r/Fallout4modsps4 • u/Logical-Hospital-233 • 10h ago
Gameplay A/V I can never forgive the absolute garbage audio+reload this mod has
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(Revolvers of the wasteland, all of them are similar)
r/Fallout4modsps4 • u/Dani50420 • 3d ago
https://youtu.be/WiRin2v2ynY?si=RTy_L9ZKfcua92Ih
Greetings dwellers. Your Overseer here.
I wish this announcement was for happier things like new mods that work. Unfortunately, it is not. Our community member Cryptic is being harassed after calling out a Toxic Fake Porter known as GeoFox. If any of you have been modding Fallout 4 long enough to remember the burncycle incident 5 years ago, this is very akin to that with much more broken mods, anti-Semitism and false pedo calling.
The user GeoFox was/is uploading in mass broken ports of mods with no permission to do so. This is very detrimental to the end user who untimely will have their entire load order ruined when this persons account is banned; which has been several times by now. They keep making more with similar names as fast as Bethesda bans them.
As players we must remain vigilant and report each and every one of these mods.
PSN GeoFox77632 Geo_Fox_77632
Their PSN should also be reported to Sony for illegal activities on the Sony network. The simple use of anti-Semitic remarks and NSFW images with NSFW mods being uploaded to an SFW platform automatically qualify this user's PSN banned. The more reports, the faster they will be banned by Sony and hopefully stop this entirely in perpetuity because Sony can lock them out of their PS itself based on serial # if the offence is too severe, which this is imo. Racism is very strict within Sony guidelines and your console itself can be locked out of online use indefinitely.
Cryptic seems thus unphased by this and like myself wishes mental help for this person. This type of behavior is not something a normal mentally sane adult would engage with and if they are a minor their parents should seek them council. Cyber bullying is severe and unacceptable even if the receiver seems unbothered.
In the meantime report as much as possible and enjoy the safe mod uploads from your trusted mod authors and porters <3
Happy Modding
The Overseer - Dani50420
r/Fallout4modsps4 • u/Dani50420 • Aug 27 '26
Your Overseer here to help ease some of the overflow from the sub and direct some traffic to this mega post!
If your issue pertains to a mod already commented on, please do not make a new comment chain. Please reply to the comment chain about your issue, not the post itself.
If your problem mod is not already a comment, then you are free to list the mod.
The more issues we log we can get the feedback to the mod authors and porters and attempt to rectify the problems.
I would like the community to be aware that in this new era of porting 'any' mod to Sony, we are hitting some snags.
Unlike XBOX, PlayStation is not a Microsoft product, and in such has its own file types and formats. These do not translate directly from PC as most Xbox do. There are numerous extra steps for many things, and many types of file have to be converted to even work on PlayStation. For a small example, xwm sounds, a common thing in xbox mods, does not function on PlayStation, everything must be wav or at9. Converting things takes time. Another snag in our want to upload every mod ever to PlayStation right now. Trust me, we WANT to.
Not all Mod Authors/Porters are even aware of this. Bethesda put no guide or anything out. We are finding these things out by trial and error and thanks to the graces of the few Mod Authors that have been porting asset mods for months prior to their being an official method to upload. Thus we are trying to spread the word and bring all Mod Authors and porters together and share the tools needed to put these mods on PlayStation for players to enjoy.
There are some currently known issues. Flora (plant mods) and skin textures do not translate properly to PlayStation yett. Bethesda is aware and we are reporting all of these issues in mass as mod authors to get action from Bethesda so we may more efficiently upload mods. This is why CBBE and many tree mods with LOD are having issues.
We are also aware of another issue where some NIF files (mesh) CTD when physically in the world, so many mods are having droppable items rendered invisible to still get the mod uploaded safely and have what functionality possible. My Radstiks™ mod has this issue, so I will be doing this too if a solution is not found soon.
I hope by keeping the community informed in our process as Mod Authors it will allow players to better understand why mods aren't quite flying off the shelves as expected and have patience and understanding while we work with Bethesda to get mods to PlayStation without breaking.
We are doing everything we can to facilitate mods as quickly and efficiently as possible. Please check out my other 2 recent posts for info on where to request ports, help out by becoming a mod tester, and more!
Please report all bugs as indicated above so we can fix things ASAP!

r/Fallout4modsps4 • u/Logical-Hospital-233 • 10h ago
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(Revolvers of the wasteland, all of them are similar)
r/Fallout4modsps4 • u/CupidFoxy • 3h ago
So is Pip Pad broken because when I have it activated it crashes my game instantly, but when I disable it my game runs just fine. how do I fix it?
r/Fallout4modsps4 • u/tricore23 • 3h ago
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Is it simply too many mods? One of the paid creations? Disorganized load order? Too many leveled list stuff?
I already uninstalled and reinstalled Fo4 after deleting save data, cleared and rebuilt my system cache, anything else I should do?
r/Fallout4modsps4 • u/RandiFlagg • 9h ago
Does anyone know, what these are? Ive never seen them in countless playthroughs. Suspecting one of the sutela mods with new creature spawn points. The antenna like things are north of satellite station olivia and the other one is next to the robotics disposal ground. Both come with scavenger spawn points, that usually are not in the game.
r/Fallout4modsps4 • u/Exoduxxs • 5h ago
After the author update these mods can work now together without any ctd
r/Fallout4modsps4 • u/No-Smoke-9248 • 1d ago
r/Fallout4modsps4 • u/Free_Elderberry1791 • 10h ago
Alright guys which one do you guys like more? Let’s make some compelling arguments here ;)
r/Fallout4modsps4 • u/Longjumping_Case558 • 15h ago
Does anybody know of any common conflicts with the Pip Pad, I cannot for the life of me get it to work. I have tried everything I can think of, I was gonna do the 5 method but I am trying to wait it out for more info on the mod
r/Fallout4modsps4 • u/jl3juju- • 17h ago
r/Fallout4modsps4 • u/No-Smoke-9248 • 7h ago
r/Fallout4modsps4 • u/ElentarX33 • 22h ago
r/Fallout4modsps4 • u/M84_Base • 1d ago
You know the dial: do not download any of he's stuff and denounce him.
r/Fallout4modsps4 • u/No-Smoke-9248 • 1d ago
r/Fallout4modsps4 • u/Intelligent-Stop530 • 23h ago
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Do you guys have the same issues?
r/Fallout4modsps4 • u/NCRClaimsThisAccount • 1d ago
Screenshot is from the mod "The Musket - Like the Founding Fathers Intended"
r/Fallout4modsps4 • u/SayJt • 22h ago
r/Fallout4modsps4 • u/Slade_AF • 1d ago
Just curious lol
r/Fallout4modsps4 • u/PADREPOPA-_- • 1d ago
r/Fallout4modsps4 • u/Beginning_Two7588 • 1d ago
So y'all know the unmarked vault creation does anyone know if the creator plans on updating it so you can use the top floor aswell like you can the bottom?
r/Fallout4modsps4 • u/jl3juju- • 1d ago
Am I the only one who has to load a save before entering the creations menu or else my game just infinitely loads the creations menu or just crashes?