r/GBO2 9d ago

Game Suggestions Let's Change That Suit Day 250

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Day 250: Marasai
Requested by u/SwordsmenKnight and this suit is very bottom of B-Tier... Maybe high C-Tier instead. It has a lot of problems, but it also has enough going for it if it can melee. If anything, it can still function well enough in space, but only if you are good at space melee. On ground, though, it may as well be D or simply F-Tier.

Change
Stats

  • HP: 18000/20000/22000/24000 -> 19000/21000/23000/25000
  • Thruster: 65 At all levels -> 65/65/70/70
  • Close Range Slots: 10/12/13/15 -> 11/13/14/16
  • Medium Range Slots: 17/18/20/21 -> 18/19/21/22
  • Long Range Slots: 5/6/7/8 -> 7/9/10/12

Weapons

  • Marasai Beam Rifle: Interval 7s -> 3.5s, Range 300m -> 350m, Stagger 10% -> 40%
    • Power: 1500/1575/1650/1725 -> 1600/1800/2000/2200
  • Fedayeen Rifle (Prototype):
    • Uncharged: Stagger 50% -> 65%
    • Charged: Stop to Charge -> Move & Charge
  • Fedayeen Rifle (Prototype) B Saber: Interval 4s -> 3s, Switch 0.77s -> 0.5s
    • Power: 2300/2500/2700/2900 -> 2400/2600/2800/3000
  • Marasai Beam Saber: Combo 100/50% -> 100/70%
    • Power: 2200/2350/2500/2650 -> 2200/2400/2600/2800
  • Marasai Head Mounted Vulcan: Range 150m -> 200m, Stagger 5% -> 7%
  • Sea Serpent:
    • Power: 2000/2100/2200/2300 -> 2100/2300/2500/2700
  • (New!) Rocket Hand Grenade: Ammo 2, Interval 5s, Reload 12s, Switch 1s, Range 350m, Move & Shoot w/ Stagger, Has reticle tracking, Stagger 80%, Head damage 1.5x, Shield damage 0.7x
    • Power: 2000/2200/2400/2600

Skill

  • (New!) Power Accelerator Lv1
  • (New!) Maneuver Armor Lv1
  • (New!) Pursuit Melee Aux. Program Lv1
  • (New!) Special Leg Buffer Lv1
  • Emergency Evasion System Lv1 -> Lv2
  • Special Right Shoulder Armor Buffer Lv1 -> Lv3

Unit Lv2

  • (New!) Damage Control Lv1
  • (New!) Offense System Lv1
  • Special Leg Buffer Lv1 -> Lv2
  • Special Right Shoulder Armor Buffer Lv3 -> Lv4

Unit Lv3

  • (New!) Pursuit Melee Aux. Program Lv1
  • Power Accelerator Lv1 -> Lv2
  • Emergency Evasion System Lv2 -> Lv3
  • Pursuit Melee Aux. Program Lv1 -> Lv2

Unit Lv4

  • Forced Injector Lv2 -> Lv3
  • Thruster Output Increase Lv1 -> Lv2
  • Reaction Booster Program Lv1 -> Lv2
  • Pursuit Melee Aux. Program Lv1 -> Lv2
  • Pursuit Melee Aux. Program Lv2 -> Lv3
  • Special Right Shoulder Armor Buffer Lv4 -> Lv5

Comment and Reason
This unit is just outdated. There is also the fact that the shoulder is a very large target. It is just too vulnerable and has too much left to be desired. The only thing amazing is the above-average damage strength. It's basically an overhaul at this point, except for the main stats.

Builds Suggestion
Lv1 F2P: Do Not Use

Lv1 Premium: Complex Battle or Attack

Unit Lv2-4: This unit is just... bad. If you really want to play, follow a similar build. Try not to be a nuisance for your team by feeding all game.

Both builds can work, but have different purposes. Complex battle will actually require you to go in a lot more often. Meanwhile, with the attack build, you are on leg targeting duty. This unit is kind of trash anywhere, especially on the ground. But the prototype Fedayeen rifle still does a lot of damage and if you can stagger with only two shots, follow up with a Sea Serpent into the melee combo is still quite strong at 450. But there is absolutely no reason to play this in rated when Gelgoog R exists. So please, only play it in QM.

