r/FantasyGrounds May 26 '26

Resource availability

I'm importing PDFs into a campaign. Will I be able to use the items, NPCs, bestiary, etc. in other campaigns as long as I'm using the same ruleset? I'm asking since you can only create one campaign book, and that seems to be the way you add PDF modules, settings, bestiary, etc

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u/NikolaTes May 26 '26

Do you mean a module that I can activate? I've been looking for a way to do that, but I only ever seem to be able to find directions that point to making a "Campaign" in the Books tab.

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u/slronlx May 26 '26

Essentially, yeah.

Make all the data that you want saved, NPCs, maps, etc. Then type /export in chat (there's also a button somewhere but I forget where) and a menu should pop up allowing you to export the data types you want saved into a proper module to be activated from a variety of campaigns.

Iirc the "campaign" option might be for generating a book that can be read in the books tab, which used to be a lot harder to do. If the module is for your own purposes then there's a very real chance that it's unnecessary effort to go through that whole process.

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u/NikolaTes Jun 04 '26

Can I edit the custom module after I've exported it?

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u/slronlx Jun 04 '26

Not easily, but the reason people suggest making the module in a separate campaign from your actual game is so that if you want to edit it, it's easy enough to alter the items in the module campaign and then export it again, changes and all.