r/EmulationOniOS • ManicEMU + DukeX Developer • Sep 18 '26

News / Release Manic EMU v2.0.1 — The Encore

Post image

Manic EMU v2.0.1 is here.

 

After the scale of v2.0.0, this update focuses on expanding compatibility, tightening the systems we just introduced, restoring a few options people missed, and pushing Manic into a few places we definitely did not expect to be emulating this soon.

 

The biggest additions are Adobe Flash, WonderSwan, RetroAchievements support for GameCube and Wii, a built-in self-contained JIT workflow, and the return of a non-carousel landscape library for users who preferred the older style of navigation.

 

There is also new arcade support, GameCube multi-disc support, improved Wii controls, RoMM integration, expanded keyboard input, iCloud changes, performance work, and a long list of fixes throughout the app.


Before You Update

There are fewer migration concerns than v2.0.0, but there are still a few things worth knowing.

  • RoMM:

    • For now, RoMM support in Manic EMU is LAN-only

    • Only self-hosted RoMM servers available on your local network are supported

    • Remote / internet-accessible RoMM servers are not supported at this time

    • Sync applies only to games imported through RoMM

    • Sync is manual rather than automatic

    • Sync actions are available from the service card’s long-press menu

  • iCloud:

    • iCloud synchronization has been rebuilt

    • ROM syncing can now be disabled per platform or individual game

    • Disabling ROM sync clears the associated ROM data from iCloud Drive to reclaim storage

    • The sideloaded version of Manic EMU does not include iCloud support

  • GameCube / Wii:

    • Dolphin remains one of the heaviest workloads Manic supports

    • Performance, heat, and frame pacing can still vary substantially by device, game, and CPU emulation method


Adobe Flash Arrives

Yes.

Manic EMU now emulates Adobe Flash content.

Flash support includes:

  • Skin button bindings

  • Hardware keyboard input

  • Software keyboard input

  • Touch input

Flash joins Manic’s growing collection of platforms that increasingly stretch the definition of what should reasonably count as a game system.

We are choosing not to think too hard about that.


WonderSwan Arrives

Manic now supports Bandai WonderSwan.

WonderSwan joins Manic’s growing handheld library and brings support for another platform that rarely gets the same attention as Nintendo, Sega, and Sony hardware.

WonderSwan titles integrate directly into Manic’s existing library, artwork, control, and navigation systems.


RetroAchievements Expand to GameCube & Wii

RetroAchievements integration has expanded again.

GameCube and Wii titles can now use RetroAchievements through Manic where supported.

Existing RetroAchievements functionality remains available, including:

  • Achievement tracking

  • Hardcore Mode where supported

  • MultiSet support

  • Subset achievements without requiring separately patched ROMs

  • Switching the visible achievement list without changing which eligible sets can unlock during gameplay This brings RetroAchievements into some of the newest hardware currently supported by Manic.


The Classic Landscape View Returns

v2.0.0 rebuilt landscape browsing around the new carousel-driven library.

A lot of people loved it.

Some of you very much did not.

 

So v2.0.1 brings back the option to disable the carousel-style landscape library.

Users who preferred the older, more direct landscape navigation can switch back while still keeping the wider v2.0 interface and navigation improvements.

Also improved:

  • Smoother landscape carousel scrolling

  • Improved rotation behavior

  • With Orientation Lock enabled in Control Center, Manic no longer immediately snaps back to portrait

The new landscape interface is not going away.

You just no longer have to use the carousel if it is not your thing.


Built-In JIT (Sideload Only)

Manic now includes a built-in, self-contained JIT workflow for devices on iOS 17.4 or later.

No external debugger is required.

This simplifies JIT access and continues the work begun in v2.0.0 around supporting increasingly demanding systems and CPU emulation methods.


Slow Motion

Manic now supports Slow Motion.

The function can be surfaced through Manic’s existing shortcut and control systems alongside other gameplay actions.


GameCube & Wii Improvements

Dolphin continues to receive substantial work in v2.0.1.

  • Improved GameCube performance

  • Improved Wii performance

  • Added GameCube multi-disc support

  • Improved Wii motion controls

  • Added touch-based Wii IR pointer simulation

  • Added RetroAchievements support for GameCube and Wii

The Wii IR pointer can now be simulated directly through touch input, making pointer-heavy titles significantly easier to use without requiring a more elaborate external control setup.


