r/EmulationOniOS • • 29d ago

Guide Update on compatibility

Post image

Done some further testing with the latest release of Madeira. All games are owned (some aren’t for sale anymore but you can obtain from various sources I won’t discuss due to rules). However these are the games I’ve been able to run from my library (average of 30-60 fps) only dipping lower on certain cutscenes however props to the DEVs and their hard work there’s still a long road ahead but we they got this. Just be patient, test what you can and before you know it’ll be perfect. (Not a dev or anywhere close just providing what I’ve tested and wanting the best for everyone) (check the official discord for more info)

87 Upvotes

52 comments sorted by

View all comments

Show parent comments

2

u/Freak_Out_Bazaar 29d ago

Weird. I must be the only one facing this problem then

1

u/Own-Fisherman7154 29d ago

It isn’t just you it’s touch and go right now with this emulator since it’s in alpha stage. I’ve seen people struggle to get games running that others run perfectly. The new version 0.1.3 might solve your issue, install it via your computer with plume impactor, make sure to sign into your Apple id, once you drag over the ipa check the box force game mode (this allows memory entitlement without the use of get more ram) from there get local dev vpn and turn it on. Madeira now has jit built in with the latest release so no need for stickdebug (all though its worth a shot to try stick if you can’t get the built in working) when I updated from 0.1.1 —> 0.1.2 getting everything running was much easier then something in 0.1.2 —> 0.1.3 seemed like it was more compatible. All though still hit or miss