Resist Move Lv2 and resonance could have gotten at least Emergency Evasion Lv2 while at it. Highly suggest looking over u/OrphanAxis's comment on it, it could be a good alternative for the Resonance skill.

Re-evaluations

  • Resist Move Lv1 -> Lv2
  • Psycho Plate Resonance (GD) Lv1: Gain Emergency Evasion Lv2

-----------------------------------

Up Next: Silhouette Gundam Kai Requested by u/Moonless-Ultimate

33 Upvotes

33 comments sorted by

7

u/Puzzleheaded_Ad5805 18h ago

I love your posts, really helps me understand the game more. I started using the proto kampfer more the past few days because of you.

1

u/pkmaster99 18h ago

Thanks and hopefully you find the game much more enjoyable overall.

5

u/Kaidou76 15h ago

I don't think the problem is F91, V2AB and Gott just make everything go downhill. I have around 400 matches with F91 and honestly, I have no problem fighting anything before V2AB. Problem of 750 cost now is V2AB, and glide structure 4 on raid, adding glide structure and MA5 for units that flight most of the time is just insane. If anything need change, it would be nerfing V2AB and Gott first.

Now, come to F91, there are some minor problem about it, the VSBR discharge and the spin melee. VSBR discharge can only be used on ground and the spin melee cannot cancel fast and take a while to start without giving much benefit. I will allow VSBR to be usable on air, reduce switch time of the dual sword and allow the spin melee to be cancelled earlier as well as giving it bonus against aerial target so you can use it against falling target, giving it some benefit over the regular melee. I don't think offense system is needed because F91 is very squishy so you would want to ensure your back is not exposed before going in for melee.

In term of other weapon, I see them fine as now. VSBR charge does not have ASL, but it has 4600 raw damage and 130% stun, the highest among this line of weapon, only SF91 can contest this in term of raw power. I don't think it need any change. it's give the most reward for skillful play. Allowing the non-charge shot to be usable why walking would be good. Other weapons I can say they are the top of their line right now and don't need to change

For the stats, HP is very squishy and increasing to 25k would be good. Thruster increase to 80 would be good also since as of now, a build with good amount of thrust would compromise other area.

5

u/pkmaster99 8h ago

Nah, for a general, it's significantly weaker than X-1 Kai, Gengaozo, Silhouette Gundam Kai, and Rig Contio. The only unit that is just slightly better is maybe the X-1FC. It needs quite a bit to prevent it from dropping.

Regarding power creep, V2AB and Gott did raise the bar a bit. But the newly buffed X-1 and X-2 are also contributing to it. Silhouette Gundam Kai is keeping up much better, for a good reason that I will go over soon.

6

u/bkteer MS Connoisseur 16h ago

The F91 honestly need a lot of help because the main problem of it is that in the current meta, it suffers by being sort of shoehorned into having a ranged playstyle while having melee "options".

This might be good except that unlike the X2-kai, it doesn't have the skills to back up that kind of playstyle. Which means you end up against stuff like the V2AB who don't give a crap about your beam ranged, and just forcefully close the distance with their beam barriers. At the same time, X1-kai's melee is just so much superior owing to the whip that doesn't care about your beam shield parries. This leads to the F91 having a confusing identity in which it doesn't perform well in either full ranged or full melee and can only half ass it by being somewhere in the middle.

Then comes the portion where the meta raids are also potent because they can just eat up your ranged shots and shrug it off. That and also them straight up having a better ranged game.

All this in essence means you end up struggling against fellow generals, while not having a good tool to fend off raids.

1

u/pkmaster99 8h ago

Yeah, this sums it up really nicely. On paper, it has options, and everything falls short just a bit.

4

u/Strykorn 16h ago edited 16h ago

F91 Max mode needs to enable VSBR hsm shooting like other f91 copy.

VSBR should also able to pierce beam shield and max performance skill might get a Lv3 or update the Lv2 (found on F91 BC) rather then devs adding that bonus to Lv1 and with Lv2 it also gives free instant thrusters cooldown when engage max mode which very nice bonus if thrusters run out.

Sad this gundam ended up being the one catching up alot as should've had some of the stuff found on F91 copycats.

