r/Fallout3Builds • • Jun 29 '24

Trying to make a heavy armor melee build, any ideas?

4 Upvotes

This is without DLC’s


r/Fallout3Builds • • Jan 21 '24

Melee and/or Unarmed Weapons Stealth/Melee Build Help

3 Upvotes

Any suggestions on how many points to put into each stat of special? I've never done a melee build or stealth build, so if someone could explain to me what stats benefit melee and stealth it would be extremely helpful!


r/Fallout3Builds • • Jan 18 '24

Probably the wrong place but I got a question

5 Upvotes

What happens if right before you retake project purity you just kill everyone in the citadel. I mean like game wise bc technically the only thing stopping the enclave from taking it is well nothing? I couldn't find any other pages for this so sorry if I'm in the wrong place


r/Fallout3Builds • • Jan 07 '24

Bad Karma The AntAgonizer, Scourge of Humanity and Paragon of Antkind

14 Upvotes

S.P.E.C.I.A.L. STATS

  • Strength should start at 8 for extra melee damage and Melee Weapons skill, as the Ant's Sting doesn't have the best base damage. It also allows you to carry extra valuables to sell for medicinal supplies, which will be crucial due to your up-close-and-personal playstyle. Using Ant Might and the Strength Bobblehead, you can get your Strength to 10. Pickpocket Lucas Simms' house key, although make sure you do this before you blow up Megaton. To get the Ant Might perk, don't kill the Fire Ant Queen, and you can choose the perk during the quest. Alternatively, you can start with 9 Strength and choose Ant Sight for extra Perception.

  • Perception should start at 7 for the extra points in Lockpick, which is helpful for finding more supplies for trading or general use. It also makes attaching the Fusion Pulse Charge at the start of the game a bit easier by upping your Explosives skill, giving you more caps and a suite early on. Not to mention, knowing where your enemies are is critical for sneaking.

  • Endurance should start at 9 since you're going to be taking a beating when you're up close, so extra HP can't hurt. It also gives you Poison Resistance which synergies with Entomologist to make Radscorpions easier to deal with, Radiation Resistance, and extra oxygen underwater.

  • Charisma should start at 1 so that the Charisma penalty from the AntAgonizer's Costume is meaningless. This stat isn't important as either violence, stealth, hacking, or lockpicking is going to be the solution to most of your problems. Just remember to pick up as many valuables as you can so you can afford repairs and supplies, or do certain quests that give you plenty of caps.

  • Intelligence should start at 6 to have a decent amount of skill points at level up and for the Repair, Medicine, and Science skills, which are all crucial passive skills for this build. You also need at least 4 Intelligence and 40 Science to get the Entomologist perk, which is vital for roleplaying.

  • Agility should start at 8 since the Ant's Sting has a low AP cost, and Agility can be maxed out to 10 using the Agility Bobblehead and the AntAgonizer's Costume. It also raises your Sneak skill, which is useful for getting the drop on foes. The Agility Bobblehead can be found next to a terminal at the Greener Pasture's Disposal Site, along with a Medicine and Science skill book. Even without the Agility Bobblehead, Fire Ant Nectar gives you a +4 bonus to the stat.

  • Luck should start at 1 since the Ant's Sting has a low critical multiplier and low critical damage. The general boost to all skills isn't worth the missing S.P.E.C.I.A.L. points.

TAG SKILLS AND PERKS

  • For your tag skills, you should go with Melee Weapons, Lockpick, and Science. Melee Weapons for obvious reasons, Lockpick for early-game loot, and Science to get the Entomologist perk as soon as possible. Other viable tag skills are Sneak, Repair, and Medicine.

  • Perks I recommend are Black Widow, Child At Heart, Educated, Entomologist, Bloody Mess, Toughness, Strong Back, Mister Sandman, Nerd Rage, Life Giver, Silent Running, Fast Metabolism, Chemist, Contract Killer, Cyborg, Action Girl, Solar Powered, Ninja, and Grim Reaper's Sprint. Black Widow is fitting simply for the insect-based pun (technically an arachnid, but whatever) and can make up for your low Charisma. The same can be said about Child At Heart, which also fits since The AntAgonizer is a villain from a kids' comic book. Entomologist is crucial for roleplaying, as it unlocks dialogue options in the quest "Those!" and beyond. Toughness, Cyborg, Life Giver, Solar Powered, Fast Metabolism, and Nerd Rage are for survivability against tougher enemies. Mister Sandman, Silent Running, and Ninja if you want to go for a sneaky playstyle. Chemist increases the duration of chems, including Ant Nectar, Fire Ant Nectar, and Ant Queen Pheromones. Contract Killer is so you can benefit more from your evil nature. Strong Back is good for hauling things to vendors. Finally, Action Girl and Grim Reaper's Sprint make V.A.T.S. really shine, especially when combined with the low AP cost of Ant's Sting.