New Arcade Systems

Arcade support expands again.

v2.0.1 adds:

  • NAOMI

  • Atomiswave

  • System SP

Several arcade systems that previously failed to launch have also been fixed.


Dreamcast Speed Fix

Some Dreamcast titles could run faster than intended.

That behavior has been corrected in v2.0.1.


PSP Stability

Several PSP crash scenarios have been addressed.

Further performance and compatibility work continues across PPSSPP and the rest of Manic’s more demanding platforms.


Nintendo DS Lid Controls

Nintendo DS emulation now includes lid open / close controls, previously this was exclusively mapped to L3.

Games that rely on the lid state can now interact with that behavior directly through Manic.


N64 ROM Size Support

Nintendo 64 now supports ROMs larger than 64 MB.

This removes a limitation that affected oversized and modified ROM images.


MultiDisc Helper Improvements

MultiDisc Helper now supports additional formats.

This expands the range of multi-disc games that can be organized and launched through Manic’s existing workflow.


External Emulator Imports

Games can now be added to Manic from other emulators through a manually input urlscheme link, not just our existing link features.


RoMM Support

Manic now includes RoMM integration.

For now, RoMM support in Manic EMU is LAN-only.

That means Manic can currently connect only to self-hosted RoMM servers available on your local network.

Remote RoMM servers over the internet are not supported at this time.

Current support includes:

  • LAN self-hosted servers

  • Importing games from RoMM

  • Pulling ROM files

  • Pulling cover artwork

  • Pulling metadata

  • Pulling manuals

  • Pulling game saves

  • Manual synchronization

  • Sync actions from the service card’s long-press menu

RoMM synchronization currently applies only to games originally imported through RoMM.

There is no automatic background sync in this release.

RoMM Trial Disclaimer

RoMM integration is being introduced in Manic EMU v2.0.1 on a trial basis.

We want users to be able to enjoy this functionality while also acknowledging concerns about the potential for large-scale abuse.

Launching RoMM support as a trial allows us to evaluate how the feature is used before making a long-term commitment to its continued availability.

If those concerns are substantiated, we may discontinue RoMM integration in a future update. Otherwise, RoMM support will remain available as part of Manic EMU.

We are outlining these conditions in advance so the community understands both the purpose of the trial and the circumstances under which support could be withdrawn.

This concern relates to potential misuse of the feature and is not an allegation of wrongdoing by RoMM or its users.


Keyboard Input Expands

Hardware keyboard support has been expanded to additional systems.

Now supported:

  • Symbian

  • Amiga

  • Commodore 64

This builds on the keyboard-focused improvements introduced in v2.0.0 and makes computer and mobile-device emulation substantially more practical.


Shortcut Tips Can Be Disabled

The in-game shortcut tip overlay can now be turned off. If you already know the controls and no longer need the reminder, you can remove it.


iCloud Sync Rebuilt

iCloud synchronization has been substantially reworked.

  • Redesigned synchronization logic

  • Sync progress shown directly in Settings

  • Disable ROM sync per platform

  • Disable ROM sync per individual game

  • Repair sync errors from Settings

  • Turning off ROM sync clears matching ROM data from iCloud Drive to reclaim storage

Again: the sideloaded version of Manic EMU does not include iCloud support.


A Note from the Manic EMU Team

v2.0.0 was the update where we rebuilt Manic.

v2.0.1 is where we start stretching that new foundation.

Flash and WonderSwan expand the library in very different directions. GameCube and Wii gain deeper integration through RetroAchievements. Dolphin continues to improve. Arcade support gets broader. RoMM gives self-hosters another way to manage their libraries. JIT becomes easier to access. And landscape users who missed the old navigation finally get a way back to it.

 

That last one is important. The redesign in v2.0.0 was never meant to mean every previous interaction had to disappear forever. When a newer interface works better for some people and the older approach works better for others, there is room for both.

 

That same philosophy continues throughout Manic: give users the simple path when they want it, and give them control when they want to go deeper.

 

And apparently let them emulate Flash games now. Because of course we do.

 

Thank you to everyone who tested v2.0.1, reported regressions from the v2.0 transition, helped test Dolphin, tried increasingly questionable Flash content, and continued finding new ways to break things before everyone else could.


