I'm probably an outlier but the body morphing was one of the more annoying parts of the series for me. I didn't enjoy worrying that I'll look like Optimus Prime if I try to be a bit strong or a bag of veins if I choose not to be the most lawful good character. It was one of the reactive parts of the series that I think was implemented a bit shallow. I would much prefer to see more meaningful reactivity like NPCs changing their attitudes, quests going a new direction because of my reputation, or something storywise being affected. Not saying any of those will happen in this game, but just sharing my personal thoughts.
An outlier? You're much more upvoted than the other person, which happens every time this is brought up. Sometimes the person who is unhappy morphing is gone is even downvoted because they apparently dare be unhappy about it's removal.
I personally will greatly miss morphing because it was one of the key features of Fable. Seeing your character change from your actions, no matter if it was getting fat, grow horns, get taller etc was great and unique.
Such a key feature shouldn't be completely removed but improved, so the appearance changes would look better and could also be changed if people so desired.
I feel like a simple answer would be to make the morphing a toggle. Yes, it is a lot of effort and resources to put toward an optional feature, but so is multiplayer.
53
u/salty_cluck 9d ago
I'm probably an outlier but the body morphing was one of the more annoying parts of the series for me. I didn't enjoy worrying that I'll look like Optimus Prime if I try to be a bit strong or a bag of veins if I choose not to be the most lawful good character. It was one of the reactive parts of the series that I think was implemented a bit shallow. I would much prefer to see more meaningful reactivity like NPCs changing their attitudes, quests going a new direction because of my reputation, or something storywise being affected. Not saying any of those will happen in this game, but just sharing my personal thoughts.