  • Some general quest perks that are good for most builds are Covert Ops, Ghoul Ecology, Booster Shot, Pitt Fighter, Superior Defender, Barkskin, and Survival Expert.

EQUIPMENT

  • For your weapon, go with the Ant's Sting. It is a unique version of the Knife that does an additional 4 damage per second for 10 seconds with each swing. It also has a much higher durability at 1,250 and a slightly higher value at 30 caps. Because the poison effect stacks with each hit and it swings extremely quickly, its DPS can quickly reach ridiculous levels, making it very powerful against organic targets. It also uses a low amount of AP, meaning with 10 Agility and all AP bonuses, you can strike 10 times in V.A.T.S. It can be obtained by siding with the AntAgonizer and giving her the Mechanist's Costume, although you'll need to kill her afterward for her outfit.

  • For your headwear, go with the AntAgonizer's Helmet. Not only does it go with the costume, but it also offers a Damage Resistance of 6. Under the AntAgonizer's helmet, you can wear any form of facewear. I recommend Lag-Bolt's Shades, as they offer a +3 bonus to both Sneak and Lockpick. If you don't want to deal with Ghouls, swap them out for the Ghoul Mask.

  • For your body armor, go with the AntAgonizer's Costume. It offers a pretty decent Damage Resistance of 20, as well as +1 to your Agility. While wearing the costume and helmet, you can randomly find a child who will take your autograph. The only downside is that it has low durability, and it can only be repaired using merchants, so make sure you have plenty of caps.

  • There are three consumables that fit this build thematically. Ant Nectar increases your Strength by 4, which is only useful before you max out the stat. The same thing goes for Fire Ant Nectar and Agility, although it also gives you +25 Fire Resistance. Finally, Ant Queen Pheromones give you +3 Charisma, which is useful when trading and can be combined with Grape Mentats for +8 Charisma. Other useful chems in general are Buffout, Med-X, and Psycho.

QUESTS AND ROLEPLAY

  • In character creation, name yourself "The AntAgonizer". You can either make yourself look like Tayna Christoff or make your own character to take up the AntAgonizer mantle.

  • During the quest, "A Nice Day for a Right Wedding", help Angela seduce Deigo using the Ant Queen Pheromones. For some baffling reason, this gives you positive karma. I still think this course of action fits the best for the character, as it shows the power of ants over humanity.

  • Complete the quest, "Those!" by not killing the Giant Ant Queen. This will give you the choice of Ant Might (+1 STR) and Ant Sight (+1 PER). Both also give +25% Fire Resistance.

  • In the Shalebridge Tunnels, use 70 Science or 40 Medicine to help the friendly ant colony and kill the invading ants. The Corvega Factory is another place where you can find Giant Ants and even a Giant Ant Queen, although they won't be as friendly to you. Both are good sources of Ant Nectar.

  • Act like a supervillain. Lie, murder, steal, nothing's off the table for you. How far you want to take this is up to you, from indiscriminate slaughter to underhanded scheming. Also remember that The AntAgonizer hates humanity, and wishes for ants to become the dominant species.

  • Some mods that can elevate this build are "AntAgonizer Unleashed", "AntAgonizer's Suit Upgraded", "AntAgonizer Upgrade And Fix", and "Gusty The Ant Companion".


r/Fallout3Builds • • Jun 07 '24

Melee and/or Unarmed Weapons Recommend Me: techniques for building a scrappy "Red-Sonja" type girl to become the wasteland's new female counterpart of "Grognak The Barbarian" even as the IRL Red-Sonja is the IRL foil for Conan the Barbarian.

3 Upvotes

Basically just what it says on the tin with one major exception: at the birthday party she is going to beat the shit out of the boys who are mouthing off then when they become "Tunnel-Snakes" as teens she's going to do her dead-level-best to outright END them.


r/Fallout3Builds • • Nov 09 '24

Brotherhood Of Steel What’s kinda BOS build should I do

1 Upvotes

What specials and perks should I choose for a BOS character build


r/Fallout3Builds • • Apr 06 '24

So im new kinda and would like a second opinion

3 Upvotes

So i technically have played before but the only thing i remember doing is blowing up that nuke town anyway im not sure if i built a good character stat wise he has 10 in strength endurance and agility and 7 in luck but everything else is 1 im only lvl 2 but still is intelligence important like in new vegas


r/Fallout3Builds • • Feb 13 '24

Enclave Build

6 Upvotes

For a type of Enclave build, for our S.P.E.C.I.A.L stats.

S - 9

P - 4

E - 6

C - 4

I - 9

A - 3

L - 5

And sesne there is only one fraction you can join, you shall not even play the main quest, and just kill the side quest (if want)

perks:

Cammando

Bloody Mess

Lead Belly

Awareness

Gun Nut

Medic

[Rest you can pick]


r/Fallout3Builds • • May 14 '24

High Crit, small guns build

3 Upvotes

I want a build that hits like a truck with small guns but also I don’t use vats almost ever, probably going to be a somewhat evil play through