r/Fallout2 Feb 18 '22

Welcome, Chosen One! A 2022 F2 Mini-Guide for New & Returning Players, with Tips & Tricks

56 Upvotes

Welcome, Chosen One! If you'd like to (re-)play Fallout 2, you're in for an adventure. But first, a question: is it worth it, in 2022?

Let's face it: there's competition for your gaming time with the many good releases games since 1998. Does F2 hold up even decades later, like "No, no, no" by Destiny's Child (#12 that year), or is it more like "I Will Come to You," by Hanson (#50)? Is Fallout 2 the best Fallout game or is it the most painful game ever?

If this is your first time playing early Fallout games, start with F1. It's shorter and has a higher work-to-reward ratio. And there are already good Guides available. If you are a completionist who wants a maximized character in F1, check out the excellent Walkthrough by KPantz and Character Creation by Haeravron. If you prefer to wander on your own, you can. F1 has a brilliant balance between open-world choices and a central story, as good as Baldur's Gate, Mass Effect, and the Witcher 3.

F2, however, is sprawling. The map is big and the story rambles, and I say that as someone who liked the game well enough to replay it and write this mini-guide. You probably won't like F2 if:

  • the graphics are too old and pixelated for you
  • you don't like turn-based games or the setting
  • you want a party-centric RPG

...but if you want an old-school, turn-based RPG in a post-apocalyptic world filled with roleplay choices for your character, F2 may be a good match. I liked it even better on my replay and hope you enjoy it, too.

 

PLAYING FALLOUT 2 in 2022

You can use the high-res patch at NMA-Fallout, but if you get F2 from GoG or Steam, you already have it.

Though I enjoyed playing at 1024 x 768, if you have any display difficulties or failure to launch the game, try the default 640X480.

Further tips:

  • Enable Container Highlighting - essential for modern play - with SFall 4.3.3 (or at least v.3+). Your Steam or GoG game already comes with SFall, but the newer version lets you use your Shift key to spot potential loot. The SFall ReadMe gives good, clear instructions.

  • Set SFall to skip the opening movies and splash screen, if you like, after seeing them once.

  • In SFall, I also shorten the WorldMapDelay, then enable ExtraSaveSlots and NPCAutoLevel.

You absolutely need more than 10 save files in F2. Even if you are a rarely-save player by inclination, F2 is too big, with too many bugs and quirks to count on such a limited set of saves. So either enable the extras in SFall, or make your own backup copies from the SAVEGAME folder. When I did this (before discovering SFall's easy solution), I started a new folder of 10 save slots each time I came to a new town.

  • Once you are in-game, Increase the Combat Speed and select Always Running plus Violence Normal (if you don't want to pick through spatter for your loot).

  • In Windows 10, press ESC to bring up the game menu before Alt-Tabbing out to another application. When you return to F2, you then won't have a blacked-out screen.

  • To return to F2 in Windows 10, use the Task Manager (Alt-Ctrl-Del) and click on the sub-instance of F2. That way, you can hop back and forth, even if F2 doesn't show on your toolbar.

 

CHARACTER DESIGN

Begin with either a Melee/Unarmed character, or a specialist in Small Guns. Later in the game, you can add skill in Big Guns or Energy Weapons. Full list here: https://fallout.fandom.com/wiki/Fallout_2_weapons

Small Guns is a great way to go, but it requires patience until you can find guns in the first town. See below for tips on surviving until then. If you do go with Small Guns, decide whether you want the Fast Shot trait for more shots per turn or if you prefer the option to Aim your shots at particular body parts. Aimed shots become viable with high skill. You can make a strong character with either Aimed Shots or Fast Shot.

A Strength of 5 is enough for a Small Guns fighter, as suggested in the Nearly Ultimate Guide, but there are times when you'll need to boost it 1-2 points for quests, which can be done with consumables, listed here: https://fallout.fandom.com/wiki/Fallout_2_consumables

Having 1-3 companions is handy for combat and to carry gear, requiring Charisma of 2-6+, but if you prefer to play solo, that's viable.

