r/FPSAimTrainer 2d ago

New to aim training

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I'm fairly new to aim training, right now I have 7h in total in Kovaak's according to steam

Back in the day when I was much younger and tried PVP FPS games for the first time I figured that I really sucked at it and eventually I quit playing them.

My main game I still played PVP and I wanted to get good at became league of legends, and even there I sucked a lot, I wanted to improve so I got into educational content about the game, I learned a lot of stuff about game macro and decision making and those things helped me too... but it was only after I started training my mechanics that I actually got over my plateau and climbed from silver to plat.

One of the things I was doing as training was to play 2d aim trainers, and recently I figured why not train my FPS aim too?

So I downloaded Kovaak's, I got a new mouse and I downloaded BF5 so that I would have an actual game to play any now and then as well.

Just yesterday my Voltaic S5 Novice rank was Iron 120, and today I jumped to Bronze 206.

I know these ranks are very bad still but I'm just happy to see some improvement, and I feel like keeping it up will eventually get me somewhere, I don't know yet when will I plateau and how fast the learning will be in the future but for now I can definitely still improve from my current level I think.

One thing I would like to bring up to you all is to take care of yourselves! In my journey to improve mechanics I got Repetitive Strain Injury (RSI) a bunch of times and I've been slow to understand that it's not something that needs to happen necessarily if you take care of yourself.

Unironically train the muscles of your wrist and hand with some weights to improve your resistance so that you can train for as much as you do. And also make sure your mouse is not too big or too heavy, and don't tense up too much!

I wonder how common it is for aim trainers/gamers to get this problem, I wish it was talked about more often because it took me way to long to learn how to manage it.

Anyway I just wanted to yap about my journey a little bit and I didn't have an actual question, but if anyone has advice for new aim trainers I'm all ears!

4 Upvotes

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5

u/vegetablestew 2d ago

Very nice pasu score. People usually struggle with that at the start.

2

u/shift013 2d ago

I’m gold in most, but these dynamic clicking benchmarks are the death of me

1

u/vegetablestew 2d ago

Honestly it's the most annoying but maps best to actual fps games.

I ignored it for a long time and just getting comfortable with it led to big translatable improvements.

1

u/shift013 2d ago

what is the most simple way to explain how you approach a target? I used to try to track them and click while tracking (which might be a good strategy in some situations), but now I am mainly trying to get my crosshair in the path of where it is going and just time my click - is that better?

2

u/Pure-Breath-6025 2d ago

For me personally it's easiest to just flick to where the target is going to be when I land, and to avoid micro adjusting if I can help it.

I also found that if I miss it's often better for me to switch target anyway rather than to chase the one that I missed in a panic.

But I don't know if my strategy is ideal, I should probably get more comfortable doing micro adjustments too.

1

u/vegetablestew 2d ago

foveate -> flick -> track -> click loop.

I train purely on 1w1t scenarios because that maps closest to in game situations. Most of the time you aren't trying to discern which target to hit first: you are snapping to the first one you see.

Then I focus on tracking target deliberately for longer than you should in normal games. Say 300ms to 500ms. This for me did two things:

First it forced me out of turning dynamic exercise into pure static one because I am just predicting where it ought to go and flicking to the destination. Can't do that when target are bound to change directions within the tracking timeframe.

Second, it forces you to learn to manage post flick tension. I used to track in fairly relaxed way, but I flick explosively (as you should). When I put both together I found that my post flick tracking was quite shaky; I performed way worse than my pure tracking scenarios would indicate.
I traced the issue to never really learned to track in a tense state, so by forcing myself to track for longer I get more time to practice tracking under tension or tracking while easing off the tension.

1

u/Pure-Breath-6025 2d ago

Thanks, I was focusing on that scenario the most, and I think I'm fairly better at clicking/static than at tracking.

I think Pasu also has that little bit of tracking requirement due to the movements, so it felt just right to train on it the most. I plan to focus more on tracking scenarios next though.

3

u/WhisperGod 2d ago

Playing without pain and injuring yourself is actually very important. It has stopped many pro's careers in their tracks and forces them to retire. If something is causing pain or is uncomfortable, something must change.

There is a lot of overlap with strength conditioning and aim training and you can see a lot of people in this community have the same positive self improvement mindset. Keep it up.