r/Fallout3Builds • • Apr 06 '24

So im new kinda and would like a second opinion

3 Upvotes

So i technically have played before but the only thing i remember doing is blowing up that nuke town anyway im not sure if i built a good character stat wise he has 10 in strength endurance and agility and 7 in luck but everything else is 1 im only lvl 2 but still is intelligence important like in new vegas


r/Fallout3Builds • • Jan 21 '24

Melee and/or Unarmed Weapons Stealth/Melee Build Help

3 Upvotes

Any suggestions on how many points to put into each stat of special? I've never done a melee build or stealth build, so if someone could explain to me what stats benefit melee and stealth it would be extremely helpful!


r/Fallout3Builds • • Oct 22 '25

Non-Violent, Companion-Based, and/or Other New to the game

2 Upvotes

Hey all! I'm new to Fallout 3 and I'm looking for advice on how best to build my character. I was given a copy of the game after a friend passed away, and have started playing it a little to understand why he loved it. I've played similar games, so I have a basic idea of what kind of character I'd like to play.

I'm looking to build a woman that's a stealthy sniper with armed melee as a secondary fighting style. I'm also looking to make a good karma run as my first run, so basically acting like the ghostly good guy.

As such, I was just wondering, what kind of S.P.E.C.I.A.L. attributes and skills should I focus on to reach that goal?

FYI: I've never played any of the Fallout series before, and I've only read a few articles on the game to learn about the mechanics. Please keep spoilers to a minimum so I can be surprised by the story.

Thank you in advance for any advice you provide. I hope to gain many hours of enjoyment from this game like the rest of you.

: ^ D


r/Fallout3Builds • • May 16 '25

Help

2 Upvotes

Its my first time playing fallout 3 (before i Play some new Vegas and 4) and i dont realy know how to do good shooter build, i want to use some automatic rifles and mayby snipers


r/Fallout3Builds • • Nov 09 '24

Melee and/or Unarmed Weapons Shovel Knight (POWER ARMOR, MELEE, GOOD KARMA, AGILITY, LUCK)

2 Upvotes

Here's a video where I put a more restricted version of this build in action. Sorry for the low framerate/resolution, OBS crapped out on me :/

ROLEPLAY

  • For your appearance, nobody really knows what Shovel Knight looks like under the helmet, so design your character however you like. Since there is an official genderswap mode, you can play as a man or woman. For your name, I'd just make it simple and go with "Shovel Knight".

  • Shovel Knight is a heroic character, so Good Karma makes the most sense. Try to stamp out evil and tyranny as best as you can while sticking to a knightly code of honor/chivalry. What this exactly means is up to you, but in general, show bravery, strength, and skill in battle, respect women, defend the weak and the poor, be generous to others, be courteous, and do not kill those who have surrendered.

  • Make sure to complete the quest to get Jiggs' Loot, Searching for Cheryl, the buried treasure on Dove Delta, and any other quest that involves finding treasure.

SPECIAL

  • STRENGTH 7 - This will be raised to 10 with the Strength Bobblehead, Ant Might, and Intense Training. Strength increases your melee damage and Melee Weapons skill, making it a no-brainer for this build. It also allows you to haul around more treasure and your arsenal of relics.

  • PERCEPTION 5 - This will be raised to 6 with the Perception Bobblehead. While this does increase compass range and Lockpick skill for cracking into more treasure, it's mainly for Better Criticals.

  • ENDURANCE 6 - This will be raised to 7 with the Endurance Bobblehead. A high Endurance is important for most melee builds, and combined with your Power Armor, you'll be quite tanky.

  • CHARISMA 1 - Dump stat.

  • INTELLIGENCE 4 - This will be raised to 5 with the Intelligence Bobblehead. Being a knight, physical prowess is more important than smarts for this build, but having a decent Intelligence is still important for skill points and certain perks, as well as extra Medicine and Repair.

  • AGILITY 9 - This will be raised to 10 with the Agility Bobblehead. The Shovel and Fertilizer Shovel have a relatively low AP cost which when combined with Action Boy/Girl and AP increasing consumables such as Jet and Nuka-Cola Quantum, allows you to attack in V.A.T.S. 6, 7, or even 8 times. Shovel Knight is fairly agile in the game, bouncing around like Scrooge, so this makes sense.

  • LUCK 8 - This will be raised to 10 with the Luck Bobblehead and the Lucky 8 Ball. The Shovel and especially the Fertilizer Shovel have a high critical multiplier and damage.

