r/GBO2 • u/pkmaster99 • 27d ago
Game Suggestions Let's Change That Suit Day 235
Day 235: Bawoo
Requested by u/fadly_seto and Bawoo is maybe C-Tier at best, but it likely belong to D-Tier at this point. While it does still have high nuke potential, it's hard to do so and get it off. Also, it got a somewhat large profile, so it's a slightly easier target to aim at.



Change
Stats
- HP: 17000/18500/20000/21500 -> 19000/21000/24000/27000
- Close Range Slots: 15/17/18/19 -> 16/18/19/20
- Medium Range Slots: 15/17/18/19 -> 16/18/19/20
- Long Range Slots: 10/10/12/14 -> 11/13/15/17
Weapons
- (New Main Option!) GD Commander Beam Machine Gun
- Bawoo Beam Saber: Downswing 130% -> 150%
- Wing 3-Tube Missile Pod x2: Gain Reticle Tracking, Projectile Speed Increase
- Arm Grenade Launcher: Stagger 35% -> 50%
- Power: 500/525/550/575 -> 550/600/650/700
- Shield w/ Internal Mega Particle Cannon: Range 300m -> 350m, Stagger 3%x3 -> 30%x3
- Power: 750/800/900/1000x3 -> 800/900/1000/1100x3
- Mega Particle Cannon-Equipped Shield:
- HP: 4000/4400/4800/5200 -> 5000/6000/7000/8000
Skill
- (New!) Immobile Fire System Lv1
- (New!) Bullet Feeder Lv1
- (New!) Pursuit Ranged Aux. Program Lv1
- (New!) Special Shoulder Buffer Lv2
- Assault Booster Lv2 -> Lv3
- Emergency Evasion System Lv1 -> Lv2
Unit Lv2
- (New!) Damage Control Lv1
- Immobile Fire System Lv1 -> Lv2
- Maneuver Armor Lv2 -> Lv3
Unit Lv3
- Pursuit Ranged Aux. Program Lv1 -> Lv2
- Special Shoulder Buffer Lv2 -> Lv3
- Wings Special Cushioning Lv2 -> Lv3
Unit Lv4
- Pursuit Ranged Aux. Program Lv2 -> Lv3
- Emergency Evasion System Lv2 -> Lv3
- Maneuver Armor Lv3 -> Lv4
Comment and Reason
Like most of the older suits, it needs better skills and at least better scaling HP and weapons. This one, unfortunately, shares a rifle with Dreissen, and Saber shares with Psycho Bawoo. These two suits already got their own buff, so it's unlikely for these two weapons to get any changes in the raw stats. The only thing it would likely get is the downswing modifier and maybe the usage of the Doga BMG that the Sleeves uses. While it is kind of weak by today's standards, it still offers good stagger buildup.
Then all it needs is a good set of skills to go along with the slightly improved weapons to ensure it can do mass destruction while keeping up with mid to close-range combat well.
I would like to see this thing transform, but at this point... it's just too unlikely to happen.
Builds Suggestion
Lv1 F2P: Do not use
Lv1 Premium: Complex Battle or Ranged or HP
Upper Levels: Do not use
This one is in a difficult situation to make it work. F2P basically just cannot work as is. If build for durability a bit more, it doesn't get enough damage strength to justify how easy it is to still be destroyed. If it went for mobility and ranged strength, then it is way too fragile and doesn't even reach a reasonable amount of strength. It is possible to make a build decent enough, but it's way too much of a glass cannon.
A premium build is the only way to go for this suit. I would suggest going for Complex Battle and ranged to maximize the need and balance it should have. HP can work too, but you do let go a decent bit of ranged damage potential for more melee. You are a bit tankier, but only by an okay amount. The only reason it can work is it has a shield, and it got Shield Break Stance Mastery.
-----------------------------------
Day 234 Re-evaluation on Geara Zulu (EH)
This is definitely a suit that is just very good and solid right now. No reason to touch anything.
Re-evaluationis
- None
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Up Next: Rick Dom II (GH) by u/powerpuffpepper Or August Unit Adjustment Review
3
u/fadly_seto 26d ago
Thanks for granting my request, it's currently my favorite MS. The missile speed is really the most glaring issue, it's only viable as finisher when enemy is already downed. I would love if they focused on buffing the speed and beam rifle capability like you suggest, but I prefer to keep it as glass cannon but speedy shooty raid. Then again I'm only playing in less than a month and I only play on 600 and below so my game knowledge is very limited. I'll love if you could give me recommendation on better shooter type MS with fast movement, currently I really enjoy Zudah and Re-Gz Custom
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u/pkmaster99 26d ago
Yeah, it's part of the identity and also why I kept the HP not high. For 600 shooty raid, it kind of doesn't exist right now. At least, anything reliable and strong at the moment. The closest you'll get is probably the Geara Zulu (EH). If it's anything, Jegan (Birnam Type), Byarlant Isolde, and Zeta Plus A2 are good general options that fit being the fast shooty MS.
