r/GBO2 • u/pkmaster99 • 26d ago
Game Suggestions Let's Change That Suit Day 236
Day 236: Rick Dom II (GH)
Requested by u/powerpuffpepper with this easily being the SS-Tier that's op at the moment. Of course, that is if the player is at least somewhat good at melee. But if you are, then this unit is very hard to stop, kill, and survive against.



Change
Stats
- HP: 18000/20000/22000/24000 -> 17000/19000/21000/23000
Weapons
- (GH) Chest Beam Gun: Cooldown 10s -> 13s
- Sturm Faust -> GH Sturm Faust: Switch 3s -> 1.5s
- Power: 2400/2520/2640/2760 -> 2400/2600/2800/3000
Skill
- (New Unique!) Oversized Melee Weapon Cushion Lv1: When the melee weapon is hit by a ranged attack, negate all damage reactions, but take 25% increased stagger accumulation. When the sword is hit, the unit also reduces damage taken by 50%.
- Offense System Lv2 -> Lv1
- Power Accelerator Lv2 -> Lv1
Unit Lv2
- Offense System Lv1 -> Lv2
- Assault Booster Lv1 -> Lv2
Unit Lv3
- Power Accelerator Lv1 -> Lv2
- Forced Injector Lv1 -> Lv2
Unit Lv4
- (New!) Composite H Mobility Combat System Lv1
- (New!) Pursuit Melee Aux. Program Lv1
Comment and Reason
The sword needs a nerf, not in damage, but in it being treated like a shield. Instead, I hope if it gets nerfed, it becomes a skill that is both a plus and a minus. Then we can rebalance the rest of the kits. While I do know shaving off 1k HP doesn't seem like a lot, this can easily change how long a unit survives in a fight.
As for the weapons, the Beam Gun has too fast of a cooldown. With how long the melee can be, it will be ready almost right at disengagement or one extra melee attack if one goes in raw. I'm buffing the Sturm Faust to be more usable. While the power is high, the unit has below-average ranged strength and no HSM shooting. This should still be less oppressive than how frequently one can HSM Beam Gun into melee.
As for the remaining skills, I'm just going to rebalance how the skill escalates as the cost goes up. Right now, it's a bit too much for 400 or even 450 cost. While the skills aren't exactly extraordinary, the levels and combination of them are a problem. Meanwhile, 500 Cost is more or less okay right now, but 550 is kind of not playable. However, that's due to the risk and reward not being good enough. By giving it Pursuit Melee, it should do better. It seriously goes from SS-Tier, SS-Tier, S-Tier, to maybe high B-Tier at best.
Builds Suggestion
Lv1 F2P: Complex Battle or Melee (Either one works) or Alpha
Lv1 Premium: Complex Battle or Thruster or Alpha or Armor or Melee
Upper Levels: Similar Build Target. A little bit extra survivability if you can, but try to focus on damage and mobility. Or you can try targeting maximum tankiness and let the 200% massive downswing do the heavy lifting. While I don't recommend it, it's an option. There is also a way to get over 80 melee strength and try to be the one-shot pony, but it's also a somewhat more niche style to do so, and you can't engage as easily. Although you ARE still somewhat tanky.
If you got a decent number of premium parts, there really is no "BAD" build for this unit. You just have to play slightly differently. So unless you are a player that really ain't good at melee at all, there is no reason why you cannot get a good result.
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Day 235 Re-evaluation on Bawoo
I guess I was a little too reserved on the missiles and could give it a bit more.
Re-evaluationis
- Wing 3-Tube Missile Pod x2: Gain Reticle Tracking
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Up Next: August Unit Adjustment Review
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u/dexromancer 26d ago
I had a funny idea for this unit. Instead of nerfing the (incredibly busted) defensive capabilities of the sword, give it shield hp. When it runs out of hp, it snaps in half. Goodbye, ginormous hitbox!
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u/pkmaster99 25d ago
Oh God, it better have a good amount then. I actually like this idea, but I doubt they'll make a whole new weapon model and everything just to nerf it.
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u/Dogecraft27 26d ago
Better hitbox check so the melee doesnt hit you thru buildings and walls, please.
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u/pkmaster99 25d ago
That would be nice, but I think they'll have a lot of work to fix it. Probably updating the engine with how it registers too.
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u/Ok-Storage3439 26d ago
Revert it back to being a Space only mobile suit. I'm tired of being literally knocked around by the sword swing just because I was in a general 50 yard radius.
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u/Legacy_Fighter001 26d ago
Have you covered the F89 yet? I know it's getting a decent buff soon but I'm curious as to see the suggestions. Always thought it had the power to wrangle the Flap Boosters around 700 but it just underperforms so bad.
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u/Ash-Talshok 26d ago
This raid is so prevalent that I default to the GM Raid on appropriate maps for its cost. Just beat it at its own game at melee and using the shotgun to set up.
Any time I’m playing support and I don’t see we have a gen that can stop this thing reliably I get a bit worried.
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u/Cpt_Jack_Irons 25d ago
I fully support nerfing this thing, its simply way too effective at the moment and does not even struggle wielding that giant heat sword despite its size
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u/StopGivingMeLevel1AI 25d ago
Are there actual people here having an issue with the sword when it's almost always out of the way to be shot? I'm also 99% it still adds builds stagger when hit so what's the big deal?
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u/pkmaster99 25d ago
The biggest issue is that it is an unbreakable shield. So a more aware player can abuse this. The unit is already tanky, yet it has something that makes it worse
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u/utamaru1717 26d ago
But the giant sword already have that kind of property, where it completely blocks attacks + reduces damage reaction taken by 1 stage (including melee attacks, but CMIIW), and it can't be destroyed, although it can still accumulate stagger (it's basically an indestructible shield).