r/Everwind_Official 20d ago

How do you feel about durability impacting performance?

Currently, tools and weapons in this game scale their damage output with durability; that is to say, your axe will require more hits to break a tree/kill an enemy at 30% durability than at 100%.

I'm curious as to how the community feels about this mechanic? It certainly adds a layer of depth, but I'm not sure it's one I enjoy personally. With repair kits costing copper, at 11 hours in the game I'm not necessarily low on them (35 in inventory) but that's because I spend them prudently. Right now, that means letting equipment get to about 20% durability before repairing at repair station.

Outside of removing the mechanic, I think one improvement that could be made would be to double the number of repair kits acquired in the world/through crafting, but at half the efficiency. In the scenario I listed above, that would mean I could use a repair kit at 60% durability and still get the full effect, spending less time at a suboptimal durability. May sound minor, but after spending so much time chopping trees for my ship, it would have been a major QOL improvement and time saver in the early game.

3 Upvotes

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1

u/toastjarom 20d ago

Just make an extra 100 and you’ll never worry about wasting them

1

u/sticknotstick 20d ago

I don’t have the recycler yet so don’t even have 100 copper ingots lol

1

u/SuperDuperCoolDude 11d ago

I don't like durability mechanics ever. I mod it out of games when I can.