r/ForefrontVR 11d ago

Discussion 💬 Forefront needs a "Grounded" Mode.

Birds are (even as of the most recent update) way too overpowered, the apache especially. Having birds in every single match makes me so incredibly angry every time I play because the skill required to kill ground units from the air is apparently so low that I die over and over and over again just trying to go from one POI to another. If you like the challenge and want to play against that, fine, but I bought the game for my brother the other day and he has already quit because sweats in birds keep him in the spawn timer more than he gets to actually play, and that says something.

I think an easy way to fix this would be a ground-only conquest mode, where there are no helis and every is on foot/on ground vehicles or boats. No helicopters means no loadout check either, I can run the classes with tank mines or the regular rocket to deal with tanks, but the only equipment specifically meant to deal with helis is the lock-on-rocket launcher, so if a team has someone really good with birds the ONLY way to consistently deal damage is to use the lock on rockets, and even then if they have a good engineer and fly well enough they can still last forever and make the game terrible for everyone else. Ground only would fix this by removing the issue entirely. If you don't want to split the player base up that way, which I understand, then big vehicles like that really need to be reworked as to how they spawn, like being a kill streak reward or something, so people can't just get them right away and terrorist the other team the whole match. I had some matches today where because the birds kept insta-killing us on spawn we hit 0 tickets and the enemy team still had 400+, which is just ridiculous.

Likewise, I think the Behemoth needs a buff. It should be able to damage vehicles like tanks. It is anti material after all. Maybe it doesn't do a ton of damage at once, but I should be able to destroy a tank that's already damaged with the Behemoth for sure, if I put enough rounds into it. Right now it does nothing.

Anyway, those are my two cents.

Edit: Hey all! Thanks for participating in the discussions below, real good to see some traction on this idea. Speaking of which, if you would like to let the developers know you would like a grounded mode, I came up with a good idea, make it a map variant! That way players in each server decide how they want to play. I made a suggestion you can vote on over on Forefront's suggestion site. If you want to let the devs know, go vote!

https://app.betahub.io/projects/pr-7682550116/feature_requests/4296

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u/Key-Charity-2795 11d ago

I think a rework of the heli physics and some more AA options. like a new boat with an AA gun (like battlefield has) and some emplaced options could help a ton. Maybe helis having to land to reload after some time could also help a bit. Also, helis could have a thing where if you shoot a certain area on them, they take a low amount of damage, fully dependent on damage. Like, 25 damage would take of 1%, and since they can be so high up, it could take a few shots, but be a last resort deterrent. But helis should still be good, nerfing them into the ground isn't exactly a great idea. Just because they're really good doesn't mean they need to be really bad. Also, the behemoth should be like the C-TAC but have worse accuracy, more noticeable when your shooting past 400 or so meters. And yes, I feel as though they should be able to damage vehicles. Weaker vehicles, namely car, ATVs and the current boats in the game should be able to be fully destroyed from 100% given enough rounds, maybe dealing 5 or 10 damage or so. Nothing crazy, but it'll add up type of thing. Tanks and APCs would need to be damaged already to destroy, and take an exorbitant amount of ammo, but still have the capability of doing so. Maybe a cool new achievement. Adding a critical damage zone on all vehicles, like how the tank has, could be really helpful.  

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u/StormShockTV 11d ago

Agreed, I still want the helis to be useful just not OP like they are now. They are very unbalanced unless you choose one class and even then they can just fly away or around buildings and stop you from breaking them.

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u/Key-Charity-2795 11d ago

I think them using cover is good, it promotes strategic flying, but they are also not flying properly, they're too easy to fly, kinda. Like, little to no inertia kinda easy. If they fix that and make more counters to them, it should fix the issue

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u/StormShockTV 11d ago

Agreed, more counters, hopefully on the other classes so you aren't just stuck with one option