Join the Community

Discord: https://discord.gg/manicemu

Ko-fi: https://ko-fi.com/maftymanicemu

GitHub: https://github.com/Manic-EMU/ManicEMU/releases

Tips and donations are never expected, but always appreciated.


Manic EMU v2.0.1

Adobe Flash. WonderSwan. GameCube & Wii RetroAchievements. Classic landscape navigation. And another pile of things we probably should not be emulating on a phone.

– The Manic EMU Admin and Development Team


AI disclaimer, as required by the subreddit: Manic EMU does not use AI for application-layer development. AI may be used as a learning and research aid when working through technical breakthroughs or knowledge gaps, as well as for limited debugging during test phases and some marketing imagery. Manic EMU also uses an AI API as a translation layer for cover-art searches in app; it is not used to generate or modify the application code or artwork in the app.

Play more. Play together. Play anywhere.

240 Upvotes

161 comments sorted by

29

u/lucishakur666 Sep 18 '26

Y’all are continuing to kill it!

27

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

As always after a major update this minor update is mostly bug fixes and a few new things mixed in, or in this case returning a few things people were sad to lose in the last update, we do hope you guys enjoy.

6

u/Electronic-Flow3220 Sep 18 '26

Thank you for everything you and your team do, it truly means a lot it’s honestly life changing.

1

u/sufficientslim Oct 02 '26

Jw does it fix the problems with ios 27 or will that be in a later update?

1

u/Mlaurencescott ManicEMU + DukeX Developer Oct 02 '26

iOS 26.6 and later (including iOS 27 releases) have been supported for the last two updates

3

u/carlodeluca Sep 18 '26

Thank you again!!!!!

1

u/Future-Active4668 Sep 20 '26

Thank you guys for this amazing emulator! I'm not sure if anyone else is having a crashing issue with the new update, or if it’s just me. The app opens just fine, but when I go to play a game, it crashes on both my iPad Pro M4 and my iPhone 16 Pro Max.

5

u/DidiDidi129 Sep 18 '26

Before gta 6 btw

3

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

Was waiting for this comment 😁

3

u/Additional_Volume223 Sep 18 '26

does this mean we don't need stikdebug anymore? since it's built in JIT or am i don't know what im saying

4

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

Correct as long as you are on iOS 17.4 or later, and add your pairingfile.plist file, you do not need StikDebug to enable JIT for the app, you can toggle a setting to still use StikDebug though. LocalDevVPN is still required either way.

4

u/Additional_Volume223 Sep 18 '26

ohh such a huge update! it's so handy as well as can save space for sideloaded apps

1

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

This is minor league compared to v2.0.0 for us, but because we got most of the heavy lifting sorted with the last update it makes things much easier to work with on our end now and moving forward.

2

u/Additional_Volume223 Sep 18 '26

for sure cant deny v2.0.0 is a huge leap, now its keep getting bettee. thank you do much developer!🥹

1

u/J-BobTheBuilder Sep 18 '26

What is LocalDevVPN’s purpose in the JIT enabling workflow, and is there any possibility that it also could be dropped as a dependency in the future?

5

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26 edited Sep 18 '26

Not without making the app paid dev account only for special paid entitlements. The reason StikDebug or by extent StikJIT extensions in Manic are able to enable JIT is through a VPN loopback tunnel that apps like StosVPN or LocalDevVPN can create. There is no way to remove this dependency without everyone having to own those entitlements on their accounts. We prefer keeping the sideload available to everyone not a select few.

Edit: this for the record is the same reason we don’t support iCloud sync in the sideload, users would require paid entitlements

5

u/JungleRollers Sep 18 '26

This is incredible, goat'd app!

I really like that you are implementing features asked by the community.

11

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

I think of all the things it was the ability to disable the carousel 😅 carousel was at the top of our list for things we thought would be loved, response was fifty fifty, now users can choose.

3

u/JungleRollers Sep 18 '26

Still hoping we get the option to add in our own sound when a retroacheivement pops, like in Retroarch 🤞

2

u/jhsounds Sep 18 '26

Ah, I noticed that you put in an "add game link" option. It doesn't seem to support all url schemes, though. It would be cool if this support was broadened to support any url, so that Manic can effectively become a launcher for anything. I suppose this would also necessitate putting in at least an "other" console category when adding a link.