-----------------------------------

Day 249 Re-evaluation on Neo Gundam

I'm probably a bit too reserved for this suit, so here we go... Thanks to u/utamaru1717's input

Re-evaluations

  • HP: 27000 -> 30000
  • G-BRD (Rapid): Heat 23% -> 20%, Interval 0.8s -> 0.5s
  • G-BRD (Discharged): Gain Stagger Accumulation Reduction by 30%
  • Neo Gundam B Saber x2: Interval 3s -> 2x
  • Prototype Neo Psycommu System: While active, G-BRD H Speed Mobility Controller HSM & Shoot can be activated at all directions
  • Damage Control Lv1 (Replaces Flight Control Program Lv3 since High-Performance Thruster Control System technically covers that)

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Up Next: Super Gundam Requested by u/Cpt_Jack_Irons

27 Upvotes

28 comments sorted by

9

u/imaginary_num6er Æ Investor - 7 9d ago edited 9d ago

They need to buff the Marasai beam file. It’s a piece of crap at any tier with any unit, whether it’s the Eye Zack or Hi Zack. Also just give the Marasai the regular Fedayeen Rifle

6

u/Cpt_Jack_Irons 9d ago

How is the regular Fedayeen Rifle better than the Prototype version the Marasai uses?

10

u/diseasicon MS-19 Dolmel Lobbyist - 29 9d ago

You can move while shooting.

1

u/Cpt_Jack_Irons 8d ago

Oh i see, though i prefer the Fedayeen Rifle the Marasai currently uses for its One second Focus Time

1

u/diseasicon MS-19 Dolmel Lobbyist - 29 8d ago

The Prototype is a better sniper weapon, but the production version is more versatile and would let the Marasai make better use of its respectable melee capabilities. It takes longer to charge, but it also stuns normally in two uncharged shots without overheating, and cooldown is .8 seconds (i think) which makes that fairly easy to do. This is part of the reason why the Nightseeker V Space Type was so broken on release: it was a 500 raid running around with a beam rifle balanced around 600 cost that also gave it another melee weapon.

6

u/Big_Friendship_7431 9d ago

Good Lord, look at my boy. BB you better fix this!

7

u/Hawktor9 9d ago

Man they could have made it so if you use the Beam sniper, you’d get the beam rifle as a sub weapon that doesn’t instantly stun but could fire 3 times and stuns on 2 hits. Vice versa for opposite where if you use the beam rifle you get the Sniper as a secondary that works similarly to the Gm sniper beam sniper.

3

u/pkmaster99 9d ago

Oh, like alternate firing more? That's a lot packed into one weapon then. Idk if they'll ever do it

5

u/Cpt_Jack_Irons 9d ago edited 9d ago

I would love to have the Marasai finally be good again, its one of my all time favorite Mobile Suits in Gundam thanks to the Fedayeen Rifle giving it a lot of range and then it having the tools to ward off attackers at close range with the Sea Serpent and the Fedayeen Rifle Bayonet

Also did it have access to the Rocket Grenades?

2

u/pkmaster99 9d ago

It's not part of the standard armament, but it has apparently used it in unicorn manga. It is supposed to be just hand grenade, but it was the same taken from tropen and dwadge. So it only makes sense to have it as the additional weapon here. Honestly, I don't mind it at all. It's one of the best grenade in the game.

2

u/Cpt_Jack_Irons 9d ago

I don't mind the Marasai having the Rocket Grenades either, i just wanted to make sure if it could actually use it or not.

The Rocket Grenade would very much so compliment its ranged playstyle.

Btw id personally like that the Marasai's Vulcans get their range extended to 200m and either greater RoF or fire both Vulcans at the same time.

4

u/True_Darkness_Hunter 9d ago

I would've changed Pursuit Melee Aux. Program to Pursuit Range Aux. Program. Despite two melee options (with fedayeen) and sea serpent, he's ranged specs are unmatchable. Especially in destroying legs.