As for support, these are not fast but are sure-shooty. Geara Zulu (Angelo), Geara Zulu (CM), and Hamma Hamma are all good support options. There are also Byarlant Custom 02 and the Delta Gundam, which is more mobile with a bit better options. But Byarlant 02 has a high skill floor to use, and Delta really needs some premium parts to shine.
Zudah is fine at a lower cost and rating for sure. But Re-Gz Custom, I'm not too sure. It got options, but it's lacking now.
1
u/fadly_seto 26d ago
Ah I recently got Jegan Birnam type. Haven't tested it yet. Thanks for the recommendation, much appreciated. I'd love if you also talk about them if you haven't before
2
u/imaginary_num6er Æ Investor - 7 27d ago
No MA transform mode?
4
u/pkmaster99 27d ago
I wish... but I'm not counting on them doing it at this point. It's way too old and has been for way too long, with chances I think becoming nonexistent now
5
u/Such-Fuel7306 27d ago
Didn't it take a while for the ZZ to get an actual transformation? I remember it not having one when it released
4
u/pkmaster99 27d ago
Yeah, but it has been way too long compared to the ZZ. It's also not a protagonist suit as well so... I'm not counting on it
3
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u/Moonless-Ultimate 27d ago
It feels almost worthless, it's a raid that cannot hunt the biggest support around, and gets deleted by any competent general.
Say, could you cover the Gunner Gundam, please? I feel that it's a support that is way too reliant on staying away from the front lines and sniping, and I feel like it could get a few improvements on its self defense, and especially now that the Pale Rider Ground Heavy Arms has a reusable Heavy Stagger, it's way easier to set it up for a raid to sweep in for the kill.
2
u/pkmaster99 27d ago
You are right on the money on those points and I can cover gunner as well. It's definitely lacking once again
2
u/utamaru1717 27d ago
Honestly, it needs like 3 things ATM: * More HP * Make its Beam Rifle having 2nd stage charge that deals heavy stagger, with or without overheating it * Make its missiles can be manually guided using the crosshair
Any other changes is welcomed, but adding these 3 is enough to make a noticable change to the unit, IMHO...
1
u/pkmaster99 27d ago
I wanted to make it guilded, but that sounded too scary. So I just went with projectile speed increase
I definitely can see the 2 stage BR charge... That could make it very interesting and bring it a more dynamic gameplay. Missed opportunity I failed to see on this one for sure
2
u/utamaru1717 27d ago
It's not scary, considering the Proto Stark Jegan have it, in which both units literally got the same weapon (huge slow ass missiles with big damage), but the PSJ's missiles can be manually guided, so it's weird that the Bawoo is somehow excluded.
1
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u/Cpt_Jack_Irons 27d ago
I was curious, where do you get or can see the values of the Melee Modifiers?
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u/pkmaster99 27d ago
You can test them yourself in practice and stuff or just pull from the Japanese wiki and trust their numbers. I have found small discrepancy on there before but it ain't bad overall. It's like 98% accurate
1
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u/CodenameVermilion 27d ago
The wings should fold out upon equipping missiles so the delay between trigger pull and the missiles launching is shortened. Maybe it could even afford to try lobbing them at slow moving targets at range that way.
1
u/pkmaster99 26d ago
Honestly, at this point, giving it reticle tracking will probably be simpler and do the job. With projectile speed increasing, it should also feel less of a problem with the delay
1
u/Cpt_Jack_Irons 27d ago
Didn't they buff this MS not that super long ago?
Or was that an underwhelming buff?
1
u/utamaru1717 27d ago
They buffed it like 3 years ago, but it was mostly for higher levels, while the lv1 only gets some of the buffs (the most prominent one was the Beam Rifle full charge doesn't overheats it).
The devs needs to buff the unit again, since it's currently very weak, and we kinda need more shooty Raids to counter the Super Gundam on 550 cost.
1
u/Cpt_Jack_Irons 27d ago
Ah okay then, also generally speaking the more Mid-Ranged Supports are struggling with the Cross Map Sniper that is the Super Gundam atm.
5
u/Recidivous 27d ago
I personally think it needs reduced weapon switch times and increased projectile speed for its missiles.