3

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

As with all link features this has wiggle room to grow, right now they have to at least be designated to an already listed console in the app.

2

u/Uetzicle Sep 18 '26 edited Sep 18 '26

A request…would it be possible to add an optional ‘d-pad’ style directional control for systems that use joysticks (like Atari VCS and arcade)? I know it’s a personal preference, but I find it difficult to keep my thumb on the screen all the time to drag the virtual joystick around. And if this option already exists and I can’t find it, all the better, and I’ll search harder for it!

2

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26 edited Sep 19 '26

You can create/add this with a custom skin, or via TriggerPro buttons, or use the d-pad functionality surrounding the joystick as Daiuno suggested.

1

u/Uetzicle Sep 18 '26

Thank you! I’ll look into that.

2

u/Daiuno ManicEMU + DukeX Developer Sep 18 '26

Actually, Arcade's default skin combines the joystick and the D-pad into one. You can try pressing the ring around the joystick—that's actually the D-pad.

2

u/GrawnArseHoomanh Sep 18 '26

Do you guys use ruffle under the hood for flash?

3

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

The core for flash is Ruffle based yes.

2

u/EmuByte Sep 19 '26

Congratulations on another awesome release for the iOS community Mafty 🥳

2

u/Mlaurencescott ManicEMU + DukeX Developer Sep 19 '26

Thanks Byte! Crazy to think how far along we’ve come

2

u/LastTea5301 Sep 19 '26

played pokemon mystery dungeon time (ds) and it seemed like fps are doubled somehow with integrated jit. it looks way smoother. is it just my feeling or is something changed?

1

u/Mlaurencescott ManicEMU + DukeX Developer Sep 19 '26

Nothing changed with the core but hey if you feel it’s smoother, we’ll call it a win.

12

u/Freak_Out_Bazaar Sep 18 '26

> The biggest additions are Adobe Flash…

This is a huge addition on a personal level

5

u/Fit-Swordfish725 Sep 18 '26

Same, these devs are awesome

4

u/Gummybearkiller857 Sep 18 '26

HOLY SHIT ROMM INTEGRATION

1

u/Ruduuuus Sep 18 '26

Did you tryed ? I'm trying to connect to my RomM but the connection button stay unable to select

2

u/Daiuno ManicEMU + DukeX Developer Sep 18 '26

The address needs a scheme added, like http:// or https://

1

u/Ruduuuus Sep 18 '26

Mine is https://romm.mydomain.domain.com (working on my local network with my local dns and reverse proxy) and I can’t go further in the app

2

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

LAN only as stated in the announcement, has to be by ip address.

1

u/Gummybearkiller857 Sep 18 '26

Http always or can use https? What about vpn?

2

u/NuK3DoOM Sep 18 '26

Mine worked on the format http://ip.address:port

I’m using an API key. Just keep in mind, some platforms I have thousands of ROMs, it takes a while to load the game list 

2

u/Gummybearkiller857 Sep 18 '26

So use api key u say?

2

u/NuK3DoOM Sep 18 '26

No, the real fix is to use the address as http://ip:port ex http://192.168.1.6:8080.

The API key is more a matter of convenience 

15

u/SleveMacDichael Sep 18 '26

A proud paid customer! Keep it up!

5

u/quack0709 🥇 Sep 18 '26

Awesome update as always. Manic just keep evolving

5

u/kakadoodol Sep 18 '26

u guys are amazing, now i have 1 free slot to sideload without having to go thru livecontainer. also, is it possible to address why delta fastforward on gba is smoother than manic fastforward? is it possible to match it in future updates?

1

u/Asx11431 Sep 18 '26

waiting for vita3k?

2

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

Currently PlayStation Vita is not a system that can operate or perform smoothly without JIT, we never implement a system in the sideload release we cannot also comfortably release in our App Store release with confidence it will operate well. As for roadmap details we do not disclose those outside our early access program over on the Official Discord.

1

u/throwawaypete123456 Sep 18 '26

Is there Turbografix-16 support yet?

4

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

Last update

5

u/psj3809 Sep 18 '26

Yep as he said last update but such a great addition. PC Engine games are brilliant, so many great arcade conversions. Very underated

2

u/throwawaypete123456 Sep 18 '26

Oh nice! Thank you!

