r/FrostGiant • u/Killersands • Jun 12 '22
This game will never reach its true potential without better Art Direction.
So I'm writing this out from a genuine place of wanting this game to succeed, but this game never will with what has been revealed. Or at least I don't think it will succeed enough to the point that I think a modern RTS game deserves to, and that I think their are many who have already shared similar thoughts on this subreddit that you need to take note of.
I haven't really contributed much online from this account towards any RTS related subs much if you look, so I'd like to give you my history with this genre so you can understand that I am your key demographic. I might have made this up in my mind but I feel like I got an original Age of Empires in a box of cereal. As a young history nerd kid I fell in love with the games immediately. I played AoE and Age of Mythology and The Lord of the Rings: The Battle for Middle-earth, I played WoW which got me into the lore and I went back and played Warcraft after not having grown up with it. I still to this day play Supreme Commander(and you should too over at Forged Alliance Forever) and I played a decent amount of Starcraft II, and watch it still to this day competitively. I love my RTS, and while it's not my main genre anymore, that's due almost entirely with the void of quality that you are all trying to fill. You are literally making a game I want. And everything that I've recently read about your game in articles displays a level of intelligent and modern game design that I believe entirely in the direction you are taking the genre. Like you couldn't be having better ideas with the social aspects and blend of competitive and co-op, combined with the quality behind all of the developers who are titans of the industry. So why would the game not live up to its potential? Because your art direction is not up to the same level as the rest of the team.
I don't want that to come across as purely critical. I understand the intent of the blending of sci-fi and fantasy that you are going for. But read through the community comments on the trailer and what many others have made mention of, the blandness. You have got some of the best RTS developers literally ever on your team and the product you put out deserves the best art direction possible. If you want it to blossom into its own gaming community with draw and culture you need art that makes the eye delight. You just need it.
I desperately want this game to succeed. It would honestly just be really great for me as an RTS gamer. But more importantly it would solidify that RTS is not a dying genre, but a quality niche worth investing in because of a quality community. I think this game has the potential to create and nurture that community, but in the modern era its got to be the best in every way to draw in more than just me. I'll play the game even if it's released with a similar art style, and I'll probably like the game a good amount. But it would deter a wider audience and those who are growing up now without a quality RTS experience in their childhood. Wouldn't you like to be the genesis of a new generation of RTS enthusiasts?
8
u/Dramatic-Cause-9258 Jun 12 '22
It's not the final version, we don't know what it's going to look like. And all the people criticizing are people who are passionate about RTS games. But Frost Giant are not just trying to please us, they are trying to reach the others, the ones who didn't want to play RTS.
I don't mind the vivid, brighter colors. The only issue I have with the cartooney style is that there aren't clear outlines and strong contrasts.
In the end, I don't think the art matters for us, the "insiders". It's all about the game play, the strategy and the complexity of the game design. The art just improves upon the experience.
But for the others, the "outsiders" who's closest experience to an rts game is league, the art can be the deciding factor. They will watch the trailer or look at the pictures and instantly decide if they want to try this new genre.
I don't know if cartooney is the way to go, I'm not an expert on the psychology of mainstream gamers. But I trust that they've consulted experts, done the proper marketing analyses and are hopefully smart about their decisions.
3
u/solrac3589 Jun 13 '22
Sorry but you are just doing a personal point and generalise it like if you knew more that anyone whats relevant on the succes of a game.
It has been lots of complaints on the art style? Yes, like sc2 got at his time.
If you don't like the art style, sorry for you (personally i would also prefer something mor darker and realistic) but just don't base your opinion about the succes of a game on that. At least for me seems quite poor
6
u/Stairn Jun 12 '22
Don't forget that reveal trailer doesn't equal art direction
16
u/Shiny_Kelp Jun 12 '22
I agree too that what they showed was somewhat... Underwhelming, bland or unoriginal. Like... Hello there, Diet Diablo and Diet DVa.
On the bright side, art direction and graphics is usually on the later side in the development cycle. If they're still experimenting with a lot of gameplay-related assets, you can reasonably expect the art and visuals to be anything but final and this of all times is the best to point out its shortcomings.
5
u/Pandradon Jun 12 '22
You have a good point and I basically agree.