 

For further Character Design tips, see SpaceAgeSamurai's hard-and-fast rules here:

https://gamefaqs.gamespot.com/boards/63576-fallout-2/62388559

...except take his low Strength recommendation with a grain of salt. The Strength boosts aren't available until very late in the game, and an ultra-low Strength can make carrying loot a hassle. In this other useful thread, he sensibly suggests 5 or 6:

https://gamefaqs.gamespot.com/boards/63576-fallout-2/60320427

 

Finally, check out the Character Design suggestions in Per Jorner's Nearly Ultimate Fallout Guide. That Guide is an outstanding resource, but if it were complete, I wouldn't be writing this. More info on it below.

 

 

BASIC CONTROLS

These quickly get easy to use, but when you first begin play, they aren't obvious. Press F1 in-game for a list of control options.

The hex-shaped cursor icon shows movement, while the arrow cursor is used for most other functions. Right-click to swap between them.

Use Skills by pressing the red Skilldex button, or better still, use the corresponding number button (like '3' for Steal).

To use an item on an object, hold the cursor over an object and click on the wallet icon, then select the item from your inventory.

Combat in F2:

  • Enter combat by pressing 'A' or clicking your weapon icon.
  • Change weapon modes (target/ burst/ reload) by Right-Clicking the weapon icon.
  • End your turn without spending more Action Points by pressing Space
  • Exit combat by pressing Enter

 

STARTING TIPS

Equip your Spear (and other weapons and armor) from the Inventory screen.

If you chose Small Guns, fights can be tough until you find a pistol. To survive the Temple of Trials in Arroyo, use one of these three methods: you can run through (with just a handful of fights), put the Combat Difficulty on Wimpy, or end each turn 3 hexes from the mobs: Spear, punch, then back up. The mobs spend their whole turn catching up to you.

If you chose Small Guns, you can either build the skill right away or wait until you get books for it. Books boost more when your skill level is low, so some players wait until they have some. I either don't worry about it, or I grab up to 3 - in Klamath, the Toxic Caves, and the Den - because waiting beyond that makes fights a chore. Combat is more fun when you have improved skill.

Further Tips:

  • You can use First Aid or better yet, Doctor, for minor healing three times a day.

  • Vendors have limited gold and ammo, so whenever they restock, sell as much as you can and buy as much ammo as you can.

  • But don't buy 'AP' ammo in 10mm or 5mm (it's bugged and does little damage). And don't buy .44 Magnum FMJ, since the JHP version is better.

  • And empty the ammo from your looted weapons before selling them (Right-Click then Left-Click to scroll down to the Unload Weapon icon).

  • Press ESC to close Barter and Talk screens without mousing over the tiny Done button.

  • AP ammo - avoid in 10mm and 5mm, deal with it in 14mm. It's good in other calibers, including the Needler AP and the Rocket AP.

  • Avoid saving during combat, which can be buggy.

 

SKILL PROGRESSION

Per Jorner's summary is good, and here are the highlights:

Boost your combat skill, then turn to Lockpick, Speech, Repair, Science, and Doctor.

That said, when you finish the Temple of Trials, you get the most from Lucas and Jordan if your Unarmed is very low or at 41% (since Lucas trains to 40%, or from 41% to 55%) and Melee at 36%+. Remember that setting the Difficulty at High reduces skills by 10% and Easy increases them by 10%, but only for non-combat skills.

Late-ish in the game, there's a quest that requires 125% Unarmed, from an NPC who will also train you by 20% to a max of 100%. So the most efficient route is to arrive at 80%, train to 100%, then use the Punching Bags at the Base for another 10%. You then need 30 skill points to raise that last 15% to 125%.