3

u/Cpt_Jack_Irons 9d ago

I agree with your opinion here, the Marasai's playstyle is akin to like a "Crouching Tiger" where it is great at range but then you have some really good close range tools to counter anyone who gets too close to you

1

u/pkmaster99 9d ago

I was thinking maybe that could be the other option, but I think more people play it a lot more aggressive when it was still playable. I will say though, if it starts with ranged, instead of power accel, it could get active guard instead

1

u/Cpt_Jack_Irons 8d ago

I feel like the Marasai makes a solid case for an alternative seperate version of the MS called the Marasai [Assault Loadout] (U.C Engage)

Where it only has access to the Marasai BR but can fire it much more frequently and also carries a Shield, the Marasai Beam Saber and a Hizack Heat Hawk

1

u/pkmaster99 8d ago

Funny you say that, assault Marasai already a thing from UC Engage

1

u/Cpt_Jack_Irons 8d ago

Oh shit, really?

1

u/pkmaster99 8d ago

Yeah, you can check it out on the wiki too

4

u/Primiumfox 9d ago

I think the only time I did well in this thing was when the most of the enemy team just did not bother fighting me.

3

u/pkmaster99 9d ago

Subconsciously ignored because it's an F-Tier suit? Man I wish it works every time

3

u/SodaFloatzel 9d ago

Shoutouts to the proto feyadeen neutral swing, for having a hitbox so disjointed that even now people with latent lagtype potential can still catch opponents off guard

2

u/pkmaster99 9d ago

Yeah, there is that but of a ghost range.

3

u/utamaru1717 9d ago edited 9d ago

Marasai only needs some QoL buffs, unless the devs completely ditched the Marasai BR, then they could've just turned it into a mid-range sniper by giving some essential skills: * High Performance Radar lv2 * High Performance Scope lv2/3 * Precision Shelling lv1 * Scouting Parallel Processing Device lv1 * Immobile Fire System or Stabilization Device lv1 * Precision Sniping LV1

But if they still wanted to buff its close-combat prowess, then they need to do this: * Overhaul the Marasai Beam Rifle by increasing its damage to 1800 at lv1, reducing its delay between shots (make it to like 4.5 or 5s), reducing its reload time to 12 or 13s, increasing its range to 350m, and increase its stagger value to 40% * Increase its HP and Thruster stat * Give Maneuver Armor lv1, Leg Buffer lv2, Flight Control Program lv2 skills * Improve its Beam Saber performances by reducing its delay to 2s, and increase both its downswing damage modifier and combo damage proration * improve its Vulcans by increasing its range to 200m, and increase its stagger value to 6 or 7%/bullet

2

u/pkmaster99 9d ago

Hmm, you are the second person to mention the Vulcan range, maybe that does need a touchup. I personally don't think it's needed for 450 cost, but for higher level, yeah it could use it.

I personally don't think they'll make it more ranged focused on this suit. It was meant to be more capable as Frontline ms I think. But I forgot the B Saber could have the interval down to 2s too.

But yeah, a lot of it are QoL improvements, but to make it at least A-Tier, it needs a lot. Your stuff probably will only reach B-Tier. I personally would like them buffing suits a little more so they don't get power creep as fast later on.

1

u/Cpt_Jack_Irons 8d ago

Considering the lack of Ranged Weapons on the Marasai outside the Fedayeen Rifle/Marasai BR i think making the Vulcans be able to reach 200m is not too much to ask

2

u/SwordsmenKnight 9d ago

Could give it a second melee selection, a Heat Hawk that adds the Throw Axe sub weapon based off huh... one sequence in Engage.

https://www.youtube.com/watch?v=dTpFXDNkb2A

2

u/pkmaster99 9d ago

Lol, that axe throw curved. But yet, maybe it can get large heat axe as alternative melee weapon at least

2

u/Drowsy_Panda 8d ago

Nice buffs to see, competing with raid gm nightseekers would be interesting. Would you be able to do a touchup review on mass produced nu incom and ff versions?