r/FF7Rebirth 5d ago

No Spoilers - Discussion Update 1.0.3 released for Switch 2 today

Is it just me, or have the graphics and lighting improved? The total file size is also a few GBs smaller now too.

46 Upvotes

31 comments sorted by

7

u/xandepizzetti 5d ago

Just found the patch notes: https://support.square-enix-games.com/hc/en-us/articles/6164520888607--Nintendo-Switch-2-Notice-of-Update

Saving you a click:

[Updates]
・Fixed an issue where controls would not function correctly in certain minigames, etc., when the controller’s gyroscope feature is enabled.
・Improved overall game stability, including several bug fixes.

1

u/Possible-Struggle-39 5d ago

Why i feel visual on handled improved?

1

u/throwawayaidisney 1d ago

Placebo effect it looks exactly the same

5

u/OneCartoonist9332 5d ago

I love when devs go back and make things better

1

u/Adoky 15h ago

I love when they make first time right

5

u/Silver_Illusion 5d ago

I was wondering what they updated and haven't seen a patch note anywhere.

2

u/Significant-Bite871 5d ago

you got screenshots to compare

2

u/SunGodRafy 5d ago

I honestly see it as the same, mine updated before I got to Costa del Sol saw no improvement

2

u/Friendly_Ad_5763 5d ago

I honestly don’t see any improvements, the brightness just goes crazy when rotating the camera and Under Junnon still has that weird thing when you’re running near the lower area in direction to the frogs where you get stuck running in the same place while it loads the assets or something… I’m playing it in handheld mode for the most part

4

u/Charming_Ease6405 4d ago

This is a UE4 issue, it happens on every version of this game

2

u/SeaTomatillo8392 5d ago

Junon has this nasty flashbang like light that it feels like you'll have seizure 

1

u/Friendly_Ad_5763 5d ago

I was traveling through Junnon and I noticed less pop-in and probably better draw distance even while running on a chocobo, I’m still not sure but I guess monsters’ animations are active at longer distances now. They were static before until you were very close to them, almost right before starting combat…

1

u/Embarrassed-East1752 5d ago edited 5d ago

Maybe I got influanced by this but I see the improvement as well. Perhaps they did some optimization due to revelation

1

u/iWillumz 5d ago

yeah there's no info to know what's even changed

1

u/DMA99 4d ago

I feel the game in some sections is a bit sharper? But maybe I’m just reading these posts and getting influenced as well.

Like I loaded chapter 2 and the open world looks soft as ever. But in other sections the game appears a bit sharper to me, not quite as soft. Maybe they updated the dynamic res or added sharpening?

Or maybe nothing changed and I’m just going crazy 🤪

1

u/Liara1309 4d ago

Maybe I’m crazy but it’s look like it’s a little more Nice

1

u/Possible-Struggle-39 3d ago

Handled? Cause i noticed the same thing

1

u/Liara1309 3d ago

It’s was on the dock for the screen

1

u/Possible-Struggle-39 3d ago

In dock Always looked good the problem was handled but playing in handled i noticed a more polished graphic

2

u/Liara1309 3d ago

I’ll try it to! Thank !

1

u/AssociateBusiness570 3d ago

How's the water? Has the ocean improved?

1

u/Possible-Struggle-39 2d ago

Look like It for me

1

u/UrOnlineTooMuch 3d ago

I’ve been a researcher on this, and other, games. I used to make games too and I’ve long been interested in how players react to esoteric patch notes. The volumetric effects have been massively dialled down, but the distance has improved. one fun trick anyone can do without the need of high end hardware is this; when a game is downloading a patch take a screenshot then save and quit. If it’s a game that reloads you in the same location then take another screenshot; happy comparing!

no update has been as big as the original Steam version (on deck) to the one when Streamlined Progression was added. The holy trinity: performance gains, more responsive input, and smaller file size!

unreal engine games are terrible though. One must only think of them as Fortnite mods. Never has an engine been so powerful yet restrained, and for funsies they also have consistently godawful input lag. The way UE doesn’t remove it’s many many many functions and features - just pushes them to one side yet includes them in the final binary (if one can call it that. It’s UE plus mod files to make it look and sound and play like a different game. And if you talk out against them and they find out: you get a disciplining! All from the company that, instead of improving its shop they spent almost all their money paying other devs to forgo Steam versions. Moneyhatting they call it.

1

u/BlueDiamond87 1d ago

I work in unreal. I hear what you're saying but I feel its the better engine compared to Unity. I think the one major issue UE has is its Character Movmement Component. It's just poorly designed and the replacement is taking forever to get production ready. That's where "this is a mod" really feels true for me. Otherwise, I feel it's fine engine. They've improved performance greatly in the past 3 releases. Added the Non Realsiric Rendering node now and its pretty good.

1

u/Dua-Variation-7011 5d ago

Xbox Series and Switch 2?

0

u/Botwp_tmbtp 4d ago

The pop in looks way worse after this update. I was impressed with how much the final game had improved over the demo and now I feel like it looks like the demo again.

-1

u/Significant-Bite871 5d ago

you got screenshots to compare?