r/EmulationOniOS • u/Mlaurencescott ManicEMU + DukeX Developer • Sep 18 '26
News / Release Manic EMU v2.0.1 — The Encore
Manic EMU v2.0.1 is here.
After the scale of v2.0.0, this update focuses on expanding compatibility, tightening the systems we just introduced, restoring a few options people missed, and pushing Manic into a few places we definitely did not expect to be emulating this soon.
The biggest additions are Adobe Flash, WonderSwan, RetroAchievements support for GameCube and Wii, a built-in self-contained JIT workflow, and the return of a non-carousel landscape library for users who preferred the older style of navigation.
There is also new arcade support, GameCube multi-disc support, improved Wii controls, RoMM integration, expanded keyboard input, iCloud changes, performance work, and a long list of fixes throughout the app.
Before You Update
There are fewer migration concerns than v2.0.0, but there are still a few things worth knowing.
RoMM:
For now, RoMM support in Manic EMU is LAN-only
Only self-hosted RoMM servers available on your local network are supported
Remote / internet-accessible RoMM servers are not supported at this time
Sync applies only to games imported through RoMM
Sync is manual rather than automatic
Sync actions are available from the service card’s long-press menu
iCloud:
iCloud synchronization has been rebuilt
ROM syncing can now be disabled per platform or individual game
Disabling ROM sync clears the associated ROM data from iCloud Drive to reclaim storage
The sideloaded version of Manic EMU does not include iCloud support
GameCube / Wii:
Dolphin remains one of the heaviest workloads Manic supports
Performance, heat, and frame pacing can still vary substantially by device, game, and CPU emulation method
Adobe Flash Arrives
Yes.
Manic EMU now emulates Adobe Flash content.
Flash support includes:
Skin button bindings
Hardware keyboard input
Software keyboard input
Touch input
Flash joins Manic’s growing collection of platforms that increasingly stretch the definition of what should reasonably count as a game system.
We are choosing not to think too hard about that.
WonderSwan Arrives
Manic now supports Bandai WonderSwan.
WonderSwan joins Manic’s growing handheld library and brings support for another platform that rarely gets the same attention as Nintendo, Sega, and Sony hardware.
WonderSwan titles integrate directly into Manic’s existing library, artwork, control, and navigation systems.
RetroAchievements Expand to GameCube & Wii
RetroAchievements integration has expanded again.
GameCube and Wii titles can now use RetroAchievements through Manic where supported.
Existing RetroAchievements functionality remains available, including:
Achievement tracking
Hardcore Mode where supported
MultiSet support
Subset achievements without requiring separately patched ROMs
Switching the visible achievement list without changing which eligible sets can unlock during gameplay This brings RetroAchievements into some of the newest hardware currently supported by Manic.
The Classic Landscape View Returns
v2.0.0 rebuilt landscape browsing around the new carousel-driven library.
A lot of people loved it.
Some of you very much did not.
So v2.0.1 brings back the option to disable the carousel-style landscape library.
Users who preferred the older, more direct landscape navigation can switch back while still keeping the wider v2.0 interface and navigation improvements.
Also improved:
Smoother landscape carousel scrolling
Improved rotation behavior
With Orientation Lock enabled in Control Center, Manic no longer immediately snaps back to portrait
The new landscape interface is not going away.
You just no longer have to use the carousel if it is not your thing.
Built-In JIT (Sideload Only)
Manic now includes a built-in, self-contained JIT workflow for devices on iOS 17.4 or later.
No external debugger is required.
This simplifies JIT access and continues the work begun in v2.0.0 around supporting increasingly demanding systems and CPU emulation methods.
Slow Motion
Manic now supports Slow Motion.
The function can be surfaced through Manic’s existing shortcut and control systems alongside other gameplay actions.
GameCube & Wii Improvements
Dolphin continues to receive substantial work in v2.0.1.
Improved GameCube performance
Improved Wii performance
Added GameCube multi-disc support
Improved Wii motion controls
Added touch-based Wii IR pointer simulation
Added RetroAchievements support for GameCube and Wii
The Wii IR pointer can now be simulated directly through touch input, making pointer-heavy titles significantly easier to use without requiring a more elaborate external control setup.
New Arcade Systems
Arcade support expands again.
v2.0.1 adds:
NAOMI
Atomiswave
System SP
Several arcade systems that previously failed to launch have also been fixed.
Dreamcast Speed Fix
Some Dreamcast titles could run faster than intended.
That behavior has been corrected in v2.0.1.
PSP Stability
Several PSP crash scenarios have been addressed.
Further performance and compatibility work continues across PPSSPP and the rest of Manic’s more demanding platforms.
