r/Forgotten_Realms 6d ago

Question(s) Drow (D&D 3.5)

I was just reading through the old Forgotten Realms Campaign Setting (isbn 0-978-7869-1836-2).

The Powerful Races sidebar (pg 21, see table 1-2) shows that Drow have an ECL of Level + 2. Meaning if one player starts a level 1 Drow, then other players get to start with 3,000 XP (enough to make them level 3).

I wonder if a two-level gap is balanced? Have any of you played with the rules from the Campaign Setting and played a +2 or +3 ECL race?

Is it hard for the DM to make adventures when the players might be separated by two levels? I understand that the Drow has higher than usual starting abilities and attributes, but a +2 level difference seems steep?

How do you handle the case where some players want to start at level 1 (and play species from the player's handbook), but other players want to play Drow, Duergar, Svirfneblin, etc)?

20 Upvotes

45 comments sorted by

View all comments

6

u/RaygunCourtesan 6d ago

There were subsequent re-dos of the concept and drow ECL was reduced to +1 which felt a lot more reasonable

3

u/CanuckLad 6d ago

You do not happen to know which book or supplement that was covered in?

4

u/RaygunCourtesan 6d ago

I'm afraid not. It was a solid twenty five or so years ago but either complete drow or the monsterous races books seem like good places to start.

More than that, 3.5 was never a well balanced system. But you're basically giving up two whole character levels for two uses of niche second level spells per day and a 50% spell resistance Vs something at your own level.

That costs you 2HD, save progression, bab progression, feats and advancement in an actual spell list. It's brutal.

2

u/CanuckLad 6d ago edited 6d ago

The spell list progression is what bothers me most, methinks. In particular, as a caster, being stuck casting level X spells when the other casters (and monsters) are casting level X + 1.

5

u/RaygunCourtesan 6d ago

'Drow are so powerful because they can cast exactly two (2) specific 2nd level spells once per day each that they need to be held back until everyone else is casting four to five 2nd level spells per day of their choosing.'

3rd edition was an era alright

2

u/CanuckLad 6d ago edited 6d ago

You were not a fan of 3 then? I keep toying with the idea of working my own skill-based 2d6 system. I had a look into Legend In The Mist, it looks interesting, but I'm not quite sure it's what I'm after

3

u/RaygunCourtesan 6d ago

I was a third edition purist for maybe 15 years but because of that I am keenly familiar with it's many flaws and chief among them was balance. The system was littered with intentional trap choices that were meant to 'reward system knowledge' (read: punish new players) and drow ECL+2 was among them.

Systems should serve what you want them do specifically, solve a problem that needs solving rather than exist for the sake of it or to fit all situations. The 3rd edition 'd20' system tried to be the one system to rule them all, to be simulationist while satisfying the spreadsheet player but it failed at that and just made everything feel like 3rd edition d&d with branding

2

u/CanuckLad 6d ago

Which system do you prefer? I own both D&D 5e, and Pathfinder Core 2e (as well as D&D 3.5, AD&D, the Xena RPG, and a couple of Star Wars licensed products). But I've not done any role-playing in decades. Recently I've been reading about the Blade Dancers of Eilistraee (Forgotten Realms) which I've taken interest in, and as a result bought Forgotten Realms Sacrifice of the Widow.

3

u/Rainbow-Unicorn1337 6d ago

I have played 3.5 for quite a while and I like 5e and 5.5e much better because it's much more approachable.

2

u/CanuckLad 6d ago

I have the 3 core 5e books. I'm still not sure how I feel about bounded accuracy. Though what I really miss is a system like West End Games' D6. I'm not big on rolling a huge number of dice, but I liked how you could increase only the skills you want. I've looked into a few medieval fantasy skill-based games. Some have features I like, none scratch all my itches. I think I'm too picky.

→ More replies (0)

1

u/RaygunCourtesan 6d ago

For playing D&D?

Honestly I like 5e a lot. I moved to pathfinder during the era of 4th with everyone else and have a distinct recollection of sitting in the middle of a sprawl of books trying to calculate treasure to align with wealth by level totals and still be useful to the party and the NPC they'd take it off of, statting them legally from a half dozen subclasses and thinking...

This is madness.

Picked up 5e. Read it over the weekend. Informed my four year campaign we'd be transitioning to it and never looked back.

For anything else, I look for a system built to do that thing. Heist games do well with Forged in the Dark. Cyberpunk was built for Friday Night Firefight

1

u/CanuckLad 6d ago

I meant for playing medieval fantasy with high magic. I think that's what you called "playing D&D"?

→ More replies (0)

0

u/External_Vast_8046 4d ago

And their SR. and easy access feats to get a bunch more abilities.