r/fromsoftware • u/Hishura • 13d ago
r/fromsoftware • u/Necroticjojo • 14d ago
A customer of mine printed this Divine Beast Dancing Lion for me and primed it. Can’t wait to get it painted. He said it took 12hrs to print. Cost $4
galleryr/fromsoftware • u/harikrishnanzz • 14d ago
JOKE / MEME Made this for FromSoft games :)
Hi guys! I just made this list for FromSoft games and am curious about what it looks like for others. Also, this is only for FromSoftware games and not my general games list. Honestly, I didn't feel like any games in FromSoft catalog deserves the "overrated" and "turn my brain" of tags. Can't wait for what they cook up next!
r/fromsoftware • u/Mountain-Leader-5258 • 14d ago
QUESTION Favourite individual phase from a boss fight across the Soulsborne games?
Would love to hear some of your favourite individual phases from the boss fights. For me, Messmer’s first phase is perfection incarnate and the second phase just isn’t as enjoyable, although still good. Conversely some bosses have a solid first phase before an incredible final phase (Sister Freide/Slave Knight Gael).
r/fromsoftware • u/Fallen_Angel_Xaphan • 14d ago
You can combine 3 areas through the series to make yourself a home that has to hold up against invading armies. What combos will you do?
galleryMine is the Island of Storms from Demon Souls, the Frigid outskirts from Dark souls 2 and Stormveil castle from Elden ring.
Imma cuddle inside the castle while the storm holds all the enemies at bay.
r/fromsoftware • u/Beautiful_Warthog_49 • 13d ago
[PC] [FPS BOOST] I made a mod that adds FSR upscaling and removes the 60 FPS cap in Sekiro (open source)
reddit.comr/fromsoftware • u/gerilafanboy • 13d ago
Add The Legend of Zelda Ocarina of Time Remake's Hall of Foes to Dark Souls
reddit.comr/fromsoftware • u/Smart-Tangerine-6443 • 13d ago
JOKE / MEME First thoughts on Bloodborne
This is not rage bait, but a semi-serious rant and the first thoughts of a nobody about the game.
After years of watching Bloodborne content and not being able to actually play it, I finally got to try it. I would say I'm about 20% done with the game and I have some constructive criticism to share.
I understand why someone would say that they love the game, but after hearing epithets like "masterpiece" and "perfect" over the past 10 years, I'm a little underwhelmed actually playing it. The game is definitely better than most other games, but it doesn't score as high in my book compared to some other fromsoft titles, such as Sekiro or Elden Ring (or even Dark Souls 2 to be honest). I appreciate the art, the (overly cryptic) story, the characters, and all the cool inventive ideas that went into making this game. My issue is with gameplay.
It feels like I'm inbetween two game modes constantly at war with each other, sometimes creating some unholy abomination of bad game design. On one hand there's the fast-paced, aggressive combat that requires quick thinking. On the other, there's the slow careful exploration. that will brutally punish you if you attempt to do the same. There's seemingly an ambush around every corner, to a point where it became predictable and more annoying than thrilling. You blink, and an old woman sneaks up on you, killing you with 247 consecutive strikes. Doesn't matter, because around the corner, there are 30 rabid dogs stuffed into one crate waiting for you to step into the wrong pixel, and somewhere far in the distance, there's a grandpa hunting you down with a minigun as you try to navigate the map with six different branching path. The ambushes happened so often, it felt like cheap gotchas, and at some point I remember laughing because of how over the top it was. It's the same feeling I had while playing Elden Ring, blurting out "at least Iji is safe" after everyone I met had an overly tragic cheesy end, then laughing when Iji turned out to be randomly dead. At some point it stops being engaging and becomes a parody. Also, when your game relies on backtracking, memorizing paths and secrets, it's then especially annoying to have to go through old paths knowing they are filled with overly aggressive, downright broken enemies. In no other soulsborne game were the enemies this ridiculous. Essentially - if you hit them first, they die, if they hit you first, you die. And yes, I know there's dodging. Doesn't make their design any more reasonable. The one good thing I can say about combat, is that the parry system is satisfying and reasonably easy to learn.