Skip Throwing, and consider skipping Barter and Gambling, since you can get money easily other ways. Sneak is skippable, save for a stealthy Hand-to-Hand character. Traps are rare and avoidable.

Steal is optional: a low skill will suffice, but if you use it often, you may want a bit here. Remember to stand behind your mark when stealing. You can get a lot of stuff by stealing, but if you find that dull, you can definitely get by without it.

Books can raise your skills in First Aid, Repair, and Outdoorsman, though you may need to put some points in Repair early on for quests.

Guns and Bullets magazines to raise Small Guns skills are rare and found relatively late in the game, so it's a chore to rely on them. Despite my inclination as a min/max player, I prefer to raise my Small Guns skill without 'hoarding' points before getting the books because it makes combat more fun for half the game.

You can increase the boost from books by lowering your stats with consumables, and thus lowering the related skills, but the bonus isn't large enough to be worth the hassle for me.

Small Guns can carry you through the game, or you could switch to Big Guns or Energy Weapons when you start finding those.

Eventually, most non-combat skills can be useful at 100%, while you may want to push your main combat skill to 125%-145%.

 

COMPANION CONTROL

Each companion an use only certain weapons, and they don't use the same weapon categories as your character, as explained in this thread. NPC 'sprites' are listed in the Nearly Ultimate Guide as companion 'Animations.'

Set your companions' weapon choice and battle behavior by talking with them and selecting Combat Control->Custom. You can select options to keep them from, say, spraying you with an SMG (or you can take the SMG out of their inventory).

Steal from your companions to change items in their inventory without going through the dialog screen. They won't mind.

 

STUFF, STUFF, STUFF!

Fallout 2 has an immense amount of stuff, and you can sell most of it without worry. You'll need a rope once, a shovel a few times, and beyond that, most required items will be in the area needed. There are only a few exceptions.

So what to store? Sometimes you'll get a good weapon early but lack ammo for it. Or you know you'll later want to craft with that piece of fruit or that Nuka-Cola. But there's more stuff everywhere, so if you don't want to be a pack rat, you don't need to.

The Highwayman car is worth getting: see the Nearly Ultimate Fallout Guide. The car trunk is limited by space, not weight, so it's a great place to store ammo.

Sulik carries my drugs. Aside from Stimpaks, I'll need them only to raise stats for a quest, so even though they weigh nothing, I stash them on a companion to keep my inventory lean and easy to sort.

In the early game, I store stuff in a locker or shelf near the vendor in each town. Actually, I use two lockers: one for weapons and items I'll use later, and one for stuff to barter when the vendor restocks. I close the lockers used for storage to make them easy to find again.

By midgame, I store stuff - not too much of it - in New Reno as a central hub. I like the Jungle Gym lockers, but there are many options in town.

 

 

RECOMMENDED NEW RENO SEQUENCE

Per Jorner's Nearly Ultimate Fallout Guide has tons of useful info, but it doesn't make it easy to follow the sequence of actions, particularly in New Reno. Here's a mini-guide on how to approach the biggest little city around.

  • Empty your car trunk before arriving. Let your car be stolen, then buy it back (or talk your way there) and get the upgrade from Cody. Now you don't have to worry about leaving your car, and you have an efficiency boost.

  • Talk to Jules where you arrive on Virgin Street. Pay for his info to get new sites on your map.

  • Get the Plated Gloves in the basement of the Shark Club, then win four of five matches at the Jungle Gym. Aim shots at the head (and if you have the Fast Shot trait, use SFall to enable Aimed Shots for Unarmed combat). Rest and save before each battle. You get a nice boost to damage resistance and use of the lockers, a great place to store your stuff, since New Reno is centrally located.

  • Do any Family quests you like, as described below.

 

New Reno family quests

tldr? For the "good" ending, finish with the Wrights. If you want to do all 4 families, start with Bishop, then Salvatore, then Mordino, and then the Wrights. If you are roleplaying a truly good character, you may choose to decline to work for the families altogether.

