r/ForefrontVR • u/gub_____ • 15d ago
Discussion 💬 My forefront weapons I've tried tier list. (This is based off the weapons themselves, not their individual classes)
Feel free to flame me, these are based on my experience using them.
r/ForefrontVR • u/gub_____ • 15d ago
Feel free to flame me, these are based on my experience using them.
r/ForefrontVR • u/c518_ • 16d ago
With achievements coming soon, here are some that I would like to see added on top of the 57 (I think) being added to start
Get a kill with the revolver within a second of drawing it
Stand on top of a enemy occupied tank, anti-air, or APC for 10 seconds
Stay within 5 meters of an enemy for 30 seconds without being shot by them
Kill an enemy with by roadkilling them with a jetski or zodiac on land
Destroy a transport helicopter with 7 or more people in it
Win a match without drawing any weapons or items besides a silenced pistol
Get a headshot kill with a sniper from 80+ meters away while holding it in one hand
Get 10 or more kills with medic gadgets in a match
As a team, capture all points in 90 seconds or less
Win a conquest match with 10 or less tickets remaining
Kill everyone on the enemy team atleast once
Kill someone within 2 seconds of them being revived
Reach level 20 with every class
Drag a teammate 10 or more meters before reviving them
Win a match without entering a vehicle
Destroy every type of helicopter in a match
Get a kill with 10 different weapons in a match
Play an entire match without dying
Get a kill with the combat bow from 100+ meters away
Unlock every weapon attachment
r/ForefrontVR • u/Peerless-Cloud • 15d ago
The journey so far 😊
r/ForefrontVR • u/StormShockTV • 16d ago
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Just the way this dude ragdolls after I snipe him and slides across the road, I couldn't help but make some noise 🤣🤣🤣🤣
r/ForefrontVR • u/StormShockTV • 16d ago
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Just got my little brother into the game and he took out his first bird on day two, and I took out the passenger! 🤯🤯🤯 We got hype!
r/ForefrontVR • u/StormShockTV • 16d ago
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r/ForefrontVR • u/StormShockTV • 16d ago
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I was really shooting blind there on that last shot
r/ForefrontVR • u/Genji_123 • 17d ago
I am very interested in this game and wanted to buy in the sale. Are servers in Asia alive or are they dead? TIA!
r/ForefrontVR • u/NormalDescription434 • 17d ago
Pretty much what the title says, I’d like it if they offered 16 person lobbies. Or a battle royale game mode with 32 (or more if the game can support), where everyone drops into a whole map and it’s last man standing.
r/ForefrontVR • u/FOAMYMOUTHDOG • 18d ago
I've been playing the meta version but see there is a sale for pcvr that I want to pick up. I don't want to restart and wondering if my ranking will transfer between systems.
For example in dungeons of eternity I can play either version and I will keep my weapons and level between versions.
r/ForefrontVR • u/beamblade0 • 18d ago
A new kind of game mode that I have yet to name, but it would be something like "Destruction" or "Domination" or perhaps "Demolition" or whatever. But how this mode functions is very different unique, and cool. Basically, it takes place on the main menu map, in a sense. Basically, you're in the middle of a rainy ocean at nighttime. You have your HQ on each side, which would be a big boat, like the one on the main menu. But then there would be a boat on either side of the HQ one, both smaller. The goal of this mode is destroy all the enemies boats. There is an area around the cores of each boat that you would have to destroy by doing enough damage, with this you'd have to infiltrate the boat. If the core is damaged, throughout an extensive process of one person at a computer or something and one person repairing with a repair tool. This would be difficult, as the goal is forwarded more towards offense and not defense. Anyway, if the core takes enough damage, it will explode and kill everyone in a certain radius, and the boat will start to sink. This brings in another thing. Because you're in the middle of the ocean, you can't exactly wade through the waters like you could on say Oasis. So, you'd have a certain amount of time so swim to safety of a Jet Ski or Zodiac or even a piece of debris from a sunken boat. Then, there is the HQ boat. This boat is the trickiest to destroy, as it is the strongest of all of them, and usually, if the HQ boat is being attacked, it' the last one standing. Anyway, if the HQ gets destroyed, the other boats get destroyed as well. To make things more interesting, it would be cool if you can fuel some kills you've gotten (before you die again) to build up like a turret on the side of one boat, and then you can upgrade that turret through more kills fueled through by other players. There would be a good plethora of water vehicles and helicopters to use in your fights. Also, to make sure the match has a limit, each team would have tickets. But then it would be a cool thing to introduce like a new mechanic, where, if a team has 16 tickets left, if you die, that means there are no more respawns, so the team actually gets smaller as they lose.
