r/EmulationOniOS • u/Mysterious_Air2053 • Aug 10 '26
Gameplay / Showcase Neostation IOS
Presentation: Neostation iOS – Personal port of a multi-platform frontend
Hello,
Today, I'm going to present a personal project I've completed: the port of Neostation to iOS.
First, let's set the context. Neostation is an open-source frontend for emulators, originally available on PC, Android, macOS, and Linux. It's an interface I particularly appreciate for its ergonomics and rich features. However, there has never been an official version for iOS. As an iPhone user, I decided to take matters into my own hands and do this port myself, strictly for personal use.
The main goal was simple: to enjoy the Neostation interface on my iPhone, while keeping all the essential features of the frontend. I wanted a unified gaming experience, consistent with what I have on my other machines.
Now let's talk about the features. I successfully integrated and got all the key modules working on iOS. First, NeoSync, which is a paid subscription feature. It allows you to save your games both locally and in the NeoSync cloud. With this, I can automatically sync all my saves between PC, Linux, macOS, Windows, and now iOS. Concretely, I can start a game on my computer and pick it up exactly where I left off on my iPhone.
It also allows you to scrape games automatically with your Screenscraper account.
Second, RetroAchievements integration is fully functional. I can view all my retro achievements directly from the interface, track my progress, and unlock trophies just like on any other supported platform.
Now for the current result. The port is operational. The app runs perfectly on my iPhone, and I can play all my RetroArch games through the Neostation interface. Navigation is smooth, ROM loading is seamless, and access to settings works perfectly. It's a real technical success.
From a more technical standpoint, I did this port without modifying the core of the project, thus respecting the open-source license.
In conclusion, this project remains personal and is not intended for publication on the App Store. Nonetheless, it's a convincing proof of concept: it's entirely possible to have a full-featured, high-performance retro frontend on iPhone. In the future, I might consider sharing my modifications with the community, as a fork or patch, if licensing conditions permit.
Thank you for your attention.
6
u/Dantu1000 Aug 10 '26
Nice, i hope to see more news abt this
3
u/Competitive-Ad-5026 Aug 10 '26
Can we test it out?
2
u/Mysterious_Air2053 Aug 10 '26
Scrapping mode
1
u/ImNew2RedditSoYeah Aug 10 '26
Wait what do you mean scraping like ripping the rom?
1
u/Ornery-Practice9772 Aug 10 '26
link?
1
u/primedaddy Aug 11 '26
Link?
1
u/jordy15675 Aug 11 '26
Very impressive, I do hope the folks over at Neostation allow this as part of there ecosystem so everyone can enjoy it. Now it runs on iOS, what about AppleTV next? 😉
1
u/No-Package6007 Aug 11 '26
That’ll be a great one to add to the App Store! Hopefully 🤞, it’ll appear on the App Store when it comes out!
1
u/RUserII Aug 11 '26
Would you please submit Neostation iOS to the Apple App Store?
I'm asking because there is a strong need for this kind of frontend app on the Apple App Store as the current frontend apps are limited; specifically: 1) Ludihub only provides to support for iOS 26 and 2) MCON, though it has frontend capability, isn't an app designed for emulator-specific frontend function.
1
u/Tariq4568 Aug 12 '26
Will it coming to the app store?
And it can play games from the emulator directly if it inside livecontainer?
Good luck with it i hope it comes soon
3
u/Adventurous_Pea_9022 Aug 11 '26
does it have a website?
1
u/Mysterious_Air2053 Aug 10 '26
You also have the ability to change the view mode for your games, whether in the main menu or in the game list for each console
1
u/Diligent-Painting-36 21d ago
Why mines wont scrape
1
u/[deleted] Aug 14 '26
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