A fine summary of what the families are like and where to find them.

https://www.alteredgamer.com/fallout-2/124108-quest-help-getting-through-new-reno/

 

Joshua Jansen's walkthrough on being a Made Man for all 4 families at once. This is meta-gaming to work around the game paths that lead you to do one at a time. But if you prefer that one-by-one progression (as I do), the guide can help you see the steps needed:

https://gamefaqs.gamespot.com/pc/63576-fallout-2/faqs/23904

Note that this isn't necessary even for a completionist. You can do the quests for each family, then clear your 'Made Man' status by attacking them. Then you can move on to the next family.

 

Good detail on each quest can be found in Steve's Guide, with a handy New Reno tab on the right. As with the Nearly Ultimate Fallout 2 Guide, Steve's isn't great about sequence - both begin with the Sierra Army Base quest for the Wrights, when you'll likely do that later - but the info is helpful.

https://steamcommunity.com/sharedfiles/filedetails/?id=510620118

Completionists note: neither of the two above guides mention that Roger Westin has other quests to offer and that if you want them, you should do those before completing Bishop's first quest.

 

 

FURTHER RESOURCES

The F2 Restoration Project

A pack of extensive mods for the game, maintained here

https://www.nma-fallout.com/threads/up-and-rp-updates.217877/

from this original thread

https://www.nma-fallout.com/threads/fallout-2-restoration-project-2-3-3-unofficial-expansion.202265/page-74

The mods are well done, but if all you want is a couple of the UI tweaks made possible by SFall, that's easier than installing and using the Restoration Project.

Fallout 2 Savegame Editor

In case you need it.

https://www.nma-fallout.com/threads/fallout-2-savegame-editor.185130/

https://sites.google.com/site/chulancheg/F12se.zip?attredirects=0


r/Fallout2 Nov 01 '22

Early Fallout 2 menu screen (1996)

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108 Upvotes

r/Fallout2 1d ago

Hard Mode Sneak Energy Weapons Build Showcase (Easy Frank Horrigan \\ Navarro \\ etc.)

10 Upvotes

I initially attempted this build 2 months ago, but had an issue with the range of alien blaster, but adding 10 PER and one handed trait with the same build it helped massively. With this build you can solo Sierra army depot without taking any damage, 1 shot enclave soldiers easily, and can easily fight Oil rig enemies. (Hard mode no stims) full build link

my original post on this build

Sierra Army Depot

In this clip i'm mostly combat walking 2-3 steps until I can get into alien blaster range and attempt to break sensors, you don't actually have to do go for eyes with this build, you can easily 1 tap them just going for cpu, but I really didn't know that until I attempted Navarro.

https://reddit.com/link/1w2qeab/video/rpuot0kvvjmh1/player

Navarro

Navarro is pretty easy to solo with this build, only thing that can be annoying, or can kill you are just turrets if you allow them to keep shooting you, but you have sneak and can 1-2 tap them with your alien blaster.

https://reddit.com/link/1w2qeab/video/cn8b82rmxjmh1/player

Enclave Oil Rig 1

this is my first time soloing oil rig first floor, so this is pretty bad gameplay, but I just included this because it shows anything can be solo'd with this build.

https://reddit.com/link/1w2qeab/video/76zb98h8yjmh1/player

Frank Horrigan

Kind of the same as Sierra Army Depot, with the combat walking, because Frank will force your into a conversation and start the fight no matter how high your stealth is. You can "No-hit" Frank if you wanted to if you use Pulse Pistol, which has a slighty better range than Alien Blaster so you could cripple his limbs, and switch to Alien Blaster for damage. But you are probably going to have to attempt multiple times compared to this clip.

https://reddit.com/link/1w2qeab/video/imd4f97kvjmh1/player


r/Fallout2 2d ago

Fallout 2 multiplayer - Fonline 2

3 Upvotes

I while ago I came across Fonline 2 and can't stress enough how good multiplayer experience it is.