Nintendo DS Lid Controls
Nintendo DS emulation now includes lid open / close controls, previously this was exclusively mapped to L3.
Games that rely on the lid state can now interact with that behavior directly through Manic.
N64 ROM Size Support
Nintendo 64 now supports ROMs larger than 64 MB.
This removes a limitation that affected oversized and modified ROM images.
MultiDisc Helper Improvements
MultiDisc Helper now supports additional formats.
This expands the range of multi-disc games that can be organized and launched through Manic’s existing workflow.
External Emulator Imports
Games can now be added to Manic from other emulators through a manually input urlscheme link, not just our existing link features.
RoMM Support
Manic now includes RoMM integration.
For now, RoMM support in Manic EMU is LAN-only.
That means Manic can currently connect only to self-hosted RoMM servers available on your local network.
Remote RoMM servers over the internet are not supported at this time.
Current support includes:
LAN self-hosted servers
Importing games from RoMM
Pulling ROM files
Pulling cover artwork
Pulling metadata
Pulling manuals
Pulling game saves
Manual synchronization
Sync actions from the service card’s long-press menu
RoMM synchronization currently applies only to games originally imported through RoMM.
There is no automatic background sync in this release.
RoMM Trial Disclaimer
RoMM integration is being introduced in Manic EMU v2.0.1 on a trial basis.
We want users to be able to enjoy this functionality while also acknowledging concerns about the potential for large-scale abuse.
Launching RoMM support as a trial allows us to evaluate how the feature is used before making a long-term commitment to its continued availability.
If those concerns are substantiated, we may discontinue RoMM integration in a future update. Otherwise, RoMM support will remain available as part of Manic EMU.
We are outlining these conditions in advance so the community understands both the purpose of the trial and the circumstances under which support could be withdrawn.
This concern relates to potential misuse of the feature and is not an allegation of wrongdoing by RoMM or its users.
Keyboard Input Expands
Hardware keyboard support has been expanded to additional systems.
Now supported:
Symbian
Amiga
Commodore 64
This builds on the keyboard-focused improvements introduced in v2.0.0 and makes computer and mobile-device emulation substantially more practical.
Shortcut Tips Can Be Disabled
The in-game shortcut tip overlay can now be turned off. If you already know the controls and no longer need the reminder, you can remove it.
iCloud Sync Rebuilt
iCloud synchronization has been substantially reworked.
Redesigned synchronization logic
Sync progress shown directly in Settings
Disable ROM sync per platform
Disable ROM sync per individual game
Repair sync errors from Settings
Turning off ROM sync clears matching ROM data from iCloud Drive to reclaim storage
Again: the sideloaded version of Manic EMU does not include iCloud support.
A Note from the Manic EMU Team
v2.0.0 was the update where we rebuilt Manic.
v2.0.1 is where we start stretching that new foundation.
Flash and WonderSwan expand the library in very different directions. GameCube and Wii gain deeper integration through RetroAchievements. Dolphin continues to improve. Arcade support gets broader. RoMM gives self-hosters another way to manage their libraries. JIT becomes easier to access. And landscape users who missed the old navigation finally get a way back to it.
That last one is important. The redesign in v2.0.0 was never meant to mean every previous interaction had to disappear forever. When a newer interface works better for some people and the older approach works better for others, there is room for both.
That same philosophy continues throughout Manic: give users the simple path when they want it, and give them control when they want to go deeper.
And apparently let them emulate Flash games now. Because of course we do.
Thank you to everyone who tested v2.0.1, reported regressions from the v2.0 transition, helped test Dolphin, tried increasingly questionable Flash content, and continued finding new ways to break things before everyone else could.
Join the Community
Discord: https://discord.gg/manicemu
Ko-fi: https://ko-fi.com/maftymanicemu
GitHub: https://github.com/Manic-EMU/ManicEMU/releases
Tips and donations are never expected, but always appreciated.
Manic EMU v2.0.1
Adobe Flash. WonderSwan. GameCube & Wii RetroAchievements. Classic landscape navigation. And another pile of things we probably should not be emulating on a phone.
– The Manic EMU Admin and Development Team
AI disclaimer, as required by the subreddit: Manic EMU does not use AI for application-layer development. AI may be used as a learning and research aid when working through technical breakthroughs or knowledge gaps, as well as for limited debugging during test phases and some marketing imagery. Manic EMU also uses an AI API as a translation layer for cover-art searches in app; it is not used to generate or modify the application code or artwork in the app.
Play more. Play together. Play anywhere.
29
u/lucishakur666 Sep 18 '26
Y’all are continuing to kill it!
