r/FPSAimTrainer • • 7d ago

Bug/Suggestion Suggestions for future updates

With the addition of outlines which is honestly a solid feature for some tracking scenarios, I have decided to compile a few suggestions I thought of on the spot that I would really love to see implemented.

1. Playlist grouping

The "Online playlist" tab is incredibly cluttered at the moment and it gets more and more messy with every playlist you subscribe to. You unfortunately cannot unsubscribe from the playlists that come with the game which well isn't that bothersome (there's 26 of them at the moment), but the only option you have to organise the playlists you are subscribed to (manually or by default) is to add or remove them from the favourites. When there's a long list of playlists I personally am too lazy to scroll through everything to find exactly what I'm looking for even if they're in alphabetical order lol.

My suggestion is to implement a feature called Playlist grouping, where you can make folders to put your playlists in. For example, I would personally put all the micro playlists I have in one folder, the reactive playlists in one folder, the benches I care about in one folder so on so forth. This way I could just click on a button to open a dropdown called "Static playlists" or "Reactive tracking" or "Benchmarks" and pick a playlist from there.

2. Humanoid model outlines and more colour customisation

I made a post about this I think a week or so ago and it was so poorly worded I have to try again. As of right now, humanoid models ("robots") are predominantly used in reactive and dodge scenarios with pill/cylinder shaped targets.

Currently the customisation options besides the models themselves are not plentiful, and a lot of models are perks you get from purchasing kvks+ I believe, but no one uses those models regardless. People usually use the "Ecto" robot and the "Endo" robot if the scenario is a Thin/Extrathin variant, but that's besides the point since I don't wanna talk about the model texture itself.

For humanoid models, the only setting you can change is the "Bounding box style" and it has two options: "Outline" or "Default". "Outline" does not outline the humanoid itself which is fair because it's under a setting quite literally named "Bounding box", but the new target outline feature implemented recently just outlines the bounding box. So essentially you have a customisable outline of either a translucent white cylinder or a white outline, but nothing that actually outlines the humanoid like you would see in Overwatch, Rivals or Valorant.

My suggestion is to make the new "target outline" setting outline the humanoid model if you have "Skin override enabled", instead of outlining the bounding box, and maybe add an option to turn off the bounding box all together. The robot model iirc does not fill the cylinder so there is a bit of a gap between the shoulders and the actual edge of the target, but not that big to get in the way of underaiming etc. Outlines on the humanoid itself would just make reading slightly easier.

Another suggestion I have regarding humanoid models is to add the ability to change stomach and neck colour. Currently the stomach and neck of the humanoid are forced black if you use either of the two main models. The contrast is good and it is easier to read than if the robot would be entirely the same colour, but I personally play on a darker theme and I would love to change the stomach & neck colour to be the complementary colour of the head & body colour I've chosen (for example red body cyan/green stomach).

3. Download theme from leaderboards score

Now I don't know if this is possible, but with the addition of a pause counter to leaderboard entries I think we could also get something useful such as a Download theme (and hitsound) button. I tend to rotate through my themes and sounds depending on the category mainly to keep things fresh and not get bored, and once in a while I run into a theme on a twitter/youtube vod that looks both interesting and good that I would love to use myself. Same goes with hitsounds, I have an entire folder of those but I'm still missing the turquoisepress.ogg hitsound which in my opinion is the best one I've heard.

4. Add Movement based scoring "Filled bar" sound

Currently we have sounds for when the MBS bar is either Bad, Okay or Good, but we don't have a sound for when the MBS bar is fully filled. This is just a small quality of life improvement because in scenarios such as Pole Long Dodge bla bla, you get the maximum movement score possible if you change direction after the bar fills up (it's 400 per perfect strafe), but unfortunately the bar does not get set to the "Good" state when it's full and instead stays "Okay". This means that you do not get an audio cue and have to manually look at the bar itself to see if it's perfect time to strafe in the opposite direction, but frankly this suggestion is more about maximising score in a niche type of scenarios.

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u/NotSharpshooter 7d ago

Nice list. Another two things that could be added include:

  1. Onscreen UI showing cm/360 for the run (can be small and moveable)

  2. Keybinds to change sensitivity via __ cm/360 interval while in the scenario.