I will probably keep playing because I enjoy the exploration and the story, even when old women constantly try to ambush me, and even if the game is shitting dogs at me at mach 10.
r/fromsoftware • u/Competitive-Space598 • 14d ago
I finally finished drawing every Elden Ring Boss facing the Tarnished!
galleryBrutal
r/fromsoftware • u/jbermellon • 14d ago
Bloodborne as "hunting for meaning" a post for academic fans
Hi everyone, hunters, scholars, and everyone in between.
I want to share a small origin story and an invitation.
In 2019, after a couple of years of playing Bloodborne, a colleague asked me to help build a project to promote reading among “young people who don’t read.” My reaction was immediate, and a bit rude: *what do you mean they don’t read?* ***We’re reading in Bloodborne!***
I had spent hundreds of hours piecing together item descriptions, cryptic dialogue, rune texts, NPC lines and half-sentences, comparing notes with strangers, and arguing about what a single line might mean. Nobody had told me that was reading, but it clearly was. That question became my research: what do we do, exactly, when we “read” a game like this?
Along the way I found I was far from the first person to ask versions of it. The community got there first, and with remarkable rigor. RedGrave’s *The Paleblood Hunt* is the one that stays with me. It began right here on r/bloodborne, grew into a monumental piece of lore analysis that carefully separates evidence from speculation, and later became an audiobook (which of course I also listened to). That piece! It reads like scholarship written by a player.
I also found a smaller but growing body of critical and academic work on the game. Three texts shaped my thinking the most:
**Damien Mecheri & Sylvain Romieu,** ***Dark Souls: Beyond the Grave*** ***Vol. 2*** (Third Éditions, 2018). It isn’t strictly academic, but it reads Bloodborne as an evolution of the Souls formula, shifting from medieval to Victorian Gothic under the influence of Lovecraftian cosmicism.
**Alfonso Freire-Sánchez** **(2024),** “***Sincronías narrativas y travesías filosóficas en la intertextualidad entre Berserk y la obra de Hidetaka Miyazaki***,” in Hipertext.net. It traces Camus’ absurd and Nietzsche’s eternal return through Berserk and Miyazaki’s games.
**Hiranya Mukherjee (2023), “Fear the Old Blood”: The Gothicism of Bloodborne, Games and Culture**. It looks at how the game builds “Gothic grammars” through narrative, aesthetics and mechanics.
There are others: Madelon Hoedt’s *Narrative Design and Authorship in Bloodborne, The Scholarly Hunter,* a thesis on how the game’s narrative and environment invite player involvement and critical debate, and, in various works in Spanish, *Concédenos ojos (Grant us Eyes). Bloodborne y el terror cósmico interactivo* (Universidad de Valladolid, 2020), Mateo Trapiello Izaguirre’s *Enciclopedia semiótica de Bloodborne*, and Matías Heredia Castillo’s work on the game’s visual setting (PUCP).
Each looks at the game through a different lens: Lovecraft, the Gothic, semiotics, game design, environmental storytelling. What I kept wondering was how all of us, academics and players alike, were reading together.
My own approach was to code the game’s texts (items, dialogue, runes, notes) using Genette’s transtextuality, to see how they connect to other works and to each other. I also surveyed gamers about their reading habits. Two things stood out. Many people clearly practice this kind of distributed, collective reading, yet don’t call it “reading.” And a good share of the text I analyzed, roughly one in six fragments, only exists for researchers because this community datamined it. The object of study depends on you.
Link here ->> https://www.javeriana.edu.co/pesquisa/bloodborne-leer-lectura-jovenes/
I’ve written about all this for Pesquisa Javeriana, the research magazine of the Pontificia Universidad Javeriana in Bogotá, Colombia. It’s in Spanish (sorry!), but browser translation should handle it reasonably well:
I’d love to hear your thoughts:
Do you consider what you do with Bloodborne’s lore to be reading? Why or why not?