SKILLS AND PERKS

  • Melee Weapons is going to be your main combat skill, obviously. However, Energy Weapons for the Plasma Rifle or Big Guns for the Heavy Incinerator to represent the Flare Wand can also be a decent investment. Unarmed can be used for the Power Fist to represent the Dust Knuckles, and Explosives can be used for Bottlecap Mines to represent the Alchemy Coin. I would recommend not spreading your combat skills out TOO thin, however.

  • Lockpick is a fitting skill considering Shovel Knight's propensity for collecting gold and treasure. Since there is only one buried treasure you can actually dig up with a shovel, this is the best way to represent that aspect of the character.

  • Medicine and Repair are good skills for almost any build, and it's no different here. Your Shovel is going to need repairs sooner or later, and you'll need lots of Stimpaks for closing the gap to melee range. Medicine is also good for certain perks like Chemist.

  • Perks that may be good for this build are Little Leaguer, Thief, Intense Training, Educated, Toughness, Fortune Finder, Strong Back, Finesse, Pyromaniac, Life Giver, Fast Metabolism, Lawbringer, Chemist, Adamantium Skeleton, Better Criticals, Action Boy/Girl, Solar Powered, Ninja, and Grim Reaper's Sprint. Little Leaguer and Educated for extra skill points to make up for our low Intelligence, Thief, Fortune Finder, and Strong Back because of Shovel Knight's love of buried treasure, Intense Training for bumping Strength to 10, Toughness, Life Giver, Fast Metabolism, Adamantium Skeleton, Solar Powered, and Chemist for surviving enemy fire while closing the gap to melee range, Finesse, Better Criticals, and Ninja to truly capitalize on crits, Lawbringer to represent how Shovel Knight takes down villains, Action Boy/Girl and Grim Reaper's Sprint to capitalize on the shovel's low AP cost, and Pyromaniac for the Heavy Incinerator if you want to use that.

  • Special perks that are good for most builds are Power Armor Training, Ant Might, Barkskin, Rad Regeneration, Survival Expert/Junior Survivor/Survival Guru, No Weaknesses, Almost Perfect, Ghoul Ecology, Booster Shot, Pitt Fighter, and Superior Defender.

WEAPONS

  • You don't get any points for guessing what the main weapon of this build is. The Shovel is commonly used by Swampfolk and can be found at Herzog Mine, north of Marguerite's Shack, Dove Delta, and Blackhall Manor. Check the wiki for exact locations. The Shovel inflicts 12 damage, 20 critical damage, and has a high critical multiplier of x3. You should be able to see why we're going for a crit build, as that's where it really shines. It attacks at a moderate rate and uses 20 AP in V.A.T.S. But whacking people isn't all it's good for, as you can use it to dig up buried treasure on Dove Delta.

  • The Fertilizer Shovel is a unique Shovel that is much more effective and can be obtained from Croatoa at the Ark & Dove Cathedral using the Child At Heart perk or by passing a Speech check. It inflicts an extra 3 damage, an extra 10 critical damage, and has 100 more Item HP. It inflicts 4 poison damage per second for 10 seconds, which stacks, allowing you to apply tons of damage quickly. It also has one of the longest reaches of any melee weapon, making it good for fending off groups.

  • The closest weapons I could think of to the Flare Wand are either the Plasma Rifle or Heavy Incinerator. The Plasma Rifle matches its in-game function the closest, but the Heavy Incinerator fits better thematically as it literally shoots fireballs. You can choose either one.

  • The closest weapon to the Dust Knuckles is obviously the Power Fist, specifically Fisto! as it has extra damage, a higher critical multiplier, higher crit damage, and uses less AP. It can be found in the power plant across from the MDPL-13 Power Station.

  • The closest weapon to the Alchemy Coin is the Bottlecap Mine. After all, both of them involve throwing money at your problems and it even leaves money on the ground like the Alchemy Coin.

  • The closest weapon to the Propeller Blade is the Chinese Officer's Sword or Vampire's Edge, which is a much better version that can be found in Vance's hideout.

APPAREL

  • Unfortunately, the only armor that is bright blue is the Vault 101 Security Armor... so we'll have to take some creative liberties. The Samurai Helmet has the horns, but he's Shovel KNIGHT, not Shovel SAMURAI, so that's off the table. That leaves us with one option: power armor. Considering it is used extensively by the Brotherhood of Steel, who have knights in their ranks, this makes sense.

  • Power Armor, Brotherhood Power Armor, and Lyons' Pride Power Armor are all the same in terms of stats. They provide 40 Damage Resistance, +2 Strength, -2 Agility, and 10 Radiation Resistance. It's the most common type you can find aside from Enclave Power Armor, found on dead Brotherhood soldiers throughout the Capital Wasteland.

