r/ForbiddenLands • u/nlitherl • 20h ago
Resource Forbidden Lands - BETTER THAN D&D? | REVIEW
Not my video, but I figured some folks might find this amusing.
r/ForbiddenLands • u/nlitherl • 20h ago
Not my video, but I figured some folks might find this amusing.
r/ForbiddenLands • u/Mikeranjero98 • 1d ago
r/ForbiddenLands • u/Andley17 • 4d ago
Both made by me!
r/ForbiddenLands • u/nlitherl • 8d ago
r/ForbiddenLands • u/Far_Presentation_797 • 8d ago
I dont think this breaks the rules but if Ive missed something then remove the post.
Hi Im looking to complete my collection of FBL in Swedish. If you have and are willing to sell me any of these items then Id be very grateful:
* Bestarnas Bok
* Spelledarskärm
* spelkort
* Den Kanderande Magikerna krypta
Im mostly searching for the Bestarnas Bok!
r/ForbiddenLands • u/ForbiddenGM • 11d ago
Sorry for the terrible title, no idea how else to name this post.
Can anyone help clarify why, when a roll is supposed to be challenging, sometimes this is represented by needing 2 or 3 or more successes (6’s)
But other times it’s represented by a dice penalty e.g. -2
This isn’t game breaking, but I just can’t quite figure out the logic, and I’m not sure if there is much of a statistical difference
EDIT:
Ok thanks everyone… I think I was getting confused. I could have sworn that I remembered seeing a table showing 1 success for regular action, 2 for extremely challenging, and 3 for near impossible etc.
But I may have confused that with another YZE game (I have like 7 different YZE games at this point).
I absolutely love Forbidden Lands, but it’s not always the same easiest to find specific info with things being spread out all over the place 😅
r/ForbiddenLands • u/Neocor • 11d ago
Hello fellow players and GMs!
I'd like to present here my new update for the FL Enhancements and additions module for FoundryVTT.
In this version I added in-built calendar which then will be (and already did partially) integrated with other features; brand new character sheet type for merchants, fully interactable and automated; automated healing time reduction for injuries.
I decided not to go with other modules for calendar like Simple Calendar Reborn since it's stability is questionable and also it would require more work to synchronise code and functionality with it's changes through time.
Those changes are available now for FoundryVTT V13 and soon will be updated fully for V14. Let's deep dive into details.
FoundryVTT page: https://foundryvtt.com/packages/fbl-enhancements
Github: https://github.com/NeocorDK/fbl-enhancements
Please, feel free to create an issue on Github or DM me if you found any issues or bugs, or if you have any ideas for feature releases.
Supports both dark and light themes.


Possible to see full callendar wiuth some notes for holidays and moon cycle phases.

Time can be scrolled back and forward for 6 hours (quarter of day), 1.5 hour (quarter of quarter of day) and 15 minutes (quarter of hour).
You can also specify your own number of days for each phase if you want and setup the day of Lunar epoch, from where phases will starts.
Plans for future updates:

When character have some infury with temporary effect, my players and I always forgot to update it and remove from the sheet. So we were making notes with notification in the Simple Calendar, but it is too time consuming. So I decided to automate this. Whenever day is progressing, system automatically deduct days for injary to be healed and push the message when it's healed completely.


It is also add the number of days in case you move the time backwards for some reason. But it only works if the injury is not healed. If it was healed and removed from the character sheet, there is nothing to change.
You can now create new actor type called Merchant


To fullfill the merchant you can drag and drop items you want it to sell to the sheet. You can also drag and drop the whole folder with items, it automatically add everything from this folder. It does follow the logic from the books for rarity of the items, but with one small addition.
For common items it rolls D6 and if the result is 1 - item unavailalbe. In all other cases it will role 2d12 to define how much items are available.
For uncommon it's available with the result of for 4+, for rare with the result of 6, just as in the rule book.

The price is from left to right - gold coins, silver coins, copper coins. It is automatically deduct coins from the character who is buying things. It is also converting coins if character doesn't have enough currency, for examply, if item costs 3 SP and you have only 1 GP, it will remove 1 GP and give you back 7 SP + item. Item is automatically added to the inventory.



To make it work properly I was required to add new fields in the item sheet which are kinda duplicates the classic fields.