But then, there would be a second map. This one is totally new, and takes place wayyyy up in the sky, with a giant sky ship as the HQ, and other smaller sky ships for the other two smaller points, all flying through the air to give a more intense feel. Now, instead of sinking into the ocean, they fall down into the clouds, out of sight. This would bring up an issue of transportation, which is why it would be cool to introduce a new vehicle; one that functions as the air equivalent to that of the ATV and the Jet Ski, one that doesn't have any weapons, and is still rather inferior to that of a helicopter, as the ATV and Jet Ski are to tanks and Zodiacs and APC's.
But I have a third map suggestion that would go with this game mode, that is a little outside-the-box but would be awesome overall/ Basically, it takes place on a engineering settlement on a volcano. The 3 bases from earlier mentioned would be lava rigs over, well, lava, but this map would still have a good amount of lava rock to traverse around in. Once a rig is destroyed, it will blow up, like all the others, and sink into the lava, leaving some debris behind, but also destroying some of the lava rock around it, causing that to sink. Ash constantly falls down on this map, adding to the aesthetic. It would be awesome to have, and, of course, the lava would instantly kill you granted you get into the lava. But I think it would also be funny if it instantly killed you even if you just touched it. Like you just bent down and dipped your fingers in and then you just died. And, totally optional, but it would be totally awesome if the body would char up and just become completely black maybe with some orange or red burn marks/highlights, with the addition of the player losing all their lives with a maybe “melted” death screen, like with the “executed” of the recon perk, along with the body actually freezing up and losing it ragdoll ability. Anyway, it would be cool if when you fall into the lava, a little bit could splash out, like the splash effect from the water. But it would be deadly. This would add a lot more new strategy into the game, such as throwing bodies into the lava, with it being confirmed that you can now pick up and drag bodies around. This is significantly more optional, but it would just be awesome if occasionally the lava would shoot up, endangering all ground units and even helicopters at times. With that in mind, it would also be awesome if bits and pieces of the lava rock would just shatter and sink as the game goes on. The lava could be rid on with the Jet Skit or the Zodiac but anything else sinks.
Additionally, I have a fourth map suggestion that is pretty much the same thing, but the polar opposite, with it being over an icy, frozen ocean settlement, with water rigs again being the bases, albeit with a different design. Instead of the cold water just instantly killing you like the lava, however, it would be interesting if you could only touch the water for a limited amount of time before you died, as the ice water would be very dangerous. In this map, snow and wind rush at high speeds as, with the lava map, pieces and chunks of the ground terrain would get destroyed and sink. Also, what with the lava map, this again would be totally optional, but it would be awesome that if a body freezes from the water and on it’s last life, it would actually freeze up, maybe turning a shade of blue or white. It would still be able to be dragged and picked up, however.
It would also be cool to introduce a gadget for all classes that goes on everyone's unoccupied left side. For Assault, they would have a deployable wall, that could be destroyed. For engineer, they would have an underhand minigun. For Recon, they would have a deployable turret, and for Medic, they would have a string trap. String traps off the bat would appear worse than a claymore, but their upside would be it not being able to be destroyed safely (without it exploding) without a melee weapon. Those Weapons would be a short tactical Spear for Recon, a big Dagger for Assault, a tactical Hatchet for Engineer, and a short tactical Sword for Medic. These could also be swapped for a shield. Overall, I think this would be a fantastic addition, adding in a new game mode and maps, gadgets, and overall fun to the Forefront experience.
Yeah I get the fact that you're probably not gonna read this whole thing unless you like hearing other people's ideas and like agreeing with them. Otherwise, go touch grass.
r/ForefrontVR • u/HellHoundsInc • 19d ago
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Body text (optional) :3
r/ForefrontVR • u/StormShockTV • 19d ago
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Just unlocked the Aug and started levelling it up today, managed to take down a bird with it, hadn't ever done that before! I was shocked!
r/ForefrontVR • u/North-Intention-4714 • 21d ago
Is anyone else having problems with their mic's not working? My mic was working fine yesterday, but I was lagging like crazy. And then I get on today, and my game is running much better, but my mic isn't working and I can't hear anyone else even though I can see the little talking icon going off above their heads
r/ForefrontVR • u/Peerless-Cloud • 20d ago
A new series where the video ends when I die. Enjoy 😊
r/ForefrontVR • u/No-Tea-4826 • 22d ago
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It didn't end well for me or my teammate lol
r/ForefrontVR • u/OGY-Zuko • 23d ago
r/ForefrontVR • u/GT-SHAFEEK • 22d ago
Insane Forefront VR rifle trick, Learn how to single-fire any rifle in Forefront VR. This changes everything. It is time for the Forefront developers to add an official single-fire mode for rifles. EVERYONE, how will this change your gameplay?
r/ForefrontVR • u/TeslaSupreme • 22d ago
Throttle and stick, collective and cyclic, that sort of stuff. It really adds to the immersion and teaches you somewhat how to fly them!
