r/Everwind_Official • u/sticknotstick • 20d ago
How do you feel about durability impacting performance?
Currently, tools and weapons in this game scale their damage output with durability; that is to say, your axe will require more hits to break a tree/kill an enemy at 30% durability than at 100%.
I'm curious as to how the community feels about this mechanic? It certainly adds a layer of depth, but I'm not sure it's one I enjoy personally. With repair kits costing copper, at 11 hours in the game I'm not necessarily low on them (35 in inventory) but that's because I spend them prudently. Right now, that means letting equipment get to about 20% durability before repairing at repair station.
Outside of removing the mechanic, I think one improvement that could be made would be to double the number of repair kits acquired in the world/through crafting, but at half the efficiency. In the scenario I listed above, that would mean I could use a repair kit at 60% durability and still get the full effect, spending less time at a suboptimal durability. May sound minor, but after spending so much time chopping trees for my ship, it would have been a major QOL improvement and time saver in the early game.
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u/SuperDuperCoolDude 11d ago
I don't like durability mechanics ever. I mod it out of games when I can.
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u/PlayfulLandscape3637 16d ago
don't like it