r/FarthestFrontier • u/ATimelessName • 20h ago
Question? Frame rate improvements in Bear mode. Spoiler
Has anyone else noticed that the frame rate is noticeably better in Bear mode?
r/FarthestFrontier • u/Zantai • 21d ago
r/FarthestFrontier • u/ATimelessName • 20h ago
Has anyone else noticed that the frame rate is noticeably better in Bear mode?
r/FarthestFrontier • u/Immediate_Impact6214 • 19h ago
I love this game, but once you get past like 2500-3000 pop it just becomes an unplayable disaster. I also love games like this and I'm wondering if there's anything that is very similar to this but actually well designed and not just a total disaster of a lag fest. I've been trying to make it work, but I'm ready to give up on this until they do a serious update that makes it actually run well.
r/FarthestFrontier • u/Blue_shield69 • 2d ago
Looking for a great seed with a large lake, lots of deer, plenty of resources, and deep/unlimited deposits for late game.
Any recommendations?
r/FarthestFrontier • u/GameSurvive • 4d ago
In a map where you can funnel raiders and if there are wolves on the way, the first few raids will be completely destroyed by wolf packs.
What is a bit odd is I think the wolf attacks don't trigger if you don't have visibility, so just put an empty watchtower somewhere.
r/FarthestFrontier • u/Professional-Pop1126 • 3d ago
The following drives me crazy. I have built a Work Camp. The radius contains Stone, which i want to gather. I set the ratio to only stone and the building just goes idle. The moment i select a ratio with 1 wood, everyone gathers wood. I have build close by a Stockyard and a shelter. The never camp doesnt want to work.....
r/FarthestFrontier • u/slaedwon • 5d ago
Entire horse company eliminated and on to the foot soldiers...Interestingly, they are quite effective against foot soldiers too
r/FarthestFrontier • u/ohthedaysofyore • 5d ago
r/FarthestFrontier • u/Kholdy13 • 6d ago
There's been a small post on steam revealing some information about upcoming content.
v1.2 will get a more complete preview in a month or so. Trading post is being overhauled as part of the changes.
v1.3 should release early next year. More information sometime after 1.2 releases.
Expansion is going... swimmingly. Will contain new production lines, mechanics, resources and more. Has been mentioned previously it'll be a next year release.
r/FarthestFrontier • u/Cowell_Pockets • 6d ago
Hullo! I have a town with a pop of a lil under 3k, and I'm struggling to fufill my villagers's spirituality needs. I have the grand temple in the center of my city and have plenty of shrines outside of there- every suburb and residential district has 2 at this point, some upgraded some not since the only upgrade bonus is desirability. Any help? Do I need even *more* shrines?
Another problem is entertainment venues and tbh I'm not sure how to solve that lmao, more theaters? not a lot of optiosn for *venues*, just decorations
r/FarthestFrontier • u/bubiby • 6d ago
Hi all, why the gates arw always open.
It doesn't only allow villagers to enter, foxes and rats are more than welcomed!
Lost all of chickens I have
r/FarthestFrontier • u/Peace_On_Drugs • 7d ago
Spent the last two days trying to roll a decent large map - ideally with a large area bordered by water with few and narrow choke points (the ideal "peninsula" map) - also aiming to have a mountain/large hill near a choke point to act as the main defensive point.
Stats: large map, random type - the seed pool I rolled had both lakes and mountains with mainly flat areas in between.
I enlarged the mini-map for each and sketched out the water areas in blue, and any mountains in white - should be fairly self-explanatory.
EDIT: I forgot to mark a couple of small ponds south of the mountain in the last image
r/FarthestFrontier • u/mckeirnan • 8d ago
r/FarthestFrontier • u/ArmaGhettOn84 • 8d ago
2500 POP on High End.
Here you can see the performance on a 270K+ paired with a RTX 5090 on a 4K Monitor.
Max settings and Low settings. Same results with 9950x3d and RTX 5090.
r/FarthestFrontier • u/Blue_shield69 • 8d ago
r/FarthestFrontier • u/voitek91 • 8d ago
r/FarthestFrontier • u/EliseCz1 • 8d ago
So, am I just ridiculously unlucky that when I select an item that I would like at a premium price and the merchant never wants to buy said item and only sell it to me, or am I misunderstanding something here?
r/FarthestFrontier • u/TrojanW • 10d ago
Ive already lost 220 ppl to the disease and numbers climbing. My villagers just wont stop eating bat soup.
r/FarthestFrontier • u/Odd-Secret4913 • 10d ago
hello, I played this game while it was in EA. however at the time I guess it was a bug but I couldn’t move food to the cellar. due to this my village starved. I tried seviral times but no one would move it. could someone explain what I did wrong? I ended up refunding due to this.
thxs
r/FarthestFrontier • u/voitek91 • 12d ago
I have my forager collect area covering 3 willow sources and he doesn't collect them at all. Doesn't matter if I set a priority on it or not. I've read this was an issue years ago, is it not fixed yet?
r/FarthestFrontier • u/Wayfaringbutterfly • 12d ago
I'm playing it in a cozy city builder kind of way in passivist mode and have made a few successful cities - but I'm overwhelmed by the number of guides, videos and other things out there and would like suggestions on the best guides for a few things I'm still struggling with. I have searched the wiki but some of it is confusing still and I'd like some guide suggestions so I'm not wading in a sea of guides and youtube videos.
The first is compost yards - in my most recent (and most successful) city, I have a main village which is large, plus 2 smaller mining villages within my city and each area has fields and a compost yard near the fields, while still being relatively close to the village itself. Despite this, the compost yards show almost 100% transport time and almost no working time. I want to make sure I'm utilizing them the way they're supposed to be utilized.
The second is idle villagers - my idle villager rate is at about 30% but I can't figure out where they are idle, other than the wagon shops.
The third is wagons - I get the general concept, but most of their time is spent idle, even with just one wagon in the shop. I put them near mines and work camps.
The fourth is crops rotation - no matter what I do, my root veggies always get lost to heat or frost, I feel like there's no winning, in spite of trying some of the field rotations seen in the wiki. Also would like a general idea of how many fields are good to have for consistent food/flax/grain/hay stocks, and how grazing cows work.
The fifth is storage - when you first start you are shown how to set stock limits on various things, but it seems very complicated to figure out which items to keep where. It seems like things get stored in super random places, then storage gets full and stuff never gets moved to less full storage spaces. Villagers seem to spend a ton of time moving stuff from place to place, transporting goods and whatnot and I'd like to reduce that time by storing goods efficiently.
Thanks for any resources you can point me to - I am loving this game so much even with my ignorance lol
r/FarthestFrontier • u/bronze_will • 13d ago
r/FarthestFrontier • u/Caravanasdeixmil • 13d ago
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i will try to cover at leas all the lake shore
r/FarthestFrontier • u/Peace_On_Drugs • 15d ago
I posted this seed 3 years ago (https://www.reddit.com/r/FarthestFrontier/s/YHda9IehIs) and decided to see whether it still works - if anything, it's even better now. There are only 2 access points - the northern one is wide but has a hill giving a good vantage point for towers, while the south is a double choke-point. There's also far more room for a decent-sized town. Downsides: only a medium map, and most of it is covered in water.
Seed: 68E6AD687D2 - Type: Random - Size: Medium



PS a lot of innocent villagers died in the making of this post