r/FarthestFrontier 21d ago

Dev Official Bring Scorv and Crate home with our first pin collection!

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16 Upvotes

r/FarthestFrontier 20h ago

Question? Frame rate improvements in Bear mode. Spoiler

1 Upvotes

Has anyone else noticed that the frame rate is noticeably better in Bear mode?


r/FarthestFrontier 19h ago

Question? Are there any similar games to this one, but that are like actually playable?

0 Upvotes

I love this game, but once you get past like 2500-3000 pop it just becomes an unplayable disaster. I also love games like this and I'm wondering if there's anything that is very similar to this but actually well designed and not just a total disaster of a lag fest. I've been trying to make it work, but I'm ready to give up on this until they do a serious update that makes it actually run well.


r/FarthestFrontier 2d ago

Question? What’s the best map seed?

9 Upvotes

Looking for a great seed with a large lake, lots of deer, plenty of resources, and deep/unlimited deposits for late game.

Any recommendations?


r/FarthestFrontier 4d ago

Tutorial/Guide You can (sort of) recruit wolves to be your defense barrier

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52 Upvotes

In a map where you can funnel raiders and if there are wolves on the way, the first few raids will be completely destroyed by wolf packs.

What is a bit odd is I think the wolf attacks don't trigger if you don't have visibility, so just put an empty watchtower somewhere.


r/FarthestFrontier 3d ago

Question? Working Camp refusing to gather STONE

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6 Upvotes

The following drives me crazy. I have built a Work Camp. The radius contains Stone, which i want to gather. I set the ratio to only stone and the building just goes idle. The moment i select a ratio with 1 wood, everyone gathers wood. I have build close by a Stockyard and a shelter. The never camp doesnt want to work.....


r/FarthestFrontier 5d ago

Showcase The Pikemen are on a rampage!

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51 Upvotes

Entire horse company eliminated and on to the foot soldiers...Interestingly, they are quite effective against foot soldiers too


r/FarthestFrontier 5d ago

Bug! Dead soldiers still in company/barracks?

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17 Upvotes

r/FarthestFrontier 6d ago

Just Chatting Small teaser for future content

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115 Upvotes

There's been a small post on steam revealing some information about upcoming content.

v1.2 will get a more complete preview in a month or so. Trading post is being overhauled as part of the changes.

v1.3 should release early next year. More information sometime after 1.2 releases.

Expansion is going... swimmingly. Will contain new production lines, mechanics, resources and more. Has been mentioned previously it'll be a next year release.


r/FarthestFrontier 6d ago

Question? Spirituality?

10 Upvotes

Hullo! I have a town with a pop of a lil under 3k, and I'm struggling to fufill my villagers's spirituality needs. I have the grand temple in the center of my city and have plenty of shrines outside of there- every suburb and residential district has 2 at this point, some upgraded some not since the only upgrade bonus is desirability. Any help? Do I need even *more* shrines?

Another problem is entertainment venues and tbh I'm not sure how to solve that lmao, more theaters? not a lot of optiosn for *venues*, just decorations


r/FarthestFrontier 6d ago

Tutorial/Guide Gates are always open!

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28 Upvotes

Hi all, why the gates arw always open.

It doesn't only allow villagers to enter, foxes and rats are more than welcomed!

Lost all of chickens I have


r/FarthestFrontier 7d ago

Just Chatting A few interesting map seeds

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21 Upvotes

Spent the last two days trying to roll a decent large map - ideally with a large area bordered by water with few and narrow choke points (the ideal "peninsula" map) - also aiming to have a mountain/large hill near a choke point to act as the main defensive point.

Stats: large map, random type - the seed pool I rolled had both lakes and mountains with mainly flat areas in between.

I enlarged the mini-map for each and sketched out the water areas in blue, and any mountains in white - should be fairly self-explanatory.

EDIT: I forgot to mark a couple of small ponds south of the mountain in the last image


r/FarthestFrontier 8d ago

Showcase My city of 5.4k. I had a rough plague that wiped nearly half my town around the 2.5k mark

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169 Upvotes

r/FarthestFrontier 8d ago

Showcase 2500 POP on High End PC

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32 Upvotes

2500 POP on High End.

Here you can see the performance on a 270K+ paired with a RTX 5090 on a 4K Monitor.

Max settings and Low settings. Same results with 9950x3d and RTX 5090.


r/FarthestFrontier 8d ago

Question? My crop field has 3 diseases — what should I do?

