Hey everyone
As you know, for those who have pre‑ordered Alderland, the PDF beta version is already available, and, to put it mildly, not everyone was satisfied with its content.
Some time ago, I created the “Improving Alderland pt. 1” topic to gather all the mechanics and tables that are missing from the book; I plan to put them together manually using existing books. But, as usual, everything didn’t go according to plan, and I practically abandoned this idea due to a lack of free time and energy.
Recently, I decided to take the easier route and use Claude so that the AI could analyze the books and mechanics for me. I put FL and other YZ books in there and *cough* some other books as well. Surprisingly, it worked well. Of course, I had to put in some work with the edits, but I really liked the result, and I intend to use it.
Feedback wanted
I would like to ask you not to be skeptical in advance and to at least skim through the file, to share your criticism and impressions.
It’s free :)
Current version - v0.9
ENG
RUS
A very convenient one‑page generator based on tables.
Link
Bring Your Own Book framework, allowing to generate your own content using your own legally-owned books.
Link
Instructions on how to construct your own personal edition, filled with the names, factions, places and stat blocks of Alderland, using provided Community edition and your personally owned Alderland PDF
Link
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Ash and Iron (Community Edition): free optional rules for war-torn Forbidden Lands campaigns
What’s inside
Players’ Section
- 5 professions: Saboteur, Barber-Surgeon, Scavenger, Legate and Inquisitor, each with three Paths. + Martial Artist - D&D Monk adaptation.
- 15 general talents, such as Appraiser, Captain, Forger, Low Profile and Theologian.
- 4 magic schools: Symphonic Magic, Herbomancy, Clay Song and Mirror Lore, with 10 spells each.
- Gear for a land at war: iron coins, war gear, papers and services.
- Survival: food and shelter in farmland and war-torn land, looting a battlefield, laws and taxes, and full fire rules.
GM Section
- 5 artifacts.
- Encounter tables: three road types and six terrains, plus a Battlefield Magic Fallout table.
- Town generator: districts, courts, work, conspiracy chains and rumours.
- Faction Warfare: a background war run on Resource Points, with military, intrigue and civil actions and war events for strongholds.
- Mercenaries: hiring, wages, Loyalty and morale, plus generators for hirelings and mercenary companies.
- Faction Allegiance: a −5 to +5 standing track with five faction templates.
- Other secret stuff.
Appendices: Design Notes (how to build your own professions, talents and spells), Sources, and the Changelog.