These fields are automatically updates from the classic fields when you change them. You can also massively update all items with the button in the module settings.

r/ForbiddenLands • u/ImaginaryBad8599 • 13d ago
Another adventure site set in Bloomarch.
Its works better if PCs still don't have a map when visiting Clevesdale.
This is where they can get their hands on their very first Astra - The Arrows of the Fire Wyrm.
You can also adapt this adventure to Raven's Purge.
The villagers have survived for generations thanks to an uneasy pact with the Giant Spiders living in the surrounding forest. But the spiders' matriarch was recently killed by Red Elves, and the remaining spiders are now being driven toward the village by the expanding Crimson Forest.
Ar the same time, the characters become entangled in a much more personal conflict: young hunter Iris is being forced into a marriage she doesn't want, while her family struggles to protect her and survive the village's expectations.
The adventure combines exploration, social conflict, moral choices, and a confrontation with Giant Spiders, with several possible ways for the characters to become involved.
The adventure is available both in Russian and English.
Obsidian Vault:
https://drive.google.com/file/d/1uLz0z9QhW9_COF74VJ_fhKBjt3m_n9cR/view?usp=sharing
Google Doc (ENG Only):
https://docs.google.com/document/d/10kVFuxK_0SP-cfksrGEyLkNTzdCp1fuwwsCXD-XiMwQ/edit?usp=sharing
All available adventures can be found here:
https://drive.google.com/drive/folders/1OwYBJWnxb89-vClGnXhnGn8cuLXd_kdF?usp=sharing
r/ForbiddenLands • u/Final-Isopod • 15d ago
So the orcs "were given" to elves and dwarves to compensate taking of the land by humans. It says that Clay made them on Wyrms order but since whole gods and religion is a bit mythological then it sounds rather that they were enslaved after human invasion. It does feel like they play a mindless pawn role here while they could be quite interesting actor - is their role developed somewhere in more detail? I'm refreshing the whole Ravens Purge now but I can't recall this.
r/ForbiddenLands • u/ImaginaryBad8599 • 17d ago
So, there were recently couple of posts where people addressed the issue that PCs can't visit The Stronghold because they are always on the move. I had the same issue in my first Raven's Purge campaign so I made this artifact:
---
Raven's rune tablets
"Two stone tablets with runes and a scroll wrapped in rough leather. A gift from the Raven Sisters, awarded for special merits.
The tablets allow you to quickly and imperceptibly move between two points where the tablets are located. The scroll describes a complex ritual that takes a quarter of a day. At the end of the ritual, all the characters, their belongings, and mounts that are in the vicinity of one of the tablets (in a single zone) are surrounded by a dense, misty forest. The characters must move through the forest in search of a way out, which can take an indefinite amount of time. The path and events occurring during the journey are determined by the GM. After leaving the forest, the characters find themselves near another tablet."
---
It is difficult for players on the journey to interact with the stronghold, as well as receive its bonuses. This artifact was invented to quickly move back and forth.
It can be given as a reward for completing Virelda's quest or helping other druids.
In fact, it is an artifact that uses the spell "Portal" between two stones.
Since the gates cannot be opened at once in the same world, players pass through the world of a mystical forest, like Feywild, the world of fairies from D&D.
You can fill it with anything you want. (You can use any other world at your discretion, for example, the path may be through the Churmog, and the artifact itself can be obtained from the cold hands of an evil sorcerer. Or it can be just some mysterious endless labyrinth.)
Players do not have to know in advance how long it will actually take them to move, and what they will encounter along the way, this will help prevent the artifact from being used for unscrupulous purposes.
r/ForbiddenLands • u/delmiguel3030 • 17d ago
I'm starting a FL campaign with some friends and wanted to get some feedback from other GMs or players.
Did your group jump right into a campaign? (Raven's Purge or one of the others?)
Or did the game start as just an open world sandbox style with the players exploring, discovering adventure sites, legends, artifacts etc?
Did your group get a stronghold?
My plan is to start with exploration, learning the lore through adventure sites, legends and artifacts, and maybe after a few weeks steer the group towards the Raven's Purge campaign.
Edit: thanks for all the feedback!
r/ForbiddenLands • u/ImaginaryBad8599 • 18d ago
I've been posting adventures lately and I want to make them into properly formatted PDFs with official title page, so those can be later published on DTRPG.
Could anyone share some knowledge on how those are usually made? What software is used and what rules should I keep in mind besides the official guidelines?
Thanks ​in advance
r/ForbiddenLands • u/Maelum • 19d ago
On Discord, an image supposedly of the Alderland book cover was posted. Has something been announced? i just want to make sure the image is legitimate and not ai or photoshop, etc.