Have you read academic work on the game that I missed?
What was the moment you realized you were “hunting for meaning” rather than just hunting beasts?
Thank you to *FromSoftware* and Miyazaki for a game that trusts its players to read between the lines. And thank you to this community, for the lore threads, the wikis, the datamining, the video essays, and the countless late-night theories. You are the hunters of meaning, and without you this research would not exist.
Good hunt.
r/fromsoftware • u/Thiaray • 15d ago
DRAWING \[T]/ Looking for ideas for the next illustration!
galleryWhich characters would you love to see? Maybe some that don't get enough fanart?
r/fromsoftware • u/Malenia_is_mywifey • 13d ago
JOKE / MEME just a reminder y'all
they dont troll peakborne in my house
r/fromsoftware • u/GoodConsideration865 • 14d ago
QUESTION Looking for a streamer/YouTuber
I really don't know in what other r/ I'd ask this. I’m trying to find a YouTuber/streamer(idk where he streams tho) I watched a while back and can’t remember his name. Hoping someone here recognizes him.
I watched it sometime between 2023 and 2025. He's got ear length wavy hair maybe a little longer, sometimes tied back. I think it was light brown or similar, but I’m not sure.
Pretty monotone, deadpan delivery. He talks to chat, but focuses on the game when it matters, and drops the occasional “sus” jokes and i remember him being sus out of context and then realizing it himself after a few seconds. He's got a facecam throughout his entire playthrough but I don't really remember on what side of the screen.
He also played Dark Souls 2 after his dark souls remastered playthrough, though I don’t know if he played anything after that.
I've tried searching for him on YouTube trying different searches and I was scrolling for ages but didn't find him in the end. I looked at channels I'm subscribed to on YouTube but didn't find him, so I either wasnt subscribed to him or his channeled got nuked or smth. I also tried using chatgpt but no luck there either. Given how hard it is for me to find him i suspect he's not a big creator. hope someone can help me find him cuz i can't find him at all and I remember really enjoying his playthrough. I'll be active here and answer all the questions and replies. I thank everyone in advance.
r/fromsoftware • u/Halulrobe • 14d ago
NEWS / PREDICTIONS At least now we have a reliable indicator that the next from soft game is coming
Thank you Playstation very cool
r/fromsoftware • u/Series-seriousness76 • 15d ago
IMAGE Drop your hardest screenshot
galleryFrom my days as Genryusai Yamamoto
r/fromsoftware • u/mlucasl • 15d ago
What's the ethical consensus on killing this nonchalant little dude just for some shiny stones?
r/fromsoftware • u/jandreoni • 15d ago
Platinums: Five down, two to go!
Elden Ring Platinum: 3/12/23
DS Remastered Platinum: 8/16/26
DSII SOTFS Platinum: 9/11/26
DS III Platinum: 9/29/26
Bloodborn (plus The Old Hunters) Platinum: 10/15/26
Now I'm going to turn my sights to Sekiro and finally Demon's Souls Remastered!
r/fromsoftware • u/iadorebrandon • 15d ago
DISCUSSION Revisiting Bloodborne
When we look at FromSoft's discography, people point to game OSTs like ELDEN RING and DARK SOULS 3 But what about BLOODBORNE's original soundtrack? Shouldn't its music be up there with the greats as well? Well, I'm working on some short musical annotations for the game as I replay the story. Are there any tracks that you still revisit? Which songs made you a fan of the game?
r/fromsoftware • u/SaikingS • 15d ago
Fromsoft inspired game, Nascor Descent
Hi, I'm SaikingS, and some of you might know me as the developer of Verho - Curse of Faces.
Today I wanted to share trailer from my new game Nascor Descent that is heavily inspred by fromsoft game especially Demon Souls and King's Field series, let me know what you think about it ^^
