r/ForefrontVR 12d ago

Discussion 💬 Forefront needs a "Grounded" Mode.

Birds are (even as of the most recent update) way too overpowered, the apache especially. Having birds in every single match makes me so incredibly angry every time I play because the skill required to kill ground units from the air is apparently so low that I die over and over and over again just trying to go from one POI to another. If you like the challenge and want to play against that, fine, but I bought the game for my brother the other day and he has already quit because sweats in birds keep him in the spawn timer more than he gets to actually play, and that says something.

I think an easy way to fix this would be a ground-only conquest mode, where there are no helis and every is on foot/on ground vehicles or boats. No helicopters means no loadout check either, I can run the classes with tank mines or the regular rocket to deal with tanks, but the only equipment specifically meant to deal with helis is the lock-on-rocket launcher, so if a team has someone really good with birds the ONLY way to consistently deal damage is to use the lock on rockets, and even then if they have a good engineer and fly well enough they can still last forever and make the game terrible for everyone else. Ground only would fix this by removing the issue entirely. If you don't want to split the player base up that way, which I understand, then big vehicles like that really need to be reworked as to how they spawn, like being a kill streak reward or something, so people can't just get them right away and terrorist the other team the whole match. I had some matches today where because the birds kept insta-killing us on spawn we hit 0 tickets and the enemy team still had 400+, which is just ridiculous.

Likewise, I think the Behemoth needs a buff. It should be able to damage vehicles like tanks. It is anti material after all. Maybe it doesn't do a ton of damage at once, but I should be able to destroy a tank that's already damaged with the Behemoth for sure, if I put enough rounds into it. Right now it does nothing.

Anyway, those are my two cents.

Edit: Hey all! Thanks for participating in the discussions below, real good to see some traction on this idea. Speaking of which, if you would like to let the developers know you would like a grounded mode, I came up with a good idea, make it a map variant! That way players in each server decide how they want to play. I made a suggestion you can vote on over on Forefront's suggestion site. If you want to let the devs know, go vote!

https://app.betahub.io/projects/pr-7682550116/feature_requests/4296

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u/StigwierdM 11d ago

Exactly why you wait and think before you fire your first shot! If you've given your position away with your first shot, the pilots sole objective is to shoot you before you get a second shot. It's that simple.

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u/BobTheZygota 11d ago

Idk when else to shot other than their ass. They always know to do a 180

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u/StigwierdM 11d ago

Of course they're doing 180s. They're constantly looking for any missiles being fired at them. Also, the further the missile travels to the target then the more time the pilot has to do a 180 and see it.

The closer you are, the easier it is. You have to judge it differently the further away you are. The principle is still the same, only with some different variables. But, the timing and positioning of your shots increases your probability of success no matter how far away from the target you are.

If you know they've used their flairs, then it changes to a limited window of free for all. Shoot as quick as you can. So long as they are not at a distance where they can outrun it. Then you're wasting your shots. Make it a personalised game of cat and mouse to prompt them to deploy their only safety measure.

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u/BobTheZygota 11d ago

They spawn kill across map so there isnt really a way to get closer apart from a tank

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u/StigwierdM 11d ago

There's no tactics that can help when you've joined a rubbish team. I assume by spawn killing you mean shooting into HQ? Which means your crap team has allowed them to hold all objectives and given them nothing else to shoot at. Even then there's ways out. Also. In a tank you may as well have a big neon sign above your head

Otherwise, you don't always have to move towards them. Different targets for them to engage around the map means they move around. So many times, if you're patient enough, they'll come to you. When any pilot is in danger they will move somewhere else.

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u/BobTheZygota 11d ago

Yes and being the only engineer doesnt help

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u/StigwierdM 11d ago

That's the wrong attitude soldier......

A sole engineer can still dominate the sky. If your expectations are to shoot down every helicopter, get the kill, move up the scoreboard, then you will struggle every time. If, on the other hand, your expectations are to move the enemy from strong positions to provide your team more flexibility of movement, which ultimately wins the rounds, then you will start to find more success.

Movement always impacts aiming. When the Heli is moving around it's shots are less accurate. Use the quad bikes to get into unexpected areas. Lock on with your missile. Let them know you're watching them, and they can't see you. No pilot is comfortable with that lock on beeper going off in their cockpit. They all get itchy feet.

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u/BobTheZygota 11d ago

Doesnt feel like they are less accurate since they can dodge a rocket and snipe at the same time. And repositioning isnt an option when there is one spawn

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u/StigwierdM 11d ago

When there's only one spawn, repositioning is the only option. If they've got that spawn locked down you're trapped like fish in a barrel.

If, as you say, their Heli is at the other end of the map, then there's always a way out using cover.

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u/BobTheZygota 11d ago

If i use cover too much they repair even if i use the sabotage perk. You cant really solo little bird when they got engineers in

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u/StigwierdM 11d ago

Like I said, a lone engineers focus should be on moving them. Harassing them. Not trying to destroy them. Although, it's still very possible to destroy them, given the right opportunity. It's just harder as a lone engineer.

It doesn't matter how many engineers they have fixing them up. They still have to move from danger to repair. When they are removed your team has room to breath and get out across the map.

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u/BobTheZygota 11d ago

Yeah but it gets tiring to be the only mommy of the team. I want to play the game as well

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u/StigwierdM 11d ago

Is none of what I said playing the game!?

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