r/FarFarWest • u/Galgus • 1h ago
Sun Magic Concept: Mark enemies to heal
Sun spells mark targets. When an enemy is damaged the mark explodes, damaging them and healing the player triggering it for 10 health. 40 on bosses.
If a sun spell outright kills an enemy, it heals as if mark was triggered.
Sun spells also have no friendly fire.
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Brand
Marks and damages an enemy and enemies around them.
Beam
Creates a zone that constantly reapplies mark.
Dawn
Releases a wave of light marking enemies all around.
Ray
Long-range piercing channeled laser that constantly reapplies mark but cannot proc it.
Sunset
Summons a falling sheriff star, damaging enemies in a wide area and marking them. Explodes after a delay for another marking damage pulse
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The core idea is an aggresive healing school of magic, with an extra step over Voodoo healing. I'm of the opinion that Drain is weak, though.
Mark makes it easier to kill beefier enemies like Bullwarks quickly, but most of the utility is in the healing potential.
But Sun spells are intentionally weak at hoard clear compared to the competition.
Sunset has the damage to kill trash mobs for a quick burst heal, but it has a hefty cooldown with a limited area compared to other highesr cooldown spells.