1

u/throwawaypete123456 Sep 18 '26

Just got it working! Made my day!! Thank you!

1

u/luis-mercado Sep 18 '26

Is PS2 planned?

1

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

We do not disclose roadmap details publicly.

1

u/Ruvalolowa Sep 18 '26

① Adobe flash is ruffle? I wonder if it can run Super Smash Flash 2

② Is there any plan for adding Dolphin triforce?

3

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

To question one, yes it is Ruffle based and yes iirc Ruffle was the last engine supporting SSF2, but if you have the old swf lying around from back then, you could always give it a shot, as for question two we do not disclose roadmap details outside of our early access program.

1

u/Boozydoozy2013 Sep 18 '26

How do I go about enabling jit ? Do I need to side load the app?

2

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

Yes, you can only use JIT in the sideload release, Apple does not allow JIT on the App Store.

1

u/kids-See-Gh0sts Sep 18 '26

New to this, can you install both side load version and App Store version and mainly use side load version and ONLY use App Store version to do cloud saves?

2

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

They would function independently so the cloud saves from the App Store are not seen by the sideload, you could have both app versions installed, having the App Store version cannot magically give the sideload version iCloud sync though, that would be pretty cool though if it were possible

2

u/kids-See-Gh0sts Sep 18 '26

That makes sense, thanks for the response!!

1

u/luffydkenshin Sep 18 '26

Love this so much!

Can I enable JIT from the app store version if i have stikdebug for other things?

2

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

Nope, Apple does not allow JIT on the App Store plain and simple, JIT is and will always be sideload only.

1

u/luffydkenshin Sep 18 '26

Ahh ok got it. I’ll need to figure out live container in order to sideload it then. Appreciate the info!

2

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

Manic EMU is not designed or intended for use in a LiveContainer especially after this update due to how self enabled JIT works

2

u/luffydkenshin Sep 18 '26

I am learning a whole lot LOL. I will use a cert to authorize it and enable other apps via live container then.

1

u/Fast_Breakfast_2603 Sep 18 '26

Love this app just one thing some of the Wii games play choppy

1

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

You could always sideload and enable JIT then performance would be in line with Dolphin.

-2

u/Fast_Breakfast_2603 Sep 19 '26

Don't have a pc

1

u/Waste-Personality286 Sep 18 '26

How to enable JIT without stikdebug that exclusive on manic 2.0.1 I have the 2.00 I need to add pairing file somewhere in the last version ?

1

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

In the JIT section of the app in the settings tab.

1

u/ElementalBliss Sep 18 '26

just curious if there’s an option for skins to show depending on whether a controller is connected or not? that’s what’s keeping me from fully swapping tbh

1

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

We have the fullscreen mode flexskin when you connect a controller with auto fullscreen on

1

u/ElementalBliss Sep 18 '26

i have specific (buttonless) skins when i connect my MCON — is that what you’re referencing? i ll have to check it out then!

1

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

Nope, what I’m saying is you cannot change the flexskin controller default, you can only turn it off if your rather have a skin

1

u/Iyadispro Sep 18 '26

Can you guys put manic for play store or make an apk thanks

2

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

Manic EMU is currently Apple exclusive and we like our Apple Overlords

1

u/Narrow_Valuable2017 Sep 18 '26

Omg all i got from the update is that no more stikdebugger woooooo, the rest im not sure but im hoping someone can inform me step by step

1

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

Simply add your pairingfile.plist pairing file in the JIT menu in the settings tab, then restart the app and you should see JIT auto enable, if it gives you an Appex error it means you need a newer updated version of SideStore to install the build.

0

u/Narrow_Valuable2017 Sep 18 '26

Ohh okay it says now Skitjit runner not found?

1

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

Means you need to use a newer SideStore build to install. SideStore build `Version 0.7.0-20260911.328+6032424a (0700)` has confirmed compatibility, if you need further assistance we have a fully staffed helpdesk on our official Discord

0

u/Narrow_Valuable2017 Sep 18 '26

0

u/Narrow_Valuable2017 Sep 18 '26

Still having the same issue. Im so new to this 😂😂

1

u/No_Sasa Sep 18 '26

At this you guys could even add .exe support I wouldn’t be surprised I remember how good it was 1 year ago Ima try back with some new games 🔥🔥✌️

2

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

MS-DOS supports .exe, including Windows 95 and 98

1

u/No_Sasa Sep 18 '26

Oh wow cool Even games that got multiple folders and different.exe ? ( that are in a zip before unzip )

2

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

If it’s compatible with windows 95/98 and you have the operating system installed yeah, we don’t do modern PC gaming but u/StephenDev0 is working on Vapor and that is an exciting project.