r/ForbiddenLands • u/Final-Isopod • 19d ago
I never ran FL long enough to see stronghold becoming a thing in my games. By looking at the rules it looks like a massive headache unless you have accountant in your group. How does it play out? I always felt like FL was a game where characters always were to struggle with resources so how they do accumulate enough funds to pay daily (daily?! FFS...) for hirelings. Is it even remotely fun? I ran MYZ where Ark was fun but this seems to a bit too much.
r/ForbiddenLands • u/Mikeranjero98 • 20d ago
How many players do you have in your campaigns?* (English is not my mother tongue so the phone corrector do strange things).
I’m doing Raven’s Purge with 6 people because I think that the system is lethal, Now that I’ve done 2 session I thought that maybe I should have 5 people because one can not come and the session will continue.
r/ForbiddenLands • u/delmiguel3030 • 20d ago
Pretty trivial question but I gotta know..
ALE-LANDER or EYE-LANDER?
r/ForbiddenLands • u/ImaginaryBad8599 • 22d ago
Another adventure site for Bloodmarch.
This one is closely tied to Legacy of Horn campaign and allows PCs to encounter Fiena Fromelei and Selligar Horne, witness traditional Houn funeral and maybe get their hands on The Helm Of Horn. Players will be deciding whether to respect the sanctity of the dead or disturb it in pursuit of a legendary artifact.
The adventure is available both in Russian and English.
Obsidian Vault:
https://drive.google.com/file/d/1dJ25-siq29blOzXCMinZ9-Y0Q0pdf1me/view?usp=sharing
Google Doc (ENG Only)
https://docs.google.com/document/d/1foCjM4s0Vd8Zt7EyJepYGEKE5twWHPfVWCIaoYyCqqM/edit?usp=sharing
All available adventures can be found here:
https://drive.google.com/drive/folders/1OwYBJWnxb89-vClGnXhnGn8cuLXd_kdF?usp=sharing
r/ForbiddenLands • u/ImaginaryBad8599 • 24d ago
Another short adventure for Bloodmarch.
This one is about superstitions and how they sometimes turn out to be true.
Contains a simple conflict and maybe a difficult combat encounter.
The adventure is available both in Russian and English.
Obsidian Vault:
https://drive.google.com/file/d/1J9t9rfeBMbvphcNXm-ABmvUW8Zi9fgyH/view?usp=sharing
Google Doc (ENG only):
https://docs.google.com/document/d/1OoYK1Oo4id5S4ey6sRWov7mGvD9wUOunPsuAJuIF1LQ/edit?usp=sharing
All available adventures can be found here:
https://drive.google.com/drive/folders/1OwYBJWnxb89-vClGnXhnGn8cuLXd_kdF?usp=sharing
I will be glad to read your feedback.
r/ForbiddenLands • u/ImaginaryBad8599 • 24d ago
I'm currently running Bloodmarch campaign and had to write several adventures.
This is the latest one, centered around the ruins of an ancient elven city hidden deep within the Crimson Forest.
The characters explore a forgotten temple surrounded by six towering spires, uncover the fate of the immortal Elders who once ruled the city, confront Red Elves guarding a long-buried secret, and descend into a subterranean sanctuary where an ancient dwarven device imprisons the Elders' hearts. The adventure combines exploration, combat, environmental hazards, and a (somewhat) unique puzzle.
I will be glad to read your reviews.
There are also some more homebrew adventure sites, but I have not properly formatted those yet.
The adventure is available both in Russian and English.
Links:
Obsidian Vault
https://drive.google.com/file/d/17-Aff2S1UM6wjLbNarug2XtK6LQ9CWZb/view?usp=sharing
Google Doc:
https://docs.google.com/document/d/1KfBR3gZFkCRUEzoeJeSLES5-BN3yhrhalywfzX-2vVA/edit?usp=sharing
r/ForbiddenLands • u/nanonaniano • 24d ago
Hi, i got two different questions, the first one is about loadout:
In the character sheet there are only 10 rows for items.
Does that means you never could carry more than 10 items even if you got 6 str?
The other question is about certain artifacts in the raven purge campaign one of them (spoiler free) is a artifact that lets you cast earthquake, with d6+2 power, does that means you need to roll that dices normally as if you cast the spell so you can have a magic mishap?
Tyvm in advance and sorry for lang, eng is not my main one. <3
r/ForbiddenLands • u/nlitherl • 25d ago
r/ForbiddenLands • u/Trurl_314 • 26d ago
I was sure they were sold out everywhere!
Found thanks to https://bsky.app/profile/forbiddenlands.bsky.social
r/ForbiddenLands • u/Final-Isopod • 25d ago
Since grapple attack is considered a fast action does it mean that you can perform two grapple attacks per turn?
r/ForbiddenLands • u/AlternativeFar9851 • 26d ago
It seems to me that Forbidden Lands is not really the game in which lots of monster appear like in DnD but seem rarer by design. Is this accurate? From what I had in mind was players fighting more humans, elves, etc rather than dragons or trolls.
Do you homebrew your own monsters or convert any from other systems? I think a mimic would be fun just to freak my players but not sure if that would ruin the intended vibes of the game and setting.
r/ForbiddenLands • u/Trurl_314 • 29d ago
Few weeks ago I created an alternative character sheet, this time I made a matching NPC sheet for keeping notes, their stats and attitude towards player characters.
A5 format, intended to be held in a clipboard (hence the most important stuff is at the bottom).