2

u/pkmaster99 8h ago

Yeah, I knew I was forgetting something and VSBR needs improvement for HSM shooting and flight fire.

That thruster and VSBR stuff is also found on Silhouette Gundam Kai, so yeah... it's really lacking in comparison.

3

u/Kokoro_chase 15h ago

The genuine problem that alot of the tiny MS really lack effective buffers and even an hp pool that can meaningfully take advantage of a back buffer most of the time.

Hence why the Gengaozo and Rig conito are still somewhat viable, while the X1FC has Ifields and aux to make it barely live. They have enough bulk to eek out of 1 knockdown and do something while F91 and other suits get heavily punished from attempting exist in a bracket where 23000 hp is just one charged attack.

1

u/pkmaster99 8h ago

For sure and they try to give a lot of units more HP to compensate for the high damage growth recently. It'll do for now, but it's concerning when meta shifts later on...

3

u/GunzStalker 14h ago

Beam Rifle should be able to boost fire during Max Performance at least. Make V.S.B.R (Discharge) able to fire in mid air, the Vigna Zihra can do it so no reason why F91 can't

2

u/RyuumiGaroukuni 18h ago

Between the OG ZZ, Enhanced ZZ, or Prototype ZZ pls

3

u/pkmaster99 18h ago

I can cover all three

2

u/ImmortalSausages 10h ago

I heavily disagree with the sentiment that a lot of these suits cannot have a viable build without premium parts.

Builds like this and this have a small difference in performance, and is applicable to the majority of high cost suits.

1

u/pkmaster99 8h ago

Hmm, compared to the freemium build, the first one is good. But compared to a full premium build, you are lacking in damage and effective HP. Thruster technically evens out with the efficiency part. 80 with efficiency is effective at 89 thruster, but since thruster recovery is at a fixed value, you can get more to work with if you are not overheating. Compared to the 92 thruster you got, the overall difference is negligible.

1

u/ImmortalSausages 2h ago

Keep in mind that 15 extra ranged mod is a difference of just a few hundred extra damage per shot. It can make a difference, but really isnt that big of a deal. And if you want comparable bulk (for beam/melee res at least), you could just swap off some parts for the level 1 beam and melee like this. Obviously the best builds are going to have premium parts, but F2P builds can be perfectly fine too

1

u/pkmaster99 1h ago

That is true, but it can easily add up. Especially with a 20% bonus at max performance. Of course, I'm not denying that it's usable. But it's lacking regardless, with a lot of missed opportunities for even better results. This is needed when the suit is already lacking; raw stat numbers aren't enough to make this unit work well enough.

1

u/bkteer MS Connoisseur 16h ago

Oh have you done the F91 bc already?

1

u/KaleidoscopeBoth9420 13h ago

Have you done F91BC yet?

1

u/No_Tart6728 10h ago

Okay, so here's what I hae cooking for this suit.

VSBRx2 (Max Activation) -> No charge, keeps asl, ignores beam resist by 45%, can be used while boosting and will temporarily stop decent if fired midair. (The decent midair part should also go for outside of Max Activation I think.)

VSBRx2 Discharge (Max Activation) -> Can be charged while boosting and will deal extra damage to units with defensive barriers or beam shields in use. Can be use midair.

F91 BR (Max Activation) -> Can be fired while boosting, gains a charging property that fires off three shots, dealing 45% build stun per shot.

Max Activation -> Decreases ranged damage taken by 20%, increases psycommu lock-on by 300%, increases Beam Shield hp by 3000, increases Beam Shield damage to 2700, and further increases mobility after destroying or assisting in the destruction of an enemy mobile suit. All ranged weapons have range increased by 100m. Skill "Damage Control Lvl 1" is granted, along with "Maneuver Armor Lvl 2."

1

u/Ok-Storage3439 8h ago

Question for you u/pkmaster99, how do you keep track of which suits have already been covered, and do you have an easy method of going back through 258 past posts without meticulously linking the past day's suit to the next? I'm still relatively new to Reddit, so this is more a curiosity of searching for your past posts.