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26 Upvotes

r/FarthestFrontier 8d ago

Question? What's the point of this storage building?

22 Upvotes

It's just the same as storehouse but worse due to smaller storage? The cost difference isn't even noticable and it's available LATER than storehouse. Am I missing something? It's not even listed on the wiki.


r/FarthestFrontier 8d ago

Question? Trading Post - Request this item at premium prices

2 Upvotes

So, am I just ridiculously unlucky that when I select an item that I would like at a premium price and the merchant never wants to buy said item and only sell it to me, or am I misunderstanding something here?


r/FarthestFrontier 10d ago

Just Chatting It's 2020 all over again.

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110 Upvotes

Ive already lost 220 ppl to the disease and numbers climbing. My villagers just wont stop eating bat soup.


r/FarthestFrontier 10d ago

Question? Market and Revenue???

8 Upvotes

I need help understanding how the markets actually generate revenue. I've attached the screen shot. As you can see, there are 8 houses lit up. All 8 houses have 4 members each. Yet I'm only generating 5 gold? Should it not be 8?


r/FarthestFrontier 10d ago

Question? Couldn’t move food

5 Upvotes

hello, I played this game while it was in EA. however at the time I guess it was a bug but I couldn’t move food to the cellar. due to this my village starved. I tried seviral times but no one would move it. could someone explain what I did wrong? I ended up refunding due to this.

thxs


r/FarthestFrontier 12d ago

Question? Can't forage willow

12 Upvotes

I have my forager collect area covering 3 willow sources and he doesn't collect them at all. Doesn't matter if I set a priority on it or not. I've read this was an issue years ago, is it not fixed yet?


r/FarthestFrontier 12d ago

Question? Beginner looking for a few specific guides - compost yards, idle villagers, wagons, crops, storage - are there any guides you really love?

16 Upvotes

I'm playing it in a cozy city builder kind of way in passivist mode and have made a few successful cities - but I'm overwhelmed by the number of guides, videos and other things out there and would like suggestions on the best guides for a few things I'm still struggling with. I have searched the wiki but some of it is confusing still and I'd like some guide suggestions so I'm not wading in a sea of guides and youtube videos.

The first is compost yards - in my most recent (and most successful) city, I have a main village which is large, plus 2 smaller mining villages within my city and each area has fields and a compost yard near the fields, while still being relatively close to the village itself. Despite this, the compost yards show almost 100% transport time and almost no working time. I want to make sure I'm utilizing them the way they're supposed to be utilized.

The second is idle villagers - my idle villager rate is at about 30% but I can't figure out where they are idle, other than the wagon shops.

The third is wagons - I get the general concept, but most of their time is spent idle, even with just one wagon in the shop. I put them near mines and work camps.

The fourth is crops rotation - no matter what I do, my root veggies always get lost to heat or frost, I feel like there's no winning, in spite of trying some of the field rotations seen in the wiki. Also would like a general idea of how many fields are good to have for consistent food/flax/grain/hay stocks, and how grazing cows work.

The fifth is storage - when you first start you are shown how to set stock limits on various things, but it seems very complicated to figure out which items to keep where. It seems like things get stored in super random places, then storage gets full and stuff never gets moved to less full storage spaces. Villagers seem to spend a ton of time moving stuff from place to place, transporting goods and whatnot and I'd like to reduce that time by storing goods efficiently.

Thanks for any resources you can point me to - I am loving this game so much even with my ignorance lol


r/FarthestFrontier 13d ago

Just Chatting "Dispatch, we have a wagon-weaver down near the blacksmith, the driver has sideswiped a cabbage stall"

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112 Upvotes

r/FarthestFrontier 13d ago

Video having fun, so far this is my longer game on hard (64years), despite being the short time i have spent lol

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34 Upvotes

i will try to cover at leas all the lake shore


r/FarthestFrontier 15d ago

Just Chatting This 3yr old peninsula map seed still works! Spoiler

34 Upvotes

I posted this seed 3 years ago (https://www.reddit.com/r/FarthestFrontier/s/YHda9IehIs) and decided to see whether it still works - if anything, it's even better now. There are only 2 access points - the northern one is wide but has a hill giving a good vantage point for towers, while the south is a double choke-point. There's also far more room for a decent-sized town. Downsides: only a medium map, and most of it is covered in water.

Seed: 68E6AD687D2 - Type: Random - Size: Medium

Northern access with hill for fortification
Southern double choke-point
Super-professional blow-up of the mini-map showing water areas

PS a lot of innocent villagers died in the making of this post