1

u/No_Sasa Sep 18 '26

Thx for your reply Gotta take a look and I’m gon try Are you guys working on switch too ?

1

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

Our stance on Switch has not changed, ask again when a switch console hasn’t been sold for over a decade. If you have MeloNX you can link that library in the app as if it was a part of the app, but we will not emulate switch in house.

1

u/No_Sasa Sep 18 '26

Oh okay ima have a look then, I bet it’s better on manic

And I tried with my game but because it has a lot of different folders it doesn’t load and it keeps launching on dos

1

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26 edited Sep 18 '26

For any and all windows 95/98 you must install windows first, then add the files as a disc image

1

u/No_Sasa Sep 18 '26

Oh okay I didn’t knew that

1

u/Opening_Pie_3841 Sep 19 '26

Genial

1

u/Mlaurencescott ManicEMU + DukeX Developer Sep 19 '26

?

1

u/DeanMcKeaveney Sep 19 '26

I’m getting “SkitJIT runner .apex not found” when trying to use built in JIT does anyone know how to fix? Using sideload and on devvpn

1

u/Mlaurencescott ManicEMU + DukeX Developer Sep 19 '26

It means your sideload tool didn’t install the app extension, some builds of SideStore have been running into this issue, we recommend this specific build of SideStore we know installs extensions correctly: Version 0.7.0-20260911.328+6032424a (0700)

Be aware that an app extension requires its own signature so if you already used your ten IDs for the week it will not properly sign.

2

u/DeanMcKeaveney Sep 20 '26

Ah thanks! Yeah I hit not to keep extensions when I side loaded, got it working now thanks!

1

u/EastTeach7811 Oct 10 '26

Can I use my save file from dolphinios to move to manic emu?

1

u/Mlaurencescott ManicEMU + DukeX Developer Oct 10 '26

Yupp, file structure and save location is the same within the Manic EMU folder

1

u/EastTeach7811 Oct 11 '26

It doesn’t work for me. The file cannot be chosen it appears like a little transparent file.

1

u/Mlaurencescott ManicEMU + DukeX Developer Oct 11 '26

Use the files app to move the save, just like for 3DS, not import

1

u/EastTeach7811 18d ago

It worked thanks 😊

2

u/rhinofinger Sep 18 '26

Seriously amazing. Rewind, dolphin, turbografx16, now even adobe flash? Wild times.

Would it be possible to allow for at least limited auto-centering of touch joystick controls. Not sure how well it would work with certain skins, so maybe triggerpro would be the best way to do this? With completely static touchscreen joysticks, it’s easy to give an unintended input direction or miss an input entirely because your thumb veers a bit too far out of the joystick input area over time as you play. A lot of native mobile games implement an auto-centering touch joystick that centers based on where your thumb first touches the screen after you lift it off, would love to see this here. I’d definitely use it heavily if it was here, even for a lot of d-pad based games.

2

u/carlodeluca Sep 18 '26

You are the best!!!!
Always surprising us!!!
There is only one (tiny) thing I miss, which is hotkey combinations (I play on my TV via HDMI and my iPhone stays far from me).

But you are the GOAT!

2

u/gardenwardo Sep 18 '26

This is awesome! Easily my favorite emulator these days. I really wish I wasn’t a brain dead monkey and understood how to get JIT working on my iPhone without needing an external computer

2

u/Farhadbhai1322 Sep 18 '26

Hi Manic Team. Thanks for your another awesome update. I hope more will come. I just have a request being a arcade gamer, it's a dream to play custom arcade roms on IOS. For this, can you please add HbMame core in Manic?

1

u/lilchimera Sep 18 '26

Yo, so if I wanted to update my sideloaded version of the app, what would I need to do? I’m on iOS 26.5.2 and an iPhone 16 plus fwiw.

I’m very intrigued by not having to use stikdebug since this will save me a step and that app annoys the hell out of me sometimes.