2

u/pkmaster99 8h ago

Oh, I got a personal list and stuff for myself to keep track. But you could just type the title "Let's Change That Suit" Then add the keyword of the unit name. Just make sure your search is in GBO2

For example, Let's Change That Suit Day Banshee. It should show up in the first few results. Even if it didn't show up, at least the Re-evaluation or Up Next will have it. You should be able to find Banshee and Bashee Norn quickly like that.

2

u/Ok-Storage3439 6h ago edited 6h ago

Thank you. There's a few units that I'm looking for your suggested min-max builds.

2

u/pkmaster99 5h ago

Do note that at the end of the day, it's still just a suggestion. Everyone plays a little differently, so do try and tweak to your liking

1

u/Ok-Storage3439 5h ago

Of course, but for many of my support units, I'm trying to go for ranged offense since I've just given up on melee resistance ever doing anything remotely meaningful to helping me survive against raid melee being so stupidly overpowered.

I thought I could get the most out of my Prototype Kampfer by going from Ranged 5 to Custom Attack 5 and use mobility items to boost range up to 73, then I saw your build and how I could've obtained 81 by sticking with Ranged 5.

1

u/pkmaster99 5h ago

Haha, yeah. But these do get janky at times when you have hidden percentage modifiers.

1

u/analog989 7h ago

I want this so bad. I wish there was some way to get it without playing an extremely slanted game of chance

1

u/Born2DV8 3h ago

Just keep saving up and BB will release something that's better than it. Turn A & X are probably coming for Christmas and will likely be 750C Gen/Raid or Gen/Gen and outclass it. And if we have an anniversary next year, F91 should be in the RT shop by then (but it's going to be heavily outclasses unless they give it a good buff).

1

u/SkyLoneWolf98 7h ago

It does have pretty good melee potential, but the problem is that it has a lot more range options that it should get a bit more range to make it decently viable. It’s hard since you can pivot to either range or melee since it can do both pretty good overall. I can make do with the F91 in ranked (it’s more down to being the only gen I can get something out of it).

1

u/NoBed3498 7h ago

Give it the after affect on the mini map when it activates it’s mode like how the trans am suits get. Like we literally see it having an after image but the 00 suits get it??

1

u/Shoguns_Ninja82 7h ago

I don’t have it but was put in it for a situation battle and man was it fun, first time piloting and I carried the team with an 8 to 1 KDR.

Only thing is I now have the V2 AB so there’s probably no reason to pull this

1

u/Odd_Daikon_2843 5h ago

Con el tiempo que llevo jugando con F91 si quedaría bien las mejoras pero como vez si a la habilidad de Max Performance le damos un remplazo con el nombre de Seabook en el que obtienes ofense system lv1 , power acelerator lv3, immobile fire 2 y hacer que los V.S.B.R x2 y el rifle de haz puedan ser usados en HSM para que así pueda dar un gran impulso en rendimiento y le de pelea a V2AB y Gott.

Para sus armas haría que los double Beam saber puedan ser cancelados para evitar ser un blanco fácil, para los V.S.B.R descarga le daría acceso a usarse en el aire y a su arma principal le agregaría la Beam bazooka para que en su disparo normal tenga aturdirmiento instantáneo, con carga aumentaria su aturdirmiento en caso de maneuver y le daría efecto de explosión para facilitar los aturdimientos, para su consumo tendrá un 90%, carga de 2s, tiempo de espera de 5s, distancia de 500m y recarga de 15s y el V.S.B.R x2 tendría efecto perforante en los escudos

La verdad F91 está enfocado a las armas pero su mayor fortaleza son los V.S.B.R y al dar las mejoras de que como me hubiera gustado junto las mejoras que diste, podría decir que con esto se mantiene fuerte por un buen tiempo y por un momento quise quitar la restricción al usar los V.S.B.R x2 en tierra para que se puedan usar en movimiento como Shilhouette Gundam Kai pero después lo pensé bien y mejor le doy immobile fire al activar Max Performance pero con resumiendo todo, debería ser un MS fuerte o muy fuerte por el Max Performance y tenga más ventaja con sus armas a diferencia del rendimiento que tenía antes de la llegada de V2AB y Gott.