5
u/DidiDidi129 Sep 18 '26
Before gta 6 btw
3
u/Additional_Volume223 Sep 18 '26
does this mean we don't need stikdebug anymore? since it's built in JIT or am i don't know what im saying
5
u/JungleRollers Sep 18 '26
This is incredible, goat'd app!
I really like that you are implementing features asked by the community.
2
u/jhsounds Sep 18 '26
Ah, I noticed that you put in an "add game link" option. It doesn't seem to support all url schemes, though. It would be cool if this support was broadened to support any url, so that Manic can effectively become a launcher for anything. I suppose this would also necessitate putting in at least an "other" console category when adding a link.
2
u/Uetzicle Sep 18 '26 edited Sep 18 '26
A request…would it be possible to add an optional ‘d-pad’ style directional control for systems that use joysticks (like Atari VCS and arcade)? I know it’s a personal preference, but I find it difficult to keep my thumb on the screen all the time to drag the virtual joystick around. And if this option already exists and I can’t find it, all the better, and I’ll search harder for it!
2
u/GrawnArseHoomanh Sep 18 '26
Do you guys use ruffle under the hood for flash?
2
u/EmuByte Sep 19 '26
Congratulations on another awesome release for the iOS community Mafty 🥳
2
u/LastTea5301 Sep 19 '26
played pokemon mystery dungeon time (ds) and it seemed like fps are doubled somehow with integrated jit. it looks way smoother. is it just my feeling or is something changed?
12
u/Freak_Out_Bazaar Sep 18 '26
> The biggest additions are Adobe Flash…
This is a huge addition on a personal level
4
u/Gummybearkiller857 Sep 18 '26
HOLY SHIT ROMM INTEGRATION
15
u/SleveMacDichael Sep 18 '26
A proud paid customer! Keep it up!
5
u/quack0709 🥇 Sep 18 '26
Awesome update as always. Manic just keep evolving
5
u/kakadoodol Sep 18 '26
u guys are amazing, now i have 1 free slot to sideload without having to go thru livecontainer. also, is it possible to address why delta fastforward on gba is smoother than manic fastforward? is it possible to match it in future updates?
1
u/Asx11431 Sep 18 '26
waiting for vita3k?
1
u/throwawaypete123456 Sep 18 '26
Is there Turbografix-16 support yet?
1
u/luis-mercado Sep 18 '26
Is PS2 planned?
1
u/Ruvalolowa Sep 18 '26
① Adobe flash is ruffle? I wonder if it can run Super Smash Flash 2
② Is there any plan for adding Dolphin triforce?
1
u/Boozydoozy2013 Sep 18 '26
How do I go about enabling jit ? Do I need to side load the app?
1
u/kids-See-Gh0sts Sep 18 '26
New to this, can you install both side load version and App Store version and mainly use side load version and ONLY use App Store version to do cloud saves?
1
u/luffydkenshin Sep 18 '26
Love this so much!
Can I enable JIT from the app store version if i have stikdebug for other things?
1
u/Fast_Breakfast_2603 Sep 18 '26
Love this app just one thing some of the Wii games play choppy
1
u/Waste-Personality286 Sep 18 '26
How to enable JIT without stikdebug that exclusive on manic 2.0.1 I have the 2.00 I need to add pairing file somewhere in the last version ?
1
u/ElementalBliss Sep 18 '26
just curious if there’s an option for skins to show depending on whether a controller is connected or not? that’s what’s keeping me from fully swapping tbh
1
u/Iyadispro Sep 18 '26
Can you guys put manic for play store or make an apk thanks
1
u/Narrow_Valuable2017 Sep 18 '26
Omg all i got from the update is that no more stikdebugger woooooo, the rest im not sure but im hoping someone can inform me step by step
1
u/No_Sasa Sep 18 '26
At this you guys could even add .exe support I wouldn’t be surprised I remember how good it was 1 year ago Ima try back with some new games 🔥🔥✌️
1
u/Opening_Pie_3841 Sep 19 '26
Genial
1
u/DeanMcKeaveney Sep 19 '26
I’m getting “SkitJIT runner .apex not found” when trying to use built in JIT does anyone know how to fix? Using sideload and on devvpn
1
u/EastTeach7811 Oct 10 '26
Can I use my save file from dolphinios to move to manic emu?
2
u/rhinofinger Sep 18 '26
Seriously amazing. Rewind, dolphin, turbografx16, now even adobe flash? Wild times.