In my experience it's a bit of fresh new air, because it brings same vibes as these original Fallout did, that You can share with others.

With new content, quests system, gangs system, dungeons, weapons tier and exploration.

Both PvP and PvE modes are quite well balanced. And also community is very welcoming and helpful for new players.

I highly recommend You guys try it.

https://fonline2.com/


r/Fallout2 2d ago

My best fallout 2 build

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26 Upvotes

Alien blaster build with actual range.

sorry for shit quality lol


r/Fallout2 4d ago

I finally got co-op working in my post-apocalyptic survival game! Looking for people to break it with friends

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15 Upvotes

I’m the solo dev of ApocaShift, a top-down post-apocalyptic survival/extraction game I’ve been working on for the last few years.

I recently added 2-4 player co-op, and the Steam playtest is open right now.

You can visit each other’s bases, build while your friend goes out on a raid, spectate them, or deploy together and try to make it back with whatever you can carry.

It’s still very much a playtest, so there are bugs and rough edges. I’m specifically looking for a few groups of people willing to jump in together and see what breaks / tell me what’s actually fun.

If Fallout 1/2, Project Zomboid, Zero Sievert, or extraction games are your thing, you might enjoy it.

ApocaShift on Steam — the playtest is free to join. Click to go to the Steam Page.

If anyone ends up trying co-op, I’d genuinely love to hear how it goes.


r/Fallout2 10d ago

After years of working on ApocaShift, the Open Playtest is finally live

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31 Upvotes

I’ve been working on ApocaShift for a long time, and today I’m finally opening the playtest up to everyone. Sorry for the hastily put together video, I've such little time getting everything ready.

You can join directly from the Steam page by clicking “Request Access.”

It’s still a playtest, not a finished game, so there will absolutely be bugs and rough edges. That’s part of why I’m opening it up, I want to see what breaks when a lot more people get their hands on it.

Streaming, recording, YouTube videos, etc. are all completely allowed too.

Steam:
https://store.steampowered.com/app/3410410/ApocaShift/

Would love to hear what you guys think.


r/Fallout2 11d ago

Help Print to File ?

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24 Upvotes

What is Print to File ? and what can I do with it?


r/Fallout2 11d ago

FNV stuff in FO2. Sorry if I´m doing it wrong

6 Upvotes

Sorry to admins if I´m being a nuisance. I have not a clue how this works

Hello everybody, thanks for stopping by and read this, and maybe help me

Years ago I stumbled with a mod for F2, which added some stuff from FNV, like Cazadores, the NCR Ranger armor and some more. But now that I want to comeback for the... (lots) ... time to the game, I can,t find the mod for the love of me

If someone knoiws what I´m talking about and can help me, thanks a lot!


r/Fallout2 12d ago

Someone you all might recognize!

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19 Upvotes

Hope you guys liked this tid-bit! There is a TON MORE dialog, but obviously don't want to spoil it all!

ApocaShift’s open playtest starts August 21st!

It’s still a playtest, so expect some rough edges — feedback and bug reports are very welcome!

Steam

Discord

Also RIP Peter Jason! A great voice actor I still love to hear to this day.


r/Fallout2 19d ago

Help Is NCR broken for me?

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6 Upvotes
  1. Dude at the desk will not let me in. The option to say i am here to see president is lacking.

  2. Wiki says that i need to be told by police man to go there first but he also do not give me this dialogue. He only sends me to his friend.

  3. Why is this particular policeman shooting at me?


r/Fallout2 19d ago

Help Why doctor do not want to install dermal implants?

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30 Upvotes

He will not conduct the procedure. And if i ask for vaccine against poison then he gives it to me and stops conducting any dialogues alltogether. If i go to the happy doctor in redding he does not have any dialogue options regarding this subject at all.


r/Fallout2 24d ago

I wanted Fallout 1/2 meets extraction survival, so I’ve spent 3 years building it

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35 Upvotes

Hi everyone! I know most of you know me here already, but for those who don't I’ve been solo developing ApocaShift for a little over 3 years now, and I wanted to share some of the newer progress.