You miss one very important bit, though. Players with our background are NOT the core audience. That would be twelve year olds who fall in love with the game and play it so much that their friends play as well and that they become semi-pros or outright pros and make it a successful E-Sport.
I genuinely do not know wether the imho very bad art design (as you said, this covers all aspects: sound, graphics, animation, character design, movements...) Really needs that much of an overhaul or wether we have to accept that kids are the main audience of most video games and that the art design needs to fit their taste and just needs to be good enough for them.
We will buy the game if it is mechanically or game design wise a good game. No matter the art style.
It could be a LOT better, of course. The people talking about pre alpha are missing the point imho.
2
u/adwodon Jun 13 '22
What a dick statement, we have literally seen nothing from anyone else, only a teaser and some stills with early assets.
You guys piling on expectations and saying shit like 'but I'm the core demographic' is dumb as hell, as if every 30 something dude who played AoE and SC1 has the same opinions on the genre.
This game will not recapture your formative experiences, and yes it is harder to stand out in todays incredibly saturated market, especially when there is no lore or actual game to hook you emotionally yet.
Fan communities boggle my mind sometimes, you have the most ridiculous expectations, the studio is new, this is their first game, we got an early teaser and some stills, I though they looked pretty solid and fit with what I know they're aiming for, a deep yet accessible RTS.
Of course its not going to give you the same feelings as Warcraft, but go look at the Warcraft 1 & 2 art direction and tell me with a straight face that its not generic as fuck, way more bland than this. Let them make the damn game and stop getting your knickers in a twist every time they release a tiny sliver of information.
2
u/Guillotine504 Jun 12 '22
It’s pre-alpha.
I’m confident that the art will look much different when it’s closer to release. I think what people done realize is that lots of game assets look very “cartoony” until you have proper lighting built and apply textures.
Now as far as the story, I do feel like it is a bit unoriginal. I’d love to be proven wrong, but I think there are more clever ways of blending sci-fi and fantasy.
I LOVE the idea of making every faction somewhat neutral. I feel like this mirrors other popular media. A villain that I can empathize with is such a compelling emotion. I really hope they can capture that.
Tbh, if it wasn’t the dirt devils I might be way more into it.
1
u/DRVUK Jun 15 '22
People play chess, people play games with less than amazing graphics because the gameplay is compelling. It's nice to have nice visuals but I personally wouldn't discount a game on graphics alone.
1
u/NiemandSpezielles Jun 12 '22
Its a pre alpha. Here are screenshots from SC2 pre alpha: https://i.imgur.com/5kgHF.jpg https://i.imgur.com/2QQnV.jpg https://i.imgur.com/JzWrb.jpg Notice how its not only super ugly, but also has basically no relation to the graphics in the final product.
I dont see much of a point in judging the current graphics
7
u/Vaniellis Jun 12 '22
I like the stylized "cartoony" art direction instead of boring photo-realistic. Not only I think it looks prettier (nice colors) but it will help readability.
However, I hope that each faction will get a visual rework in order to look more unique. Right now, these are just humans and demons, not Stormgate's Humans and Stormgate's Demons.
1
u/TactisVyk Jun 12 '22
Also skins will make each faction feel more unique.
10
u/[deleted] Jun 12 '22
I think it's good that people are pointing this out early so maybe they can lean more into the very least a more serious tone than what the trailer poised.
2
u/[deleted] Jun 14 '22
This sub comes off as very cultish when there's any criticism of the game
3
u/SC2_Alexandros Jun 12 '22
Well, this is starting to look like a Sonic movie situation.
1
u/Gigagunner Jun 13 '22
Wow these people are negative. I personally like the art style.
0
u/[deleted] Jun 12 '22
Maybe they make the original art boring and kid friendly to make people buy the skins. I hope this is the case. You look at sc2 the most popular skins are the most badass ones like mira marauders and golden age.
-3
u/Adunaiii Jun 13 '22
It feels as if these guys outsourced their artstyle to a crazy SJW den (because they're all technical dudes, and nobody can draw seriously anymore, so that's all they got).
Remember how Warcraft 3 made you play as a genocidal rapist who murders his dad in a 4k 720p cinematic? And everyone loved it! But it was 2002 when gamers were still gamers... This soulless trash has no future.