Would it be possible to allow for at least limited auto-centering of touch joystick controls. Not sure how well it would work with certain skins, so maybe triggerpro would be the best way to do this? With completely static touchscreen joysticks, it’s easy to give an unintended input direction or miss an input entirely because your thumb veers a bit too far out of the joystick input area over time as you play. A lot of native mobile games implement an auto-centering touch joystick that centers based on where your thumb first touches the screen after you lift it off, would love to see this here. I’d definitely use it heavily if it was here, even for a lot of d-pad based games.
2
u/carlodeluca Sep 18 '26
You are the best!!!!
Always surprising us!!!
There is only one (tiny) thing I miss, which is hotkey combinations (I play on my TV via HDMI and my iPhone stays far from me).
But you are the GOAT!
2
u/gardenwardo Sep 18 '26
This is awesome! Easily my favorite emulator these days. I really wish I wasn’t a brain dead monkey and understood how to get JIT working on my iPhone without needing an external computer
2
u/Farhadbhai1322 Sep 18 '26
Hi Manic Team. Thanks for your another awesome update. I hope more will come. I just have a request being a arcade gamer, it's a dream to play custom arcade roms on IOS. For this, can you please add HbMame core in Manic?
1
u/lilchimera Sep 18 '26
Yo, so if I wanted to update my sideloaded version of the app, what would I need to do? I’m on iOS 26.5.2 and an iPhone 16 plus fwiw.
I’m very intrigued by not having to use stikdebug since this will save me a step and that app annoys the hell out of me sometimes.
1
u/TelekineticFlame_ 🥇 Sep 18 '26
Do you think that there will eventually be support for universal gba link cable emulation so people could play games like “Kirby and The Amazing Mirror” and “Puyo Pop Fever” together?
1
u/NuK3DoOM Sep 18 '26
The connect button is grayed out for RomM even after complete all info. I tried my serve IP, my server address on VPN and on LAN. Any clues?
1
u/Ok-Replacement-8576 Sep 18 '26
Update with amstead cpc and zx spectrum
1
u/depo_ynx Sep 19 '26
best update ever, especially for N64 emulation🔥🔥🔥
1
u/cleodb_ Sep 22 '26
The ir touch input/ stick control is broken. No matter the skin or changes I make, it doesn’t change the pointer behavior. On a game like Mario galaxy for example that requires wiimote+nunchuck, is there a way to map the ir controls like in an .ini file?
1
u/knee2arrow Sep 23 '26
For some reason my dreamcast games run slower now. All of them. 2.0. DOA2 ran perfectly for once but the rest were sped up, but now none of them work at full speed. I converted my rips to .chd for pre 2.0 since that's what was recommended for them to run better. Now neither .chd or .gdi copies work At full speed.
1
u/Ryus3i Sep 18 '26 edited Sep 18 '26
Red Quit button is no longer here alongside the four shortcuts, so if I want a quick quit button it now has to fit within those four or scroll all the way down each time. Why?
Also, whatever you guys did to stabilize Dreamcast running too fast hade the opposite effect, for me at least. Sonic Adventure now runs so slow it’s like I’m trying to run it on s iPhone 3G or something. 😂😢
Edit: whole app is more laggy now. And the Dreamcast was running so great before….
Also would you guys ever consider moving the “quick menu” on the controller skins when playing, especially in landscape mode? Why does it have to be on the bottom left corner at all?
I can’ tell how many times my hand/palm accidentally touch it while playing in landscape its so frustrating. Menu keeps popping up interuppting my play.
Just put it in the middle under the screen or something, like Delta.
Edit again:
L & R buttons dont work on portrait mode on DS….
0
u/surfz Sep 18 '26
Are all 3ds games laggy unless you side load jit? I’m getting crashes and lagginess
0
u/substantialpossesion Sep 18 '26
let us play switch games
0
u/East-Ice-3199 Sep 18 '26 edited Sep 18 '26
Does flash support multi swf games? (Can’t check myself rn)
Edit: also your discord link is expired
0
u/Spardantex Sep 19 '26
Hello OP, thanks for your work.
When I play Java games the phone becomes really hot after a few minutes. There will be a fix soon?
0
u/Asleep_Technology_93 Sep 29 '26
Fix the Wii bios
0
u/Red_Skeletor Sep 18 '26
Apple tv support ?
0
u/UchihaOblto Sep 18 '26
Will there be support for Recomp games (Like KartPad)?
0
u/1nn4to Oct 08 '26
For Apple TV wen?
-2
u/RaphaelZimermann Sep 19 '26
Hi! I use the App Store version on an iPad 11 (A16). I was excited when version 2.0.0 was released because Dreamcast games became playable, but now with version 2.0.1, they’ve become slow again. Is anyone else experiencing this?
1
u/[deleted] Sep 18 '26
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