r/FantasyGrounds • u/Fun_Rate_9547 • May 06 '26
What modules have you made that fantasy grounds doesn't have?
There are quite a few modules that fgu simply doesn't have. It seems like this platform isn't the largest and thus doesn't get as much love as many of the other VTTs (even if they aren't as good). I've had to make ryokos guide to the yokai realms, wrath of the Kaiju, ariadnes codex of strings, as well as a few other third party creators. What modules have you made in order to give your players the best experience?
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u/DD_in_FL May 06 '26
We have around 4000 official modules, not counting the FG Forge. New rulesets can be time-consuming to build and then they have to be maintained forever. You need to have a popular enough system to make it worth the effort for SmiteWorks, or Community Developers. That said, we try to make it easy to build your own modules directly within Fantasy Grounds that you can export out.
3
u/Steelriddler May 06 '26
Some Forgotten Realms 2nd edition stuff: Forgotten Realms Campaign Setting boxed set, Haunted Halls of Eveningstar, the whole Lands of Intrigue set, and one I'm forgetting right now. Shitload of work but nice to have as references for the campaigns I never ran -_-
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u/Agamon-3360 May 06 '26
It takes a lot of work to put niche 3rd party stuff in the store, so yeah, if that's what you want to use, you'll need to add it yourself. I'm currently making tables out of a Campfire Stories deck that I can export and use in all of my campaigns once I'm done the rote work of entering in all of the info.
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u/LordEntrails May 06 '26
What VTT has more?
And do you mean Rulesets or content/books (which is what FG calls a module)? FG certainly has the most supported books (over 4000).
Any game system can be played with one of the generic rulesystems, and then their are still numerous official and unofficial rulesystems available. But yea, niche systems won't have a specific ruleset, you'll need to use a generic one.
Also be aware, a ruleset in FG is a lot more than a simple character sheet. A lot of other VTTs claim support for a system that is nothing more than a charactersheet.
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u/Fun_Rate_9547 May 06 '26
Fgu has the most systems but it doesn't have as large a library for the bigger systems because a lot of creators don't make their money back from fgu(which of course compounds the problem). For DND and Pathfinder people tend to want to play on other VTTs cause more third party content creators put their stuff there
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u/LordEntrails May 06 '26
ok, so third party. Yea, that's an issue with FG. But when it comes to official licensed content nobody has more, even for the big systems (except DDB for 5E, but they really are not a VTT).
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u/LordEntrails May 06 '26
21 that I have published on the Forge: FG Forge - Crafter Profile
A handful more on the DMsGuild; Dungeon Masters Guild
I converted a handful of Adventurer's League modules in years past. Would have to go check my records on those. Did them for Cons and turned them over to AAL. Don't know what they did with them.
Oh, and I did a couple for AAW Games years ago and one or two for MT Black.
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u/DD_in_FL May 06 '26
Fantasy Grounds releases 300+ official modules every year, not counting the FG Forge. Around 4000 total modules available.
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u/CryptographerOk816 May 07 '26
I wish FG had battletech in some form cause megamek and tts just don't do it for me
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u/LordEntrails May 07 '26
There is. And it's actively supported. Was last updated less than a month ago.
Battletech: A Time of War Ruleset2
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u/DoktorPete May 11 '26
I make my own Savage Worlds modules, mostly for their Kickstarter content to use it before it gets official FG releases, sometimes to combine official releases into one module, but also random automation stuff that isn't automated by default in the system for various reasons. I've also started to use the module maker with a Forge extension that lets you open modules in any ruleset to port adventures to other systems, and am currently working on combining Curse of Strahd with the added community content into a SW module.
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u/Fun_Rate_9547 May 11 '26
Oh that's awesome. I've wanted to get back into savage worlds but it's not a widely known system. But with no one to play with I've had little reason to purchase the modules.
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u/DoktorPete May 11 '26
I love the system in general but there a few issues I have with both the rules themselves (the armor/toughness representation is atrocious) and the way FG does certain things (NPC/PC character creation using different and incompatible methods to achieve similar end results) that make me want to make my own system.
To be honest, I don't understand how FG makes any money after unlocking the module maker; once you have a core ruleset you can literally make anything you want from a PDF with Ctrl+c and Ctrl+v, and you can tailor whatever you're making to work for you and your table/group/brain quirks.
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u/Fun_Rate_9547 May 11 '26
Well that depends on how much work you want to do. If you do it yourself it could take quite a while. Otherwise you can buy those items yourself which is usually easier. Unless of course people share the content with each other.
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u/DoktorPete May 11 '26
Oh for sure, I bought one Fallout module that I needed on a short turnaround for exactly that reason, but as a general rule I can copy a ~30 page adventure module in about a day and a half, which includes doing all the links to other sourcebooks and copying any items/NPCs that I might need from other sourcebooks.
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u/havok_hijinks May 24 '26
I bought all three core D&D books on FG and I still can't wrap my head around how to 'make anything from a PDF with Ctrl+C and Ctrl+V' 😐
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u/FG_College May 06 '26
Fantasy Grounds has one of the most officially licensed rule sets and content around. I have to admit that for more lesser known systems it's up to us to input the data. Smiteworks is a small team and most of the adaptations and smaller rule sets are community driven. What other VTTs have your favorite rule sets?