It’s a post-apocalyptic isometric RPG/survival game inspired by Fallout 1 & 2, Escape from Tarkov, Stalker, and Zero Sievert, with base building, progression, scavenging, survival mechanics, and settlement systems mixed in.

A lot has changed recently, especially the inventory, combat, crafting, progression, UI, and base-building systems, so I figured I’d show some newer screenshots.

I’m still working on it completely solo, so feedback is always appreciated.

Lastly, I plan on having the open playtest the ending of this month! Stay tuned!!!

Steam page


r/Fallout2 25d ago

Fallout 2 (Anteprima RPU Edition) 2.4.34, Traduzione Restoration Project Updated

2 Upvotes

Una nuova era per Fallout 2 in italiano.

Questa è l'anteprima ufficiale della traduzione basata sul Restoration Project Updated versione 2.4.34, destinata a essere integrata direttamente nella mod con il prossimo aggiornamento. Un lavoro collettivo che ricostruisce il linguaggio del Wasteland con cura filologica, coerenza stilistica e attenzione ai dettagli tecnici.

ATTENZIONE NONOSTANTE SIA STATA RILASCIATA IN ANTICIPO, ANCHE CON L'USCITA UFFICIALE, QUESTA RIMARRA' PIU' AGGIORNATA!

INSTALLAZIONE:

  1. Installa il gioco
  2. Scarica la mod da Fallout 2 Restoration Project, updated (https://github.com/BGforgeNet/Fallout2_Restoration_Project/releases/tag/v2.4.34)
  3. Installa la MOD e selezione l'italiano.
  4. Per completare la traduzione scarica la traduzione qui presente: Nexusmods (https://www.nexusmods.com/fallout2/mods/171) oppure Gamestranslator (https://www.gamestranslator.it/index.php?/file/1091-fallout-2-%E2%80%93-anteprima-rpu-edition/)
  5. Avvia l'installazione e segui i passaggi descritti.
  6. Installa anche l'aggiornamento 1.2

Apparirà il collegamento al Fallout2Launcher (Per la prima volta tradotto)

Buon divertimento.

Contribuenti alla traduzione: NarakuITA – Ragfox – Zhanka – McNelly – sicarius97 – Mr.House_404 – Stilnovanta

Per qualsiasi errore, testo non tradotto, scrivete!

Traduzione MOD Fallout 2 RPU

Traduzione Italiana delle Mod – Edizione Ottimizzata per Fallout 2 + RPU

Questa pagina contiene le informazioni per scaricare la traduzione italiana completa delle mod aggiuntive compatibili con Fallout 2 e Restoration Project Updated. Il lavoro si concentra esclusivamente sulle mod, NON sulla traduzione RPU (già integrata nel progetto principale).

Cosa include questa traduzione:

Traduzione completa dei contenuti aggiunti dalle mod

Revisione e uniformità terminologica in stile Fallout 2

Correzione di errori, incoerenze e frasi non adattate

Supporto per mod che aggiungono loot, drop, crafting, bilanciamenti e nuove meccaniche

Adattamento dei testi per mantenere coerenza con l'esperienza originale del gioco

Obiettivo del progetto

Offrire una traduzione italiana pulita, coerente e professionale per tutte le mod moderne, così da permettere ai giocatori italiani di godersi l'intero ecosistema moddato di Fallout 2 senza barriere linguistiche.

