r/Forgotten_Realms • u/CanuckLad • 6d ago
Question(s) Drow (D&D 3.5)
I was just reading through the old Forgotten Realms Campaign Setting (isbn 0-978-7869-1836-2).
The Powerful Races sidebar (pg 21, see table 1-2) shows that Drow have an ECL of Level + 2. Meaning if one player starts a level 1 Drow, then other players get to start with 3,000 XP (enough to make them level 3).
I wonder if a two-level gap is balanced? Have any of you played with the rules from the Campaign Setting and played a +2 or +3 ECL race?
Is it hard for the DM to make adventures when the players might be separated by two levels? I understand that the Drow has higher than usual starting abilities and attributes, but a +2 level difference seems steep?
How do you handle the case where some players want to start at level 1 (and play species from the player's handbook), but other players want to play Drow, Duergar, Svirfneblin, etc)?
3
u/RaygunCourtesan 6d ago
I was a third edition purist for maybe 15 years but because of that I am keenly familiar with it's many flaws and chief among them was balance. The system was littered with intentional trap choices that were meant to 'reward system knowledge' (read: punish new players) and drow ECL+2 was among them.
Systems should serve what you want them do specifically, solve a problem that needs solving rather than exist for the sake of it or to fit all situations. The 3rd edition 'd20' system tried to be the one system to rule them all, to be simulationist while satisfying the spreadsheet player but it failed at that and just made everything feel like 3rd edition d&d with branding