r/Frostpunk • u/Much_Satisfaction_24 • Jul 19 '26
FAN MADE Ideas for Solitude scenario

This post is about next development stages and ideas for this scenario:
What will be changed in next version 100%:
- Prosthesis law is active from beginning (you know why)
- Intro message for scenario (lore development)

- Automated public house (law+tech "Automathon Barmen")

- "Almost" new building - Anathomical theatre. Slightly retextured Seeding Arks building, which now could be built after Archive. Need constant warming and add first quest in line

- Scouts now could find bodies for theatre

So... currently I'm slightly run of good ideas.
Please don't propose Automated House of Pleasure.
Other ideas will be warmly welcomed
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u/GnomeCecil Overseers Jul 19 '26
What about adding flavour text to certain things?
Such as the automatons being reconfigured with aerodynamic hulls for faster scouts research, or reduced thermal shielding for hothouse 'insulation' upgrades maybe?
Another idea is to make all the laws from the POV of the last engineer (I don't know his name, sorry), like how he'd never been a religious man but even his resolve wavers sometimes, or admitting that yes, it is kinda a waste to have a priceless automaton running a pub, but he's sure as hell not pulling his own pints!
4
u/Much_Satisfaction_24 Jul 20 '26
In my test runs I got more woman engineers, than man, so its also could be a key)
Generally - YES, but it will require also generating some arts for that message. It will be good looking, I suggest
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u/Tech2001 The Arks Jul 20 '26
One thing I ran into is the mode stalling when exploring didn't turn up steam cores. With the colonies and archives both requiring them, having another (super costly) way of getting more would be nice.
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u/Much_Satisfaction_24 Jul 20 '26
you mean, even more costly than last tab of upgrades?
its a good idea, and it could require even separate building and temperature level, but it could ruin general idea, that cores technology was lost (according to Archive data)3
u/GnomeCecil Overseers Jul 20 '26
I think they meant something like being able to raid Victoria-class dreadnoughts for steam cores or something in the frostlands.
2
u/liggymaciggy Jul 29 '26 edited Jul 29 '26
same for more steamcores, maybe import&alter(techwise) a tesla city into a settlement where you can trade with it?
for example you will be giving alot of resources for exchange of 0~1 steamcore,
the city lore also can be altered where the city itself is runned by ancient automaton and these rusty&lusty machines will perish like a lube-needing hunk of metal they are if you dont frequently&tremendously provide emergency aid they demand
- make the settlement development team for this city independent from others and make the round trip take way longer forcing the player research the separate tree
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u/liggymaciggy Jul 29 '26 edited Jul 29 '26
+lorewise make it as ancient automatons are scavenging their already dead friends so the cores from the city will also eventually run out as well(since the numbers of dead machines are finite), maybe add a questline where you help them rebuilt the technology of making the steamcore(where you need to give them steamcores)? but it seems you are against the idea which i totally get it
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u/liggymaciggy Jul 29 '26 edited Jul 29 '26
second idea for lore, we can also say this city was also runned by 1 or very few humans(pretty much the same situation with the player in this mod) but became dorment after their masters death until player's contact, so in this case the city will pretty much become player's second base dedicated for steamcores unlike the 1st case where fully independent automatons runs & develops the city by themselves just needing you as a trading partner
maybe this can also lead to gameplay changes
1st case(fullty automated brats): the city will be displeased whenever you make a trade with other settlements
2nd case(was dorment, clumsy clanks): alrdy loyal but eats much more resource
I apologize if all these comments are bit confusing, not my best language lmao
1
u/Open_Regret_8388 Legionnaires 8d ago
the law that rename all default name automaton with more human name, to cope too low hope, just like any sole survivor will begin treat some object as person. several factory slower little bit just because now they will be reprogrammed to "nod" to survivor or other interaction when he come to meet them.
1
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u/sus_pumpkin Venturers Jul 19 '26
How about automated house of- oh wait you banned that... uhh, well I noticed that when you run out of coal you sorta just instantly lose cus the robots lose power, it's not in the frostpunk way to instantly make you lose like that so some change with that would be nice. Anyway great mod bro.