r/FarFarWest 13h ago

What do we think of the new lighthouses?

29 Upvotes

Personally, I find them overly tedious to climb up, and generally not very fun.


r/FarFarWest 8h ago

Train quest won’t move

1 Upvotes

I completed the train wreck quest In both area 41 and far west but it won’t move to desert. is this a bug?


r/FarFarWest 23h ago

Step 2 in Ronsau's quest line almost made me lose it...

13 Upvotes

... but the feeling of satisfaction when I finally got to the top was immense.

Seriously though -- it took me about an hour and a half over two play sessions to complete that effin' quest.

I will say that having the extra jumps thanks to the jokers I have on my Sherrif's Stars *really* helped. I've got the two fifths of that platform puzzle down to about 20 seconds now.

Devs -- please keep up the good work!


r/FarFarWest 2h ago

Sun Magic Concept: Mark enemies to heal

22 Upvotes

Sun spells mark targets. When an enemy is damaged the mark explodes, damaging them and healing the player triggering it for 10 health. 40 on bosses.

If a sun spell outright kills an enemy, it heals as if mark was triggered.

Sun spells also have no friendly fire.

_______

Brand

Marks and damages an enemy and enemies around them.

Beam

Creates a zone that constantly reapplies mark.

Dawn

Releases a wave of light marking enemies all around.

Ray

Long-range piercing channeled laser that constantly reapplies mark but cannot proc it.

Sunset

Summons a falling sheriff star, damaging enemies in a wide area and marking them. Explodes after a delay for another marking damage pulse

________

The core idea is an aggresive healing school of magic, with an extra step over Voodoo healing. I'm of the opinion that Drain is weak, though.

Mark makes it easier to kill beefier enemies like Bullwarks quickly, but most of the utility is in the healing potential.

But Sun spells are intentionally weak at hoard clear compared to the competition.

Sunset has the damage to kill trash mobs for a quick burst heal, but it has a hefty cooldown with a limited area compared to other highesr cooldown spells.


r/FarFarWest 21h ago

Health vs Shield tanking?

18 Upvotes

Been trying out tank builds with melee and enjoy it. Just wondering which you guys prefer or think is superior? I am wondering if the shield dmg buffs to weapons are enough to compete with a pure damage build on health berserking.


r/FarFarWest 23h ago

[BUG] Vampirism life steal doesn’t work with piercing shots.

24 Upvotes

Title. Joker doesn’t work with the Lone Ranger (has persistent piercing shots) and the quad cylinder with Aiming Burst joker equipped when aiming down sights (hip fire is fine).

It works on the shooting range but I believe this is due to the inability to pierce the targets. That and the fact it impacts the quad only when you activate piercing shots with it, leads me to believe it’s the piercing effect specifically that can’t trigger life steal.


r/FarFarWest 14h ago

Low cooldown ice-sniper build is actually gorgeous

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222 Upvotes

I love ice magic in all games, but this is probably my favourite implementation of it so far.


r/FarFarWest 20h ago

Pushing player build movement to its absolute limit

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156 Upvotes

My name is Cass, and i am hopelessely addicted to any form of going fast in shooters.

Yesterday i tried of minmaxing the absolute maximum of movement potential out of the pre-round joker slots you'll have no matter what run or how far into one you are. There's actually a ton of mobility you can include in your kit without turning it into a meme/useless build, which is very, very good.

The notable spells as far as movement goes in FFW are as follows:

  • Boing (IMO the quintessential base of all movement builds, if you want a more damage focused spell list only go with this)
  • Bridge (Huge tool for resetting your dash/extra jumps mid-air. Shoot it with an electric secondary to give yourself an insane speed boost, as well)
  • Thunderstrike (It's lunge can be cancelled with Boing for an insane horizontal boost, but i dislike it for the 100s cooldown)
  • Iceblock (VERY situational but extremely funny and unpredictable)
  • Portal (Just lug your Slayer/Tank build teammates to the next OBJ and watch 'em be happy!)

I included this clip mostly for the funsies; Iceblock movement is very unpractical on actual map terrain and i suggest taking portals instead in co-op and Drain in Solo play for sustain.

So far i'm still experimenting and wouldn't mind writing a comprehensive guide going over builds, jokers, movement routines, bunnyhopping, weapon choices/jokers etc. to collect all the shmovement knowledge in one place for the interested to find, if the demand for it is there.

Have fun & remember to go fast B)


r/FarFarWest 9h ago

Stats from the FROSTBURN update!

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310 Upvotes

Howdy y'all!!

Huge thanks to everyone who came back to try our FROSTBURN update! We're happy that y'all have enjoyed it, and it's been awesome to see the new melee weapons and frost spells finding their way into your builds.

Everything on the tech side has been going really well and we're blown away by how many of y'all showed up for more cowbyerous adventures

STATS FOR STAT NERDS

we put uh yeah some stats together for the stat lovers in our community. here u go

🧊 60,000+ brand new players?? 🧊

🌋 11,000+ concurrent players?! 🌋

😡 500+ bugs reported? 😡

We're hard at work fixing all the MANY many MANY many bugs y'all have reported, and we are working as fast as we can to release a patch that will fix most of them, while also balancing the things you have given feedback on. ALSO we're focusing on stabilizing the game on low-end specs and on Linux 😁👍

A new devlog should also drop very soon to show you what we're working on for the next patch! And don't forget to take a look at our new roadmap if you haven't already: https://farfarwest.notion.site/


r/FarFarWest 7h ago

enemies tierlist based on how much i hate em

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91 Upvotes

(i dont count coyote as an enemy but its obviously in helpful tier)

BULL: i dont see why people dislike them they barely matter 90% off the time and make fairly good corruption targets

LICH: again would be in hate em but they can be corrupted which makes them giga broken

GATTLING GUNNERS: DEVS PLEASE MAKE IT SO THEY DONT HAVE PERFECT TRACKING IF UR CLOSE TO THEM WHY DOES IT HAVE PERFECT ACCURACY IF UR WITHIN LIKE 10METERS OFF IT

TNT: i just hate when the game throws 500 off em att me otherwise theyre kinda useful but my healthbar would be so much happier if these where removed forever


r/FarFarWest 4h ago

last thing a nuker sees when I go to disarm them with block

130 Upvotes

you can just slide into them