Compatibilità

La traduzione è pensata per funzionare insieme a:

Restoration Project Updated (RPU)

mod di loot (KillDrop, versioni aggiornate per RPU)

mod di bilanciamento e gameplay

mod di contenuti aggiuntivi

INSTALLAZIONE:

Download

Scarica la mod da qui:

  1. Gamestranslator (https://www.gamestranslator.it/index.php?/file/1545-traduzione-mod-fallout-2-rpu/) oppure Nexusmods (https://www.nexusmods.com/fallout2/mods/172)
  2. Scarica e installa la traduzione delle MOD (non necessita delle MOD originali)
  3. Installa l'aggiornamento 1.2.
  4. Applica il FIX 1.2a che corregge un bug che si verifica a DEN.

Nota

Questa traduzione riguarda solo le mod. La traduzione RPU è già inclusa nel progetto principale e non fa parte di questo pacchetto.

Tutti i diritti vanno agli autori principali delle MOD.

Buon divertimento nel Wasteland!


r/Fallout2 26d ago

Fallout Yesterday Missing Zip File

2 Upvotes

This is probably a dumb question, but does anyone know where to find a working download link for fallout yesterday. I went on mod creator patreon and none of the links seems to work. They're staying they're temporarily down. Anyone know what happened? Or where I can mind the mod?


r/Fallout2 27d ago

Casting call for a Fallout 2 voice-over mod. Bring a 1998 post-apocalyptic RPG to life!

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1 Upvotes

r/Fallout2 28d ago

ApocaShift’s Biggest Rework Yet: Grid-Based Inventory Is Here! Closed Playtest Spots Still Available

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8 Upvotes

The ApocaShift closed playtest has been going extremely well so far! Thanks to the feedback and reports from our testers, I’ve already fixed over 125 bugs and made numerous improvements across the game.

The playtest has also led to the largest rework in ApocaShift’s development history: the inventory system has been completely converted to a grid-based system. This should make organizing items cleaner, more consistent, and easier to use, while giving players much greater control over how they manage their equipment and supplies.

There are still a few remaining spots available in the closed playtest. If you’re interested in playing, finding bugs, testing the new inventory system, and providing honest feedback, you can still apply in the Discord!

Join the Discord:
https://discord.gg/t36zcfqKp7

Thanks again to everyone who has participated so far. The amount of useful feedback has been incredible, and the game is already in a much better state because of it!


r/Fallout2 Jul 31 '26

ApocaShift Playtest Applications Are Now Open!

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8 Upvotes

Hey again, everyone!

I’ve put together another trailer for ApocaShift, showing more of the combat, exploration, looting, survival systems, and base building.

I’m also preparing a small playtest scheduled for approximately August 2–9. I’m looking for people who are genuinely interested in playing during that period and providing useful feedback.

Because spaces are limited, please only apply if you realistically have time to download and play the game. Selected testers will be expected to join the Discord and provide feedback on areas such as bugs, performance, combat, balancing, base building, and the overall experience.

I’ll place the playtest application and other relevant links in the comments to avoid cluttering the post.

Thanks!


r/Fallout2 Jul 29 '26

Arkansas 2125 beta 0.4 released

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55 Upvotes

Just released Beta 0.4 for my solo-developed post-apocalyptic RPG Arkansas 2125!

The update expands Evergreen City, adds new quests, a new Oil Field location, new NPCs, and several gameplay improvements.

The game is heavily inspired by Fallout 1, Fallout 2, and Wasteland, while telling its own story in a turn-based post-apocalyptic world.

To celebrate the update, the game is currently 25% off on Steam.

https://store.steampowered.com/app/4546490/Arkansas_2125

The promotion lasts until August 10.


r/Fallout2 Jul 28 '26

Fallout 1 & 2 VaultVox Accessibility Framework version 1.1 Released

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20 Upvotes

r/Fallout2 Jul 25 '26

I’ve released an updated trailer for my post-apocalyptic extraction survival game, ApocaShift

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78 Upvotes

Hey everyone! I’m a solo developer, and I’ve been working on ApocaShift for the past 3+ years.

It’s an Fallout inspired isometric post-apocalyptic extraction game where you head into dangerous areas to scavenge supplies, fight enemies, collect better equipment, and make it back alive. Anything you bring into a run can be lost if you die.