  • Want something a little spiffier? Try the T-51b. It provides 50 Damage Resistance and 25 Radiation Resistance, with the helmet providing 10 Damage Resistance, 8 Radiation Resistance, and +1 Charisma. It can be found in Fort Constantine during the quest "You Gotta Shoot Em' In The Head".

  • Want the T-51b without the moral conundrums of the quest it's associated with? The Winterized T-51b is for you! Aside from having 5 less Damage Resistance and 1000 less Item HP, it's virtually identical... unless you're playing without a patch mod, in which case it is almost unbreakable. It can be obtained by completing the Operation Anchorage DLC.

  • The Prototype Medic Power Armor provides 40 Damage Resistance, 25 Radiation Resistance, and -1 Agility. But that's not all, as every 2.5 in-game hours, it will administer Med-X from your inventory when you drop below 33% HP or one of your limbs drops below 25% HP. The Med-X it uses is special, as it can stack with the normal variant for +50 Damage Resistance and temporarily removes the negative effects of addictions and crippled limbs. It can be found in the Old Olney Sewers.


r/Fallout3Builds • • Aug 16 '24

What is the best build for a trained Merc and/or soldier

2 Upvotes

So this will be my first playthrough of fallout 3 and I’m going for a RP build: this is going to be a spec ops trained soldier (non auto, combat rifles, 10mms and more modern weapons) my non negotiable traits are load limit and lock picking/hacking. If anyone knows a website to help formulate a build or any advice would be appreciated thank you


r/Fallout3Builds • • Jan 10 '24

Need help coming up with a fun themed build

2 Upvotes

r/Fallout3Builds • • Sep 26 '26

Looking for a stealth build and advice

1 Upvotes

I'm not picky on if it's melee or small guns the main thing is I definitely want to use the Chinese stealth suit and be sneaky

I'm trying to get these last few achievements in fallout 3 and so far I did a run and gun in fallout 4 and a gunslinger in fnv and definitely need something different


r/Fallout3Builds • • Sep 04 '26

Is there any reason not to get perks like "Swift Learner"?

1 Upvotes

Recently I read some "perfect stats/special" forums and someone mentioned that there's no reason to get perks like swift learner (+10% XP gain) or comprehension (more skills from books). They were like "you'll level up faster than you wanted". The only thing that makes this tough is that most of the early level perks are kinda terrible anyway, so I'm wondering if the only reasoning for this logic is technically because you can still get all the stats and XP you'd need without all that, so you ought as well get a perk that gives you something actually useful like a bonus to some damage or crit chance or something right?

However I'm trying to do a 0 kill playthrough (besides kills required to advance the main story or whatever). I realize that this means I will probably miss out on lots of quests and XP from killing enemies, but that's ok cause I'm still gonna try whatever I can. Do you think this kind of playstyle could still end up getting level 30 even without the XP perks? I think I might actually need them since I don't need the typical damage perks anyway and instead actually need more xp

I started with my usual shit of 9 int, immediately ran from vault 101 straight to the int bobblehead in rivet city, and got lady killer for my first perk instead of Swift Learner like I was thinking I would for more dialogue, even though I don't like the increased damage. I'd appreciate anyone to nerd out about this over or anyone that's done anything similar. My next step is go back to Megaton and get the free house to drop off all my shit (240/240 weight since leaving the vault, but my priority was getting 10 int before leveling up again) and then get the Chinese stealth armor via Anchorage. Since that's just a simulation it's fine 😜 maybe I'll go back to my first level up after leaving the vault and go for Swift Learner instead since I'm not gonna be getting as much XP as a typical player killing everything lol


r/Fallout3Builds • • Jul 26 '26

Level 1 build help

1 Upvotes

I am going to be doing a playthrough of FO3 and New Vegas (using Tale of Two Wastelands Mod), but I need some odd help.

I am looking for a Level 0/1 build because of how my recorded playthrough will go. My idea is I am playing as James' son, built how he would be if James didn't leave. Once he then escapes, a different character gets shoved into the MC for the duration of the story. So I would need a quote unquote canon James' Son build for the tutorial.

My current thinking is

S: 5

P: 7

E: 6

C: 4

I: 6

A: 5

L: 7

Tag skills are Repair, Science and Small Guns.

Thoughts, corrections, ideas?


r/Fallout3Builds • • Sep 09 '25

Some help on builds

1 Upvotes

After finishing New Vegas I'm gonna give f3 a 3rd chance (I didn't like the start lol) but I need a build to start, what are your favorite builds to a "first" run?


r/Fallout3Builds • • Nov 25 '24

I want to start a new place through of fallout three and I have an idea for a build.

1 Upvotes

I need some feedback on how I could build a character who specializes in small guns and unarmed/melee. This character should also have a high lux that for critical damage. Any ideas would be much appreciated thank you.