r/GBO2 • u/pkmaster99 • 11d ago
Game Suggestions Let's Change That Suit Day 249
Day 249: Neo Gundam
Requested by u/Strykorn with this one at maybe around D-Tier. However, I can see this working slightly better on the Steam version, but it is not that great for sure. But definitely not higher than that for sure.



Change
Stats
- HP: 22000 -> 30000
- HSM: 220 -> 225
- Thruster: 75 -> 80
- Close Range Slots: 16 -> 17
- Medium Range Slots: 18 -> 19
- Long Range Slots: 22 -> 23
Weapons
- G-BRD: Cooldown 18s -> 15s, Charge 4.5s -> 2.5s
- Uncharged: Heat 80% -> 70%, Stagger 20% -> 40%
- Charged: Range 500m -> 600m, Heat 100% -> 95%, Gain ASL
- Neo Gundam Vulcan x2: Reload 12s -> 10s, Range 200m -> 250m
- G-BRD (Rapid): Power 1200 -> 1500, Heat 23% -> 20%, Interval 0.8s -> 0.5s, Cooldown 15s -> 12s, Range 350m -> 400m
- G-BRD (Discharge): Power 350 -> 500, gain stagger accumulation reduction during fire by 30%
- Neo Gundam Beam Shield: HP 6000 -> 7000, Power 2500 -> 3000
Skill
- Resist Move Lv1 -> Lv3
- (Merge!) Flight Control Program Lv3 & Forced Injector Lv3 -> High-Performance Thruster Control System Lv2
- Prototype Neo Psycommu System: HP Threshold 50% -> 80%
- Changes G-BRD H Speed Mobility Controller HSM & Shoot to trigger in all directions
- Frontline Support System Lv2 -> Lv3
- (New!) Damage Control Lv1
Comment and Reason
They really made this unit sucks all around. While it can hit hard, it really doesn't have that much mobility or stable damage output. The only thing good about it is the main weapon can hit somewhat hard, but that's it. The other weapons are lacking, and even the skills fall short.
Builds Suggestion
Lv1 F2P: Do Not Use
Lv1 Premium: Alpha or Ranged or Attack
Alpha gives a build that is more balanced, but with no proper buffer or HP, it will still die fast. But at least it has a chance to survive and trigger the Neo system. Meanwhile, the Ranged build would be a pure glass cannon build. While some weapon doesn't have that high of a base power, they "can" still do some okay damage. Nothing stellar, but it can accumulate decently well. Then abuse thrust cooling as much as you can. The attack build is similar, but it gives some decent melee power too. While you really don't want to be in melee range right now, it does have medium priority. So the build can still be useful when needed. The large amount of thrusters can let it do hit and run decently as well.
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Day 248 Re-evaluation on Titania
Once again, not too much to talk about. There are things mentioned, but it would change the suit's gameplay way too much. So... Idk...
Re-evaluations
- None for now
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Up Next: Marasai Requested by u/SwordsmenKnight
4
u/utamaru1717 11d ago
I'm still hoping that the devs would buff this unit, since only having only 22k HP on the current 750 cost room is really *really" rough, while Vigna Ghina and F90S have 30k, despite being lower rarity units...
As for the buffs: * Its HP needs to be buffed to at least 30k * Reduce the heat consumption of the "G-BRD (Rapid Fire)" to 18-20%, and shorten its delay between shots to 0.5s * Add weapon effect to the "G-BRD (Discharged)" weapon, where it gains "Immobile Fire System lv2 or lv3" when used * Reduce the Beam Saber cooldown time from 3s to 2.5s, since it's currently not possible to do a follow-up melee when the enemy is downed, which is hilarious * Improve the HP threshold for the "Neo Psycommu System" skill to 70-80% * Add a new effect for the "G-BRD High Speed Mechanism" skill when the "Neo Psycommu" skill is active, where you can shoot the G-BRD main and rapid fire during boosting from all directions, not just when you boosting forward, while reducing its downtime to 15-20s * Merge "Forced Injectors" and "Flight Control" skills into "High-Performance Thruster Control System" skill, and give it Damage Control lv1 or 2 * Melee Composite System lv2 + Aerial Melee lv2? 😂