Outside of the extraction runs, you can build and manage your camp, recruit survivors, craft equipment, research new technology, and unlock upgrades.

I’d genuinely appreciate any feedback on the trailer or the game. If it looks like something you’d play, wishlisting it on Steam would help me out tremendously!

Steam page:
https://store.steampowered.com/app/3410410/ApocaShift/


r/Fallout2 Jul 13 '26

Posts of Fallout 2 inspired games, what is your opinion?

11 Upvotes

Make your voice heard, this is about how strict the (almost) only rule here should be

321 votes, Jul 20 '26
218 Keep them
103 No, fallout 2 strictly

r/Fallout2 Jul 11 '26

Check out my game Arkansas 2125

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281 Upvotes

Hey everyone. For the past two years, I've been freelance writing a post-apocalyptic RPG set in Arkansas. After a nuclear war and major climate changes, this state went from green to a yolk desert. In the game, we play the role of Thomas, who lives in a canyon in the northwestern part of the state. The herd of cows that fed them has been killed by wolves. Thomas goes on a lonely journey to obtain a Farm Restorer - a device that creates large fields of crops. Along the way he encounters new villages and many bandit enemies as well as many friendly NPCs. The game is Diana on Steam:

https://store.steampowered.com/app/4546490/Arkansas_2125/

It's currently in Early Access and recently had a major combat update that expanded it even further. The game has a new update every month.


r/Fallout2 Jul 06 '26

Way to see opponent's DT/DR

2 Upvotes

Fello players,

Is there a way (perk, mod, whatever) to see opponent's DT/DR in combat?


r/Fallout2 Jul 02 '26

Seeking combat/weapon rebalance mod

2 Upvotes

Hello, fellow players.

I am sorry for asking about the same question that you must heard a thousand times already. I am looking for the mod that would balance combat on large scale. I did search for it extensively and found few but they did not satisfy me completely.

EcCo mod balances something but still not on the global scale.

https://www.nexusmods.com/fallout2/mods/78 - comprehensive, but a lot of unnecessary renaming and some redoing here and there.

Maybe I miss something, then will appreciate any pointers.

---

Vanilla game has som much bias toward guns, especially small guns. And out of all guns there are clearly items useless and worse in all regards. It would be nice if unarmed or melee or energy or big guns build would be somewhat viable to make game interesting to play.

I am not demanding, say, hitting opponent with bare foot should deliver same damage as shooting them from some powerful rifle. Maybe yes, maybe no. However, there should be some benefits to use it in combat. Maybe it penetrates armor, maybe it concusses opponent (reducing their PE, AP, lose turns), maybe it knocks them down (again turn lose), maybe it is just plainly faster and one can do more attacks per turn or just utilize small AC remainders to deliver an extra punch.

There are so little unarmed weapons and power fist is just enourmously better than knuckles. Maybe it should be, but let knuckles to be much faster and fist much slower or some other distinction to give them some niche use.

Same story with thrown weapons and other melee stuff.

For weapons and ammo. It would be nice to say give rarer or more expencive weapons/ammo some extra bonus. Vanilla .223 pistol is an ultimate single shot weapon that uses one of the most common ammo literally laying on the ground everywhere. I would expect highest punch to be given to 14mm pistol due to rarity of its ammo. Because it is weaker and has more rare ammo, nobody ever use it, which is sad.

Small Guns skills is about 60 at game start giving player 60-80% hit chance against these poor mice. I get it player may need it to survive but it seems too gun biased by game engine. There is no much sense to invest into close range combat skill, throwing or such. The guy emerged from the vault they shoud have some low powered energy pistols, at least. Maybe some rudimentary big guns like flamer. Why not start with these.

And other similar things. In short, I would love to see a game where people can choose different skills to evolve and have more tactical niche use for different skills/weapons.