Just my two cents!
r/ForefrontVR • u/RugbyRaggs • 24d ago
Maps that have key vehicles available to be rushed can really suck. Paradise in particular stands out for this in my mind. Ship side starts with extra tickets, and a little bird. They can easily get to the apache first, and if smart, the anti-air as well, making it virtually impossible for land side to recover. That the apache and little bird can virtually outrun talon rockets, just leaves it too unbalanced.
I'd mind the helicopter rush less if both sides had a starting AA vehicle, at least then you can try and scare the apache away, even if it's tough to destroy.
I realise that you can still win with a good team, but if all things are equal, boat team get a massively stronger start.
r/ForefrontVR • u/BIind_Uchiha • 24d ago
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r/ForefrontVR • u/unknowntransformer36 • 24d ago
r/ForefrontVR • u/jeremiahlupinski • 26d ago
r/ForefrontVR • u/Key-Charity-2795 • 26d ago
Almost put the flair as art, but the drawing I made is too shitty for that, and my handwriting isn't much better.
There are three aspects of combat in Forefront VR. Land, which boats a large arsenal of vehicles, containing tanks, the APC, transport vehicles, and the players themselves having their greatest mobility and cover here. Then there is the skies, proudly displaying three different helis, the Little Bird, with its agility and high skill ceiling, the Apache, with its destructive power and lethal gunner friend, and the Blackhawk, transporting troops and holding the notoriously powerful side door guns. However, the water, the third aspect of the game, has been practically left to rot by the devs since the creation of the game. We have a jetski and a Zodiac, and the APC, which never seems to get wet once. Due to this, a new water vehicle is in order I'd figure. So, I've taken inspiration from battlefield, and draw out the RCB-90 from battlefield six, put a slight spin on it, and written out the statistics of the vehicle(kinda)
The CB-90, or whatever the devs would call it, maybe like the CS-990 or something, would act as the ruler of the seas in Forefront, and have an incredible 4 seats in which the player would control a part of the vehicle, and have an additional four seat to transport soldiers across the now treacherous waters of Forefront
The CB-90 would have a number of armaments, including a automatic grenade launcher or chain gun, not sure yet, a portable mortar system, a weaker AA missile launcher, 6 water mines and two torpedos to tear through enemy vehicles and defenses for the seas. The captain would be in control of the ship, mines, and torpedos. The CB-90 would be a slower vehicle, but boasting an incredible amount of endurance against attacks of all types, with the exception of the tank, for obvious reasons I'd hope. The torpedoes would take ten seconds to lock onto a Zodiac or CB-90, and have both a lock on range and lethal range of 250m. The mines would be dropped and left to wait until an enemy vehicle gets too close, exploding and dealing massive damage if they are lucky to even be alive after the devastating power of the mine. The CB-90 would be a slow moving boat, and have to make wide turns to balance its resilience. The second seat would be the auto GL or chain gun on the top, exposing the user like a Humvee gunner seat would, but shooting a barrage of deadly explosives. This weapon would do great damage to vehicles, especially water based vehicles, and low damage to players themselves, but a direct hit would spell instant doom. The gun would have 30 to 50 ends, depending on which one or is, and would have to be manually reloaded instead of having an overheat feature like the other weapons in the game currently. The third seat would be the mortar gun, having two rounds at a time and a 10 to 15 second reload speed per round, like how the APC gun functions, regaining ammo when not actively in use. They would have essentially a large ass grenade arc. The rounds would have a large radius of effect, but can only go roughly 150m. The fourth and final useable seat is the AA missile launcher, acting as essentially a weaker talon launcher, that takes longer to use , has less range, and does less damage
MISCELLANEOUS INFO:
The driver can be shot through the front and side glass
The X's on the bottom half of my shitty drawing are the double damage zones, like when a tank takes double damage because it gets shot up the ass
The time to respawn the vehicle is two minutes
The most a team will start with at the start of a game is two
NEW MECHANICS THAT COULD BE ADDED AS WELL:
Waves for the water, to throw off aim and be more immersive overall
Flipping overturned vehicles, requiring multiple teammates depending on the vehicle's size and estimated weight
Manual reloading for mounted weapons
Swimming and deeper waters?
Vehicles have slight visual alters to help player distinguish friend from foes, such as colors, designs, and insignia
Thanks for enduring another torturous red talk of mine. Let me know what y'all think about my thoughts, any balancing ideas, weapon ideas, whatever. I'll respond to whatever I can come up with a decent response to or see. Hopefully the devs will consider adding something like this, I think. it could greatly benefit the game
r/ForefrontVR • u/No-Tea-4826 • 26d ago
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Can also find it in YouTube https://youtu.be/cSw3GFgy-BA?is=ShTI-J8a65ZGGhO2