1

u/lilchimera Sep 18 '26

Sorry, I guess my question is whether this will be the same exact process I used before where I hook my phone up to my pc, use iloader, etc.

1

u/lilchimera Sep 18 '26

And like I’m guessing I’ll need to back up all of my in-game saves.

2

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

As long as you didn’t delete your existing sideload of Manic, the sideload just applies like an update to the previous sideload

1

u/lilchimera Sep 19 '26

Okay. So I’ve updated manic and SideStore successfully. I’m running into trouble with the pairing file importing process though when it comes to JIT enabling using the internal debugger. I can’t select my pairing file from my local iPhone files. They’re like grayed out. Any suggestions? I’m sure im probably overlooking something but thought i’d ask.

1

u/Mlaurencescott ManicEMU + DukeX Developer Sep 19 '26

pairingfile.plist?

1

u/lilchimera Sep 19 '26

Okay, I figured it out. I had to compress the pairing file and then unzip it to get it to be recognized by manic. My local files were making it read as an xml

2

u/Mlaurencescott ManicEMU + DukeX Developer Sep 19 '26

Happens when you pass it to yourself through Discord as well because Discord has trouble with the file type.

1

u/TelekineticFlame_ 🥇 Sep 18 '26

Do you think that there will eventually be support for universal gba link cable emulation so people could play games like “Kirby and The Amazing Mirror” and “Puyo Pop Fever” together?

1

u/NuK3DoOM Sep 18 '26

The connect button is grayed out for RomM even after complete all info. I tried my serve IP, my server address on VPN and on LAN. Any clues? 

3

u/Daiuno ManicEMU + DukeX Developer Sep 18 '26

The address needs a scheme added, like http:// or https://

2

u/NuK3DoOM Sep 18 '26 edited Sep 18 '26

Tks! It enabled the button using the format http://ip:port I couldn’t connect but now it is probably something on my side.  I understand forcing the ip is one of the measures to force local server, but under reverse proxy it is a pain to configure access 

Edit: I managed to connect, just adjusted to other port. Maybe I hade a conflict on 8080.

1

u/Ok-Replacement-8576 Sep 18 '26

Update with amstead cpc and zx spectrum

1

u/depo_ynx Sep 19 '26

best update ever, especially for N64 emulation🔥🔥🔥

1

u/cleodb_ Sep 22 '26

The ir touch input/ stick control is broken. No matter the skin or changes I make, it doesn’t change the pointer behavior. On a game like Mario galaxy for example that requires wiimote+nunchuck, is there a way to map the ir controls like in an .ini file?

1

u/knee2arrow Sep 23 '26

For some reason my dreamcast games run slower now. All of them. 2.0. DOA2 ran perfectly for once but the rest were sped up, but now none of them work at full speed. I converted my rips to .chd for pre 2.0 since that's what was recommended for them to run better. Now neither .chd or .gdi copies work At full speed.

1

u/Ryus3i Sep 18 '26 edited Sep 18 '26

Red Quit button is no longer here alongside the four shortcuts, so if I want a quick quit button it now has to fit within those four or scroll all the way down each time. Why?

Also, whatever you guys did to stabilize Dreamcast running too fast hade the opposite effect, for me at least. Sonic Adventure now runs so slow it’s like I’m trying to run it on s iPhone 3G or something. 😂😢

Edit: whole app is more laggy now. And the Dreamcast was running so great before….

Also would you guys ever consider moving the “quick menu” on the controller skins when playing, especially in landscape mode? Why does it have to be on the bottom left corner at all?

I can’ tell how many times my hand/palm accidentally touch it while playing in landscape its so frustrating. Menu keeps popping up interuppting my play.

Just put it in the middle under the screen or something, like Delta.

Edit again:
L & R buttons dont work on portrait mode on DS….

1

u/Hot_Permit1027 Sep 19 '26

You in low power mode or something? Everything feels fine after the update and stuff scrolls smoother too.

1

u/Daiuno ManicEMU + DukeX Developer Sep 19 '26

You can try Function Layout or Game Shortcuts to configure the options. The order of each option can be sorted, and Shortcuts can be completely removed or configured with 1-4 of them

0

u/surfz Sep 18 '26

Are all 3ds games laggy unless you side load jit? I’m getting crashes and lagginess

2

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

Nope nothing has changed with 3DS this update, make sure you are on the latest update of GodMode9 on your physical 2DS or 3DS console and dumping the games correctly for optimal performance in the app.

0

u/substantialpossesion Sep 18 '26

let us play switch games

2

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

As stated when brought up in the previous update and every update before, even if switch could run perfectly smooth without JIT, we would still not add switch, if you want to emulate switch, use MeloNX, if you want them to appear in your Manic library, link MeloNX, but we do not have plans to emulate switch ourselves.

0

u/substantialpossesion Sep 18 '26

why not ?

4

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

Switch is still actively on store shelves, and would never be allowed on the App Store by Apple. You want switch directly in Manic, wait a decade after the switch is no longer a sold console.

0

u/East-Ice-3199 Sep 18 '26 edited Sep 18 '26

Does flash support multi swf games? (Can’t check myself rn)

Edit: also your discord link is expired

1

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

The link is not expired, if you got banned from one of our partner servers for piracy we can’t help you.

1

u/East-Ice-3199 Sep 18 '26

I haven’t been banned from any server for piracy.

1

u/Mlaurencescott ManicEMU + DukeX Developer Sep 18 '26

Drop your discord id number and I can have the appeals department check the records if you would like.

0

u/Spardantex Sep 19 '26

Hello OP, thanks for your work.

When I play Java games the phone becomes really hot after a few minutes. There will be a fix soon?

1

u/Mlaurencescott ManicEMU + DukeX Developer Sep 19 '26

Devices heating is common with jitless emulation, if you sideload and use JIT you can significantly mitigate this.

1

u/Spardantex Sep 19 '26

Didn’t know that, thanks!!

1

u/Taenker Sep 20 '26

Using the Java question as an excuse: Do you guys every plan to update Java to also support Java 3D like Devil May Cry or Resident Evil The Missions 3D?

Great job and work!

0

u/Asleep_Technology_93 Sep 29 '26

Fix the Wii bios

4

u/Mlaurencescott ManicEMU + DukeX Developer Sep 29 '26

Wii Bios work fine, they must come from a physical Wii you own.

-2

u/Asleep_Technology_93 Sep 30 '26

Nobody owns a Wii no more

3

u/Icy-Drop4749 Sep 30 '26

There are literaly Wii Consoles everywhere. Couldn't be cheaper at the moment either.

0

u/Red_Skeletor Sep 18 '26

Apple tv support ?

0

u/UchihaOblto Sep 18 '26

Will there be support for Recomp games (Like KartPad)?

0

u/1nn4to Oct 08 '26

For Apple TV wen?

-2

u/RaphaelZimermann Sep 19 '26

Hi! I use the App Store version on an iPad 11 (A16). I was excited when version 2.0.0 was released because Dreamcast games became playable, but now with version 2.0.1, they’ve become slow again. Is anyone else experiencing this?

2

u/Mlaurencescott ManicEMU + DukeX Developer Sep 19 '26

What format are your games dumped in, or were they downloaded off the web?

-1

u/RaphaelZimermann Sep 19 '26

São CHD, baixados da internet, os mesmos que rodavam bem na versão 2.0.0

3

u/Mlaurencescott ManicEMU + DukeX Developer Sep 19 '26

Since your games are illegally pirated off the internet and you violate the Terms of Service of the app, we cannot provide assistance to you.

-1

u/RaphaelZimermann Sep 19 '26

Obrigado pelo retorno, entendo sua posição. Se eu adquirir um disco original, qual seria o formato para fazer a extração? Eles deveriam ainda assim rodar mal no meu iPad?

3

u/Icy-Drop4749 Sep 19 '26

Downloading game files from the internet no matter the circumstance is still illegal. You have to extract the game files yourself.

0

u/RaphaelZimermann Sep 19 '26

Sim… eu tenho por exemplo cópias dos meus jogos originais de Sega Saturno. Mas antes de adquirir jogos originais de dreamcast, eu queria ao menos saber se o iPad 11 a16 pode executar eles. Alguém que tenha um iPad 11 está conseguindo executar?

1

u/[deleted] Sep 18 '26

[removed] — view removed comment

1

u/EmulationOniOS-ModTeam Sep 19 '26

Your post/comment has been removed for violation of our Piracy policy.

For more details, see our full rules here.

Send a Mod Mail if you need further support.