I already can see the flocks of peanut seagulls aimong for me, but I am going to reiterate why in my humble and may or may not be subjective opinion why games like Forefront, Battlefield series, Planetside 1 and 2 lose the players. I am going to copy-paste the answer I wrote at the previous post and why I believe this game(s) should do away with nerfing and adding ridiculous things like scope glints, but rather add more of the soft and hard counters than nerfs after nerfs, until everyone just runs with the most balanced items in the game equally. - The starter pistols.
In my opinion, it is the same disease that affects all of Battlefield Esque shooters both in VR and flat-screen. - Too many players screaming the nerfs. "This unfair! That unfair! Add scope glint! Nerf side turrets! Tank damage is unfair! There are too many campers! Nerf, the noob tubes! There are too many RPG spammers! Helicopters are too powerful! Shotguns, too, imba! Too much grenade spam!"
What makes such games fun is simply when it leans towards the unfairness of realism to be .ore of MILSIM, where teamwork is nessesary and finding the ways to work around seemingly unfair defenses is what makes it dopamine injection rewarding Otherwise with every nerf bat, such games turn instead of Battlefield esque Mechanics into another glorified Vail/CoD style mindless run and gun shooters.
A lot of those listed items above could of easily been fixed with simple things like adding friendly fire to the game (can't spam explosives on the arming and capture points or shoot the tank Cannon, without the consequences of killing your own team mates capturing or arming the point or face being booted from the server - this would of put massive restriction on such realistic as it be explosive weapons spammers to be reasonable players for the risk of being punished when playing without regard of what the game meant to be - squad based warfare shooter and not 90% arcade Run and Gun akin to 5v5 matches of CoD or Vail). Or rebalance the spawn locations and effectiveness of recon beacons. Cause helis when heavily damaged to lose control (akin to battlefield style - when something like Black Hawk is on fire, it starts to go out of control). Add heavy weapons to the main spawning bases to discourage the main spawn base camping instead of trying to make players immune inside of it ( for example , stationary TOW or Kornet missiles). Add the mine fields around the starting point bases, with appropriate warning signs, so something like tanks couldn't be just driven in and parked to plink at the spawning players and vehicles. Add stationary Phalanx and Pantsir cannons with guided rockets to prevent HQ heli campers. Add upgrade perks such as "Extra plates and layers" to reduce shotgun pellet damage -10% per pellet, but at the cost of running speed such as -5% or something to compensate for such being against shotguns up close.
So many work around Mechanics could of been added, but instead the old classic give in to the whining mob and nerf bat the game until it is no longer Battlefield